Today, Mike and Shelby are discussing Green Arrow 28, originally released February 5th, 2014.
Mike: I took the opportunity to reread Jeff Lemire’s run so far on Green Arrow from #17 on and man is this a well-executed series. I remember reading it for the first time and being as uncertain as to what was really going on as Oliver himself was. When The Magus popped up and told Oliver that “you were never supposed to leave the island!” I immediately thought of Lost, for the obvious “island” premise as well as the intriguingly vague cliffhangers the show was known for. An early episode of Lost was called “All the Best Cowboys Have Daddy Issues” – absent fathers being a recurring theme on the show. It’s also a title which is very appropriate for Green Arrow, a character with his own daddy issues that have now been taken to a different level entirely with the revelation of Robert Queen being alive. Continue reading →
Today, Drew and Mikyzptlk are discussing Green Arrow 23, originally released August 7th, 2013.
Drew: Last month, Count Vertigo articulated exactly why he’s such a perfect match for Green Arrow — Ollie needs to aim, while Vertigo stymies perception of space and motion. Ollie’s life has been such a mess recently, it’s easy to forget that archery is inherently very ordered. Even the quickest shot requires some pre-planning, some careful thought. In this way, the relationship between Green Arrow and Count Vertigo is one between order and chaos, a theme writer Jeff Lemire blows up in issue 23, as just about everyone has their plans upended. Continue reading →
Today, Shelby and Patrick are discussing Green Arrow 22, originally released July 3rd, 2013.
Shelby: Last night I was hanging out with friend and fellow writer Taylor; we’re going to the steampunk weekend at the Bristol Renaissance Faire, and we needed to spend some time crafting toy guns into steampunk weaponry. After adding some gears and coils to the rubber band shooter he’s going to use, Taylor started to play around with some copper wire, but ultimately decided to keep it simple with what he already had. It’s easy to give in to the temptation to add more stuff to a craft project because you can, but it’s important to know when something is finished, to keep things simple instead of cluttering your project with unnecessary extras. Jeff Lemire is the king of keeping things simple; his books may not have a lot going on, story-wise, but he definitely knows how to use simplicity to let a book shine.
Today, Mikyzptlk and Patrick are discussing Green Arrow 21, originally released June 5th, 2013.
Mikyzptlk: Jeff Lemire is easily one of the best creators involved with The New 52. He relaunched Animal Man, one of my all-time favorites; produced the surprisingly entertaining (and undoubtedly wacky) Frankenstein: Agent of S.H.A.D.E.; and reinvigorated the perfectly premised, if originally a little lacking, Justice League Dark. He’s also reinvigorated Green Arrow, and has managed to turn the troubled series into something worthy of the top of anyone’s reading list. Jeff Lemire knows how to tell a story, his comics are character-driven, fun, and exciting as hell. The same can be said of his Green Arrow series, and even this issue. Here’s the thing though, there’s a problem. The thing about the thing, though? The problem may be entirely my own. Continue reading →
Today, Spencer and Shelby are discussing Green Arrow 20, originally released May 1st, 2013.
Spencer: They say a hero is only as interesting at the villains he fights. That’s true, but I’m going to take that theory one step further: A hero is only as interesting as the world he lives in. World building is often overlooked, but Green Arrow writer Jeff Lemire clearly understands its importance, and he’s worked overtime to provide Oliver Queen’s world with a tangible sense of history. Magus only knows how that past will come to shape Ollie’s future.