Dark Nights: Metal 6: Discussion

by Spencer Irwin and Mark Mitchell 

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Spencer: Now that the series has come to an end, I can safely say that I have very mixed feelings about Dark Nights: Metal as a whole. So much of this event has been about embracing gonzo, bonkers, throwback action, but much of that fun is buried under attempts to overexplain every aspect of the (often impossible to follow) plot. The stakes of the event never fully sank in for me, as aside from artist Greg Capullo’s hellish landscapes, most of the nightmarish aspects of the Dark Multiverse were buried away in tie-in issues, while the main series focused on fun, but straightforward action beats. That said, there were a few areas where this series shined, and Dark Nights: Metal 6 exemplifies them all. It’s a strong metaphor for embracing hope and community over nihilism and isolation, a powerful reminder of stories’ ability to inspire, and an ode to the past (and future) of the DC Universe. Continue reading

Dark Nights: Metal 1: Discussion

by Patrick Ehlers and Mark Mitchell 

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

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Patrick: Throughout Scott Snyder and Greg Capullo’s run on Batman, the creative team valued invention over archeology. The character of Batman has been around for so long that deconstruction of the character is practically in his DNA, and while Snyder and Capullo found ways to riff on Batman’s history, their stories were always new. New threats, new allies, new secret identity. With Metal, the latest DC event, Snyder and Capullo turn inward, to explore, refine, and recontextualize the mythology and iconography that is already part of their multiverse. There’s a premium on re-arranging existing pieces into an entirely new whole. Continue reading