The Designs Define the Characters in Exiles 7

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Exiles has been extremely lucky to have a regular artist as talented as Javier Rodriguez, but the series is just as lucky to have found a guest artist like Rod Reis, one who’s just as talented, even if his style is entirely different. I could probably spend a month just gushing about Reis’ work throughout Exiles 6 and 7, but today I want to specifically talk about his character designs and how they inform so much about each character’s role and personality without a single word. Continue reading

Everybody Has Their Role to Play in Exiles 5

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Since the very first issue of Exiles the Tallus, an interdimensional, time-traveling gauntlet, has been calling the shots, pulling our heroes from reality to reality with its own agenda in mind. In many ways, it’s the true mastermind behind the defeat of the Time Eater, having charted a path towards victory and collecting heroes and allies all with vital and specific roles to play in its plan. Early on in the series this sometimes felt like it robbed the characters of their agency, but as we reach the finale of Saladin Ahmed and Javier Rodriguez’s story in Exiles 5 that couldn’t be further from the truth. It’s interesting to see the role each Exile has to play, but far more interesting to see them all embrace their roles enthusiastically and of their own volition. Continue reading

One Impressive Spread is an Issue in Microcosm in Exiles 4

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Exiles 4 is the series’ best issue yet, and not just because of the puns (although the “Juggernautical” joke alone certainly earned this issue a spot high in my rankings). Saladin Ahmed and Javier Rodriguez slow down just a bit, devoting the entire issue to one dimension and one story, allowing the world the Exiles visit to feel interesting and fleshed out and for a full, self-contained adventure to play out there in a way that previous issues haven’t always had room for — all while still advancing the overarcing Time-Eater plot. It’s impressive plotting, pulled off with aplomb by every member of the creative team, who never allow the issue’s density to choke out the detail, character work, or fun this series has come to be known for. It’s a killer combination, and there’s one perfect moment that epitomizes everything that’s great about this issue. Continue reading

Staying Focused on Character, No Matter Where and When You Go, in Exiles 3

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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One thing you can’t accuse Exiles of is a lack of imagination — or of decompressed storytelling, I suppose. The title flies through new ideas and worlds almost faster than readers can keep up with them. Sometimes I honestly wish it would just slow down and spend some time actually exploring the worlds it takes us to for more than a few pages, and thankfully, Exiles 3 does exactly that, spending over half its story in one scenario (a WWII-era battle with Peggy Carter’s Captain America), and ending with a legitimately shocking cliffhanger, one that finally isn’t the Time-Eater showing up yet again. I feel like this book is really starting to find its footing.

More importantly, though, no matter what era it travels to or how quickly things change, creators Saladin Ahmed and Javier Rodriguez always keep Exiles focused on what matters most: its characters. Continue reading

Exiles 1: Discussion

by Mark Mitchell and Ryan Desaulniers

This article containers SPOILERS. If you have not read the issue yet, proceed at your own risk!

Mark: The best teams are made up of strong, diverse personalities that bring out the best in each other. This is especially true in fiction. The individual members don’t need to always get along, conflict drives any story, but a certain baseline level of respect is necessary. One of the most impressive feats of team building in recent history has to be 2012’s The Avengers. Looking back with full knowledge of the incredible success Marvel Films has achieved almost unblemished since Iron Man ten years ago, it’s easy to take for granted the fact that The Avengers worked at all, but at the time it was incredibly risky. Going back and watching The Avengers now, the first two-thirds of the movie drag quite a bit as writer and director Joss Whedon works to establish the team dynamics, but that groundwork was necessary not just for the first movie, but for the Marvel Films team-ups to come. Again, we take for granted now that all of these characters can seamlessly interact with each other, but that’s only because the hard work was done by that essential first Avengers film. In Exiles 1, Saladin Ahmed, Javier Rodriguez, and Alvaro Lopez begin the work of building their own superhero team, and, like The Avengers, their patience in this premier issue sets them up for long term success. Continue reading

There’s No Such Thing As “Down Time” in Black Bolt 7

by Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

I think it’s fair to ask where superheroes find their peace. Zipping through space, or ruling ancient kingdoms, or even fighting street-level crime leaves very little time or energy for self-reflection. Realistically, all these guys would be suffering from PTSD, so even those quieter moments would be rife with unease and conflict. As Black Bolt heads back to Earth, writer Saladin Ahmed and artist Frazer Irving demonstrate how, even when the weary do get to rest, it’s not very restful. Continue reading