The Designs Define the Characters in Exiles 7

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Exiles has been extremely lucky to have a regular artist as talented as Javier Rodriguez, but the series is just as lucky to have found a guest artist like Rod Reis, one who’s just as talented, even if his style is entirely different. I could probably spend a month just gushing about Reis’ work throughout Exiles 6 and 7, but today I want to specifically talk about his character designs and how they inform so much about each character’s role and personality without a single word. Continue reading

Everybody Has Their Role to Play in Exiles 5

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Since the very first issue of Exiles the Tallus, an interdimensional, time-traveling gauntlet, has been calling the shots, pulling our heroes from reality to reality with its own agenda in mind. In many ways, it’s the true mastermind behind the defeat of the Time Eater, having charted a path towards victory and collecting heroes and allies all with vital and specific roles to play in its plan. Early on in the series this sometimes felt like it robbed the characters of their agency, but as we reach the finale of Saladin Ahmed and Javier Rodriguez’s story in Exiles 5 that couldn’t be further from the truth. It’s interesting to see the role each Exile has to play, but far more interesting to see them all embrace their roles enthusiastically and of their own volition. Continue reading

One Impressive Spread is an Issue in Microcosm in Exiles 4

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Exiles 4 is the series’ best issue yet, and not just because of the puns (although the “Juggernautical” joke alone certainly earned this issue a spot high in my rankings). Saladin Ahmed and Javier Rodriguez slow down just a bit, devoting the entire issue to one dimension and one story, allowing the world the Exiles visit to feel interesting and fleshed out and for a full, self-contained adventure to play out there in a way that previous issues haven’t always had room for — all while still advancing the overarcing Time-Eater plot. It’s impressive plotting, pulled off with aplomb by every member of the creative team, who never allow the issue’s density to choke out the detail, character work, or fun this series has come to be known for. It’s a killer combination, and there’s one perfect moment that epitomizes everything that’s great about this issue. Continue reading

Staying Focused on Character, No Matter Where and When You Go, in Exiles 3

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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One thing you can’t accuse Exiles of is a lack of imagination — or of decompressed storytelling, I suppose. The title flies through new ideas and worlds almost faster than readers can keep up with them. Sometimes I honestly wish it would just slow down and spend some time actually exploring the worlds it takes us to for more than a few pages, and thankfully, Exiles 3 does exactly that, spending over half its story in one scenario (a WWII-era battle with Peggy Carter’s Captain America), and ending with a legitimately shocking cliffhanger, one that finally isn’t the Time-Eater showing up yet again. I feel like this book is really starting to find its footing.

More importantly, though, no matter what era it travels to or how quickly things change, creators Saladin Ahmed and Javier Rodriguez always keep Exiles focused on what matters most: its characters. Continue reading