Wonder Woman 28

wonder woman 28Today, Scott and Shelby are discussing Wonder Woman 28, originally released February 19, 2014.

Scott: What works out for one person often effects someone else negatively. Recently, I was getting ready to go on a long trip, so I lined up a subletter to stay in my apartment. It was going to be perfect. Until, that is, she got an offer to house-sit somewhere else and backed out of our deal. It worked out well for her, but it left me scrambling. What I’m trying to say is, never celebrate a plan until it’s complete, because it can always be derailed by someone else’s plan. I’m not trying to advocate Murphy’s Law or anything, but as Wonder Woman 28 teaches us, most plans are foiled, and even when your goal is within grasp it can still blow up in your face.
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Wonder Woman 27

wonder woman 27

Today, Scott and Patrick are discussing Wonder Woman 27, originally released January 22nd, 2014.

Scott: What’s a reasonable attention span? Could anyone actually sit through all three hours of The Wolf of Wall Street without their mind wandering at least once? I doubt it. The average time between commercial breaks is seven minutes, and I have trouble staying engaged that long. I’ve been working a lot with preschoolers over the past few months and I can tell you that getting a three year old to stay focused on a task for even one minute is a challenge. It’s just so easy to get distracted by the thought of a snack or going to play outside. Well, much like a three year old’s brain, the hectic world of Wonder Woman is full of distractions, ready to yank you away from that thing that was so interesting just one minute ago. Brian Azzarello keeps things moving at such a pace that you might just forget about the thing you were just…Sorry. I lost my train of thought.
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Wonder Woman 26

wonder woman 26

Today, Patrick and Drew are discussing Wonder Woman 26, originally released December 18th, 2013.

Patrick: On Brian Azzarello’s Mount Olympus, the gods and demigods all serve very specific purposes. When he shows up out of nowhere at the end of the issue, Dio identifies himself as the god of “the truffle harvest, tragedies, luxuries, parks and galleries.” That’s a weird concept, but one we always embrace when discussing mythological creatures: sure, I get why we need a god of the hunt (or wine or sword making or whatever). But, like, it’s a nonsense conceit, made all the more explicit by Zola asking “what’s a truffle?” Beyond being avatars of various nouns, the gods are also a family, and the roles they play within that family are just as indicative of the parts they play in this on-going drama. They are victims and bullies, martyrs and defenders, cousins, long-lost-sisters and little brothers. The mix of the divine and the human is sublime, making every turn of this series as surprising as it is inevitable. Continue reading

Wonder Woman 25

wonder woman 25

Today, Mikyzptlk and Drew are discussing Wonder Woman 25, originally released November 20th, 2013

Mikyzptlk: Strife. We’ve all felt it at one point or another. It has a way of seeping into us whether we want it to or not. No matter how patient or level-headed we try to be, we all succumb to the effects of strife every now and then. Dealing with Gods of “stuff,” Brian Azzarello has been able to use his divine characters to push his story forward in a number of ways. As you might have guessed, Azzarello uses issue 25 of Wonder Woman to place a particularly heavy focus on the character of Strife and her manipulative plans. Little does she know, Azzarello and Wonder Woman may just have plans of their own.

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Wonder Woman 21

wonder woman 21

Today, Shelby and Scott are discussing Wonder Woman 21, originally released June 19th, 2013. Check out Drew’s exclusive interview with Brian Azzarello here!

Shelby: I recently bought PlayStation All-Stars Battle Royale, a button-masher fighting game that’s a whole lot of fun. It’s basically Super Smash Brothers, but with characters like Nathan Drake, Sly Cooper, Kratos, etc. I think this game is great because it’s all about mindless smashy smashing; you pick your character and then try to punch the other characters as much as possible. Loads of fun, but nothing much in the story department. I also recently played through Heavy Rain, an interactive-drama game where you play through a series of quicktime events to find the killer before he strikes again. Not a lot of action, mostly “press triangle to ask a question, press square to sit at the table” sort of stuff, but the story and character development is breathtaking. It had me on the edge of my seat, and the ending totally caught me by surprise. I like both of these games, and I’d recommend either of them, but they take very different approaches to entertainment: one mindless and awesome fighting, the other slower paced, but with incredible character moments. Brian Azzarello is not one to be content with one or the other; Wonder Woman 21 manages to give us both big action and quiet character development, and is wholly satisfying on both counts.
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Wonder Woman 20

wonder woman 20

Today, Drew and Scott are discussing Wonder Woman 20, originally released May 15th, 2013.

I said, war, huh
Good God, y’all
What is it good for
Absolutely nothing
Say it again

— Edwin Starr

Drew: War is ugly. There’s death, there’s destruction, there’s misery, but I think the ugliest thing about war is that we’ll never be free of it — it’s in our nature. Things quickly escalate from the desire to protect the people and things we care about, to a “the best defense is a good offense” mentality, to tit-for-tat reciprocity. It’s all too easy to see how vast groups of people — motivated only to do what is right for their loved ones — could be compelled to all-out war. In his Wonder Woman run, Brian Azzarello has traced this trajectory with grim fascination, simmering the tension along as the situation slowly escalates. This month finds that tension boiling over with three factions engaged in war — with the added complication that War itself is also a character.  Continue reading

Wonder Woman 19

Alternating Currents: Wonder Woman 19, Drew and Scott

Today, Drew and Scott are discussing Wonder Woman 19, originally released April 17th, 2013.

Drew: Wonder Woman 18 ended on an atypically happy note — Zola was reunited with her baby, Diana and Ares seemed to have patched things up, Hera had found a bottle of wine — but the end of those good times is lurking around every corner. Unfortunately, Diana and friends may be caught unawares, mistaking their recent battles for the coming war. Indeed, when wagering on the outcome of that war, Poseidon discounts Diana, suggesting that he “always bet[s] against a player who doesn’t know they’re in the game.” Poseidon has made the mistake of underestimating Diana before, but he may have a point: while her adversaries are arming themselves, Diana seems to be distracted by more basic team maintenance. Continue reading