A Journey Through Color in Isola 2

By Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Using color to differentiate settings and characters is not new — even television shows such as Heroes or The Defenders have done it — but I’m still amazed by how well Isola uses the technique. It helps that Msassyk’s colors (combined with Karl Kerschl’s crisp, animation-worthy artwork) are so jaw-droppingly gorgeous — they’d take readers on an immersive journey by that merit alone — yet Msassyk takes things to the next level by constantly varying palettes throughout the issue, shifting his color schemes to indicate new locations, introduce new characters (or bring back old ones), and even just show the passing of time. By the end of the issue things look completely different from the outset, making readers feel like they’ve truly taken a journey with Rook and Olwyn, truly spent a night making their way through this lush fantasy world with them. Continue reading

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Midnighter 10

midnighter 10

Today, Spencer and Mark are discussing Midnighter 10, originally released March 2nd, 2016.

Spencer: I was a little know-it-all as a kid. One of my earliest memories is interrupting a lecturer on a field trip to a planetarium to correct him about outer space trivia; “well, actually” might as well have been my catchphrase in elementary school. Even as an adult with decidedly screwed-up self esteem, I still occasionally find myself falling prey to the snare of overconfidence; in many ways, I think it’s just human nature. Supreme confidence has always been presented as one of Midnighter’s most charming attributes, but after suffering yet another loss, Midnighter 10 starts to explore whether that confidence is an asset or a hindrance, and one of the most effective ways it does so is by comparing it to the overconfidence of the rest of the cast. Continue reading