Today, Mark and Spencer are discussing Batgirl 50, originally released April 6th, 2016.
Mark: Batgirl 50 is the culmination of the Fugue storyline, and Brenden Fletcher and Cameron Stewart successfully check the box on every superhero trope a reader could want. Mind control? Check. A bank robbery? Check. Previously unmentioned deus ex machina device? A big, fat pneumatic tube-shaped check! The Fugue has released all of Batgirl’s previous foes and is using them to set up mind control devices to lure Burnside’s citizens to Burnside Bridge. Then he’s going to blow up the bridge, killing the citizens, and then convince the rest of Gotham that Batgirl is responsible. This is not a good plan! Continue reading →
Look, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, Mikyzptlk and Patrick discuss Batwoman 25, Red Hood and the Outlaws 25, Birds of Prey 25, Forever Evil: Rogues Rebellion 2, Green Lantern New Guardians 25 and Fables 135
Mikyzptlk: Hey y’all, let’s kick things off with Birds of Prey 25, shall we? Many years ago, Sensei Desmond found a young Dinah Lance in a hungry and homeless state. He gave her a home, taught her how to fight, and, after his death, his dojo. During the Zero Year, Dinah gets mixed up in an affair involving government agents and ninja assassins, but she is able to help said agents track down important intel that could lead them to Riddler. The lead agent John Lynch, then asks her to join his team. Continue reading →
Today, Taylor and Patrick are discussing Team 7 2, originally released November 14th, 2012.
Taylor: Teams are in. Everywhere we look in today’s society, teamwork is emphasized as being one of the most important skills to develop. When you apply for a job, employers want to know how well you work with others and what your contribution to the team will be. Sports stars are lauded for the ability to swallow their ego and function as a member of a team that functions as one unit. And speaking of teams, we can’t ignore the recent Avengers movie which was one of biggest team love-fests to ever grace the silver screen. Hell, even Batman, the quintessential solitary dark night, learned to work on a team in Christopher Nolan’s latest film. Indeed, it seems that the way of the lone wolf — your Clint Eastwoods and wandering Ronin — is a thing of the past. Given this favorable disposition towards the idea of teamwork, it seems like DC’s Team 7 would be an instant hit. But as the second issue demonstrates both in its plot and it its execution, sometimes getting a team to work together effectively is harder than it would first appear.
Today, Patrick and Drew are discussing Team 7 0, originally released September 12, 2012. Team 7 0 is part of the line-wide Zero Month.
Patrick: There comes a point in every heist movie where they assemble the team. Usually it’s done in a montage, featuring short (but implicitly characteristic) misadventures of various tech experts, combat experts, stealth experts — any kind of expert, really. And at the end of each little vigniette, George Clooney shows up and offers them a job. Oh, and the whole this is scored by a poppy drum and bass loop with occasional horn accents. These sequences are always about as much fun as the heist itself and doesn’t suffer from the complexity and double-back-false logic applied to the climax of most of these stories. Team 7‘s zero issue gets us off to a breezy start, with enough action, humor and built-in mystery to prepare its audience for what promises to be dazzling run.