New Avengers 8

new avengers 8

Today, Patrick and Drew are discussing New Avengers 8, originally released July 24th, 2013. 

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Patrick: “What have you done?” This phrase appears a couple times throughout the issue. It’s a fantastically loaded question, both accusatory and sincerely seeking an answer. With so many balls in the air, and so many mysteriously motivated characters, I find myself asking the same question of our heroes. But rather than being motivated by anger or desperation or any emotion whatsoever, I’m asking for clarification. “Hey, Tony,” I ask, hands sheepishly in my pockets, “what did you do?”

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New Avengers 7

new avengers 7

Today, Spencer and Patrick are discussing New Avengers 7, originally released June 19th, 2013. 

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Spencer: The more responsibility you have, the harder it is to find time to yourself. I consider myself fortunate to have a job that I can ignore completely on my days off, but if I was, say, a CEO or the president, I just wouldn’t have that luxury; there are no days off when you’re that important. As the self-appointed protectors of our universe, the Illuminati fall firmly into that camp. Even as the threat of the Incursions recedes for the moment, they’ve still got more than their fair share of life-or-death, morally gray decisions to make.

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New Avengers 6

new avengers 6

Today, Patrick and Drew are discussing New Avengers 6, originally released May 29th, 2013. 

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Patrick: My favorite game in the Resident Evil series is the 2002 Game Cube remake of the original. There were a lot of ways that it improved on the quality of the first game, while finding inventive new ways to escalate that feeling that everything could fall apart at a moment’s notice. The most startling addition to the game was that any zombie that hadn’t been properly decapitated (or burned) could re-rise from the dead and attack you as some kind of super-zombie. The in-game written materials speak of this in vagaries, but you’re largely left to discover this new gameplay mechanic by experiencing it first hand — usually while screaming that you hadn’t saved in over an hour. But that moment when you’re walking through a room you cleared out 20 minutes earlier and you’re set upon by an enemy you can’t easily defeat is one of the most effective expressions of horror in video games. Just when the Illuminati seem to have figured out how to defend themselves against a collision of parallel Earths, the threat is immediately revealed to be well beyond what any of them understand, so why do they all look so relieved?

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