Today, Drew and Spencer are discussing Daredevil 18, originally released September 2nd, 2015.
Act three: The climax occurs as well as the dénouement, a brief period of calm at the end of a film where a state of equilibrium returns. In other words, it is simply the resolution.
Wikipedia, Act (drama)
Drew: It might be reductive to call the final act of a story the most important, but it certainly defines what kind of story it is; is it a tragic or optimistic? Is it about how people and things change or about how they stay the same? Is it about satisfying resolutions for the characters, or satisfying resolutions for the plot? I’ve presented some obviously false dichotomies there, but the point is, the exact nature of a story, from its ultimate message to its storytelling sensibilities, can’t be defined until that final act. That puts a lot of pressure on the final act — a pressure that is doubly true in comics, where the final issue may make up a tiny fraction of the series’ run. Of course, it’s under pressure that Mark Waid and Chris Samnee’s Daredevil has always had its highest moments, from moving Matt and company across the country to gracefully integrating into whatever crossovers Marvel cooked up to simply resolving the daring cliffhangers they came up with the month before. Daredevil 18, their final issue, is no different, which is exactly why it’s such a remarkable ending. Continue reading →
Today, Patrick and Spencer are discussing Daredevil 16, originally released June 24th, 2015.
Patrick: One of the base assumptions that I usually have to check when discussing a work of genre fiction is the assumption that the villain acts as an analogue to the creative forces behind the story. Heroes — be they superheroes or brave knights or swashbuckling adventurers — seldom get to trade in particularly complex or nuanced ideas. But villains! Villains get to have a much more human relationship to morality, often holding conflicting ideas in their heads. What’s more is that both the villains and the creators have the same job: make the hero suffer. This relationship gets even trickier when the characters are on-loan from elsewhere, as is so often the case with comic books. Mark Waid and Chris Samnee have made their mark on Daredevil, but the character does not belong to them in the strictest sense. Issue 16 sees the creators trying to reconcile their relationship to the titular hero, and in so doing, welcome a host of villains into their drama. Continue reading →
Today, Spencer and Ryan are discussing Daredevil 14, originally released March 25th, 2015.
Spencer: One advantage visual mediums such as comics, movies and television have over other mediums is the ability to tell two stories at the exact same time. One of my favorite examples comes from Season Four of Mad Men, where Don’s secretary, Miss Blankenship, dies in the office as the partners are having a meeting with a very important client. As the camera focuses on the clients and we hear only their dialogue, in the background the rest of the staff tries to remove Blankenship’s corpse from the office without the clients noticing. It’s a brilliant bit of dark humor, but I’m always impressed by how well the show tells that second story in the background without a single line of dialogue, even as the audience’s attention is divided. Mark Waid, Chris Samnee, and Matthew Wilson manage to pull off similar feats multiple times in a single issue with Daredevil 14 — it’s absolutely dazzling — but also get a lot of mileage out of the stories playing out behind the scenes that nobody notices. Continue reading →
Today, Drew and Patrick are discussing Daredevil 13, originally released February 25th, 2015.
Illusion, Michael. A trick is something a whore does for money…or candy!
George Oscar Bluth, Arrested Development
Drew: While I understand the distinction magicians make between “trick” and “illusion” — the former is about the techniques a magician uses, the latter is about the effect those collected techniques have on the audience — I think we’re perfectly justified in calling them “tricks.” The “illusion” — that a rabbit appears out of thin air, that a lady survives being sawed in half, that a card jumps to the top of the deck — dares us to believe that “magic is real,” but the actual techniques used to pull it off tend to be much more clever, if simpler, explanations. For me, an understanding of those tricks leaves me much more impressed about the illusion — knowing just how subtly they palmed the coin, or how convincing their false shuffle allows me to appreciate the actual craft that goes into what they’re doing. Indeed, any “magic” in the illusion lies in the skills of the magician, making knowing the trick more magical for me. Which I suppose is my way of asking forgiveness in focusing on the “tricks” of Daredevil 13, which pulls off an illusion so compelling, it’s hard to deny its magic. Continue reading →
Today, Patrick and Shelby are discussing Daredevil 2, originally released April 23rd, 2014.
Patrick: If every issue is someone’s first issue, then every series must be someone’s first series. That’s precisely why Daredevil has kicked back to number one in the first place — to act as an easy access point for new readers. Mark Waid and Chris Samnee seem to be both embracing the possible newness of their readers while playing against the expectations of old readers with the character of Max Coleridge, The Shroud. Part Batman-homage, part Dardevil-mirror-match, part call-back to the scariest villain of the previous series, The Shroud is an interesting indicator of what we can expect from Matt Murdock’s adventures in San Francisco. Continue reading →