This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
You are what you think all day long.
Ralph Waldo Emerson
Identity is a frustratingly slippery thing. We all have one, but most of us would be hard pressed to describe what it actually is — what it is that actually makes us who we are. Is it our life experiences? Our relationships? Our interests? The information we absorb? It’s both none of and all of those things (and more). It’s the messiness of that notion that makes characters like Scott Free so compelling; born of New Genesis, raised on Apokolips, he has two families that are now locked in war with one another. The question of who he sides with slips into the messy details of who he is, an issue already strained by the questions he has regarding the very nature of his reality. To extrapolate from Emerson: who are you if you don’t know what to think? Continue reading →
Today, Taylor and Scott are discussing Wonder Woman 22, originally released July 17th, 2013.
Taylor: Brian Azzarello certainly has a way of making us do a double take while reading Wonder Woman. The man has a talent for bending his plots in unlikely directions while also making us second guess everyone’s motivations with almost every new issue. It’s likely that when Wonder Woman was rebooted, some were similarly thrown for a loop when Azzarello depicted the gods as being petty, mean, and downright hostile to just about everyone but themselves. While anyone who has ever read a Greek myth recognizes the dickish mentality of the Greek pantheon, it seems likely that others might have been surprised. The popular conception of heaven and god(s) in today’s culture takes a much more touchy-feely approach with our deities. Instead of being something to be feared, we like to think of deities as being righteous, compassionate, and selfless. Azzarello seems to understand how these two forces are at odds and in issue 22 of Wonder Woman he asks us to compare the Greek gods with their New God alternates. The question is, are they the same or are they different?
Today, Shelby and Scott are discussing Wonder Woman 21, originally released June 19th, 2013. Check out Drew’s exclusive interview with Brian Azzarello here!
Shelby: I recently bought PlayStation All-Stars Battle Royale, a button-masher fighting game that’s a whole lot of fun. It’s basically Super Smash Brothers, but with characters like Nathan Drake, Sly Cooper, Kratos, etc. I think this game is great because it’s all about mindless smashy smashing; you pick your character and then try to punch the other characters as much as possible. Loads of fun, but nothing much in the story department. I also recently played through Heavy Rain, an interactive-drama game where you play through a series of quicktime events to find the killer before he strikes again. Not a lot of action, mostly “press triangle to ask a question, press square to sit at the table” sort of stuff, but the story and character development is breathtaking. It had me on the edge of my seat, and the ending totally caught me by surprise. I like both of these games, and I’d recommend either of them, but they take very different approaches to entertainment: one mindless and awesome fighting, the other slower paced, but with incredible character moments. Brian Azzarello is not one to be content with one or the other; Wonder Woman 21 manages to give us both big action and quiet character development, and is wholly satisfying on both counts. Continue reading →