Dumbass Details in Sideways 2

By Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Last month, I praised Sideways 1’s hyper-specificity. Writers Dan DiDio and Justin Jordan crafted an excruciatingly detailed world for the would-be superhero Derek and his geek-culture-obsessed best friend Ernie. Artist Kenneth Rocafort dutifully filled the pages with visual details, whether painstakingly realizing the Gotham City skyline or Ernie’s shrine to cosplay and video games. The high I was feeling from that issue has all but evaporated during the second issue as the details began to feel awkward, forced, or generic. Continue reading

Biological Truths in the Details of Sideways 1

By Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Kenneth Rocafort’s art is so packed with detail that shapes, lines and colors often find themselves marooned in the gutter and in the space between his panels. His visually noisy style gives the impression that Rocafort has so much creative energy that it simply cannot be contained by the incidents of the story he’s tasked with telling. As the rift-opening hero Sideways, Derek literally exists between spaces, and Rocafort is long practiced in filling those voids with exciting, vital details. Sideways 1 is marvelous introduction to a character I can’t wait to see more of. Continue reading

Savage Things 1

Today, Michael and Drew are discussing Savage Things 1, originally released March 1st, 2017. As always, this article contains SPOILERS.

Michael: I live in Chicago, a town that is full of excellent restaurants. If you run a restaurant that doesn’t distinguish itself from the rest, you’re not likely to last long in such a competitive market. In this sense I like my storytelling similar to my restaurants: there’s gotta be something unique and original about it or you’ll probably lose my interest. Unfortunately, Savage Things doesn’t seem to be my kind of restaurant. Continue reading

Green Lantern: Lights Out

Lights Out

Today, Mikyzptlk and Spencer are discussing Green Lantern 24, Green Lantern Corps 24, Green Lantern: New Guardians 24, Red Lanterns 24, and Green Lantern Annual 2 , originally released October 2nd, October 9th, October 16th, October 23rd, and October 30th, 2013, respectively. 

Mikyzptlk: Here at Retcon Punch, we try our damnedest to cover all the cool stuff that’s going on in comics. The only problem is there are only so many of us and a shitload of great comics. That being the case, things tend to fall between the cracks every now and then, as was the case for the Green Lantern-centered crossover event, Lights Out. With that said, it’s up to Spencer and I to give this event the Retcon Punch treatment it deserves. Lights Out serves as a the first big event in the GL books since the new creative teams took command. Ultimately, Robert Venditti, Van Jensen, Justin Jordan, and Charles Soule deliver a story that seemingly picks up right where Geoff Johns and company left off, while shaking up the status quo enough to send our characters off in some new and interesting directions. Continue reading

Green Lantern: New Guardians 23

new guardians 23

Today, Drew and Spencer are discussing Green Lantern: New Guardians 23, originally released August 21st, 2013.

DrewThere’s an old joke about a man who goes to the doctor, and after running several tests, the doctor returns with his diagnosis written on a piece of paper. He gives the man the paper, but instructs him never to read it, and is then rudely kicked out of the office. The man is similarly shunned when he shows the paper to his boss, his friends, and his family, but each time, they tell him not to read it himself. The joke can build for however long the teller likes, but eventually, the man shows the paper to the pilot of a plane in mid-air, and the pilot insists that the man exit the plane immediately. The man opens the door, and facing certain death, finally decides to read the diagnosis. He pulls it out of the pocket, and it is promptly blown out of his hands and out the door. When done right, we’re lead to believe that there’s an actual punchline, but ultimately, the “joke” is on us — it only exists to fuel our frustrations. I doubt that is what Justin Jordan set out to do in Green Lantern: New Guardians 23, but as Relic begins showing his own piece of paper around, there’s a similar feeling that the story is shutting us (and only us) out of the information that ultimately drives the narrative. Continue reading

Green Lantern: New Guardians 22

new guardians 22

Today, Mikyzptlk and Shelby are discussing Green Lantern: New Guardians 22, originally released July 17th, 2013.

MikyzptlkAs you know, all of the GL books have recently begun new directions with new creators. Kyle Rayner’s new direction involves babysitting the “New Guardians” and he’s recently run into some trouble. Sure, there’s Relic, but while I’m enjoying much of this book, the real trouble that Kyle has run into is that his book has been hijacked (again) by the main events of another book. Continue reading

Green Lantern: New Guardians 21

new guardians 21

Today, Patrick and Shelby are discussing Green Lantern: New Guardians 21, originally released June 19th, 2013.

Jingle bells / Batman smells / Robin laid an egg / Batmobile broke its wheel / and the Joker got away.

-Traditional.

Patrick: I know there are variations on the above. There are the small variations, like the difference between “broke its wheel” and “lost its wheel”; and there are the big variations, like the difference between the Joker getting away and dancing ballet. We’ve all been that little shit – belting away over a chorus of vanilla Jingle Bells. While it’s mostly nonsense, there are a few simple truths buried in those lyrics. The first being that superhero stories are simple and repetitive, but the second being that that the superhero trappings are all it takes to make the story engaging. If the “police car” broke its wheel and the “bad guy” got away, it’s not the same story. A new creative team on Green Lantern: New Guardians trots out all the all the trappings of the Green Lantern universe and threatens to do something new with it, before doubling back to the space operatics we’ve come to expect. Continue reading

Team 7 2

Alternating Currents: Team 7 2, Taylor and Patrick

Today, Taylor and Patrick are discussing Team 7 2, originally released November 14th, 2012.

Taylor: Teams are in. Everywhere we look in today’s society, teamwork is emphasized as being one of the most important skills to develop. When you apply for a job, employers want to know how well you work with others and what your contribution to the team will be. Sports stars are lauded for the ability to swallow their ego and function as a member of a team that functions as one unit. And speaking of teams, we can’t ignore the recent Avengers movie which was one of biggest team love-fests to ever grace the silver screen. Hell, even Batman, the quintessential solitary dark night, learned to work on a team in Christopher Nolan’s latest film. Indeed, it seems that the way of the lone wolf — your Clint Eastwoods and wandering Ronin — is a thing of the past. Given this favorable disposition towards the idea of teamwork, it seems like DC’s Team 7 would be an instant hit. But as the second issue demonstrates both in its plot and it its execution, sometimes getting a team to work together effectively is harder than it would first appear.

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Team 7 1

 

Today, Mike Logsdon and Shelby are discussing Team 7 1, originally released October 10th, 2012.

Mik: Hey all, Mikyzptlk here, but you can call me Mik (with a long “I”) if, you know, you’re into the whole brevity thing. With that out of the way, let’s get cracking. Going into Team 7, I know next to nothing about this team. I know that it was originally a Wildstorm book but that’s about it. Except for The Authority, I tended to stay away from most of what Wildstorm had to offer. That being the case, I normally wouldn’t be interested in this book but DC has done a few clever things to get me interested. First off, they’ve added a few familiar faces from the DCU into the mix and, more importantly, they’ve set the book in the early (and mostly shrouded) years of the The New 52. ZERO Month did a good job of filling in some of the details of the first 5 years of the new DCU but there are still A LOT of gaps to close. 
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Team 7 0

Today, Patrick and Drew are discussing Team 7 0, originally released September 12, 2012. Team 7 0 is part of the line-wide Zero Month.

Patrick: There comes a point in every heist movie where they assemble the team. Usually it’s done in a montage, featuring short (but implicitly characteristic) misadventures of various tech experts, combat experts, stealth experts — any kind of expert, really. And at the end of each little vigniette, George Clooney shows up and offers them a job.  Oh, and the whole this is scored by a poppy drum and bass loop with occasional horn accents. These sequences are always about as much fun as the heist itself and doesn’t suffer from the complexity and double-back-false logic applied to the climax of most of these stories. Team 7‘s zero issue gets us off to a breezy start, with enough action, humor and built-in mystery to prepare its audience for what promises to be dazzling run.

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