Today, Shelby and Patrick are discussing Red Lanterns 0, originally released September 26th, 2012. Red Lanterns 0 is part of the line-wide Zero Month.
Shelby: The worst thing about grief is not the pain, not the loss, not the sadness; it’s how easy it is to hold on to. Grief is the gateway drug of emotions; it leads you to harder stuff, like sorry, despair, or rage. Grief is a passive, wallowing place, but rage is an emotion of action. A man who’s rage is so intense it burns away the grief which spawned it (as well as all other emotion) is a man who can accomplish terrible things.
The Retcon Punchers spend an awful lot of time looking for ways to celebrate our nerdy obsessions. This means a lot of time sunk into scouring Etsy, Deviant Art, Think Geek or whatever. Sometimes we see things so great we just have to share them… and then clutch them fiercely to our collective chest. Throw it in The Vault.
I have this thing for cool retro-style posters. I caught a glimpse of these when Shelby and I were at C2E2. They are really slick. I wish he had finished the whole set. The collector in me wants the whole set. That’s why I didn’t buy any at C2E2. (That, and I didn’t have a lot of money on me) These posters really capture what each Corps is about, and it gets the message across. Plus, they look fantastic. I especially like the worn/dog-eared effect. If Matt were to complete the set and add the rest of the posters in, and then maybe consider a package deal, I would be really happy. Or you could just buy your favorite, and keep it up in your weight room as inspiration for all the hard work you are doing.
Today, Patrick and Drew are discussing Green Lantern: New Guardians 8, originally released April 25th, 2012.
Patrick: After seven months of telling a fairly insulted story about a band of emotional misfits zooming across the galaxy, Green Lantern: New Guardians has to remind us that these characters don’t really work for the same team. They serve seven different masters, and most of that leadership is in various states of decay. So there are a thousand different motivating factors at play, and writer Tony Bedard handles what could be an incredibly complicated issue with aplomb. Continue reading →
Today, Patrick and Drew are discussing Green Lantern: New Guardians 7, originally released March 28, 2012.
Patrick: There are an awful lot of impossibly powerful creatures in the DC Universe. When you take the game out into the depths of space, that number rises exponentially. That’s when you start to encounter beings that refer to themselves as gods and angels. Thus the question is frequently posed: “How do you stop an unstoppable force?” Invariably, the answer is “together” – the combined strength of our heroes will save the day. But New Guardians 7 takes that “together” answer literally, making the group’s unity their ultimate weapon. Continue reading →
Today, Drew and Patrick are discussing Green Lantern: New Guardians, originally released September 28th, 2011, October 26th, 2011, November 23rd, 2011, December 28th 2011, January 25th 2012, and February 22nd, 2012.
Drew: Creatively, the concept of the Green Lantern Corps is a tricky thing for DC to deal with. On the one hand, the density and vastness of literally an entire universe’s worth of mythology and intergalactic police stories is the perfect setting for the kinds of expansive, sprawling stories comics are so well-suited for. On the other hand, that same density and vastness makes the title incredibly impenetrable to newcomers, which lowers their crossover appeal. Characters like Batman and Spider-Man can make the pop-culture leap into movies and television precisely because their mythologies can be so easily summarized. The reasons comics fans like Green Lantern are the same reasons that make a film adaptation so impossible (or at least ill-advised). Continue reading →