Today, Spencer and Shelby are discussing Harley Quinn 2, originally released January 22nd, 2014.
“I think I may have found a project I’d actually enjoy doing: helping these cats and dogs. They should be rewarded for not being people. I hate people.”
April Ludgate, Parks and Recreation
Spencer: So far, both issues of Harley Quinn have featured its heroine rescuing animals from oppressive environments. Harley being an animal lover isn’t really a surprise—she’s basically a big kid, plus she’s canonically owned and raised laughing hyenas in the past—but it still seemed a bit odd to me at first that this book was hitting this point so hard. I suppose it ultimately makes sense, though; when writing a book featuring a villain protagonist you’ve got to make sure the antagonists are even more loathsome, and everybody hates animal abuse—even supervillains—right? Continue reading →
Today, Patrick and Shelby are discussing Harley Quinn 0, originally released November 20th, 2013
Patrick: My buddy Andrew and I once went halfsies on a copy of the game Catherine. If you’ve never played it, the game is half puzzle game, half infidelity simulator. You’re barely even in control of the main character as he blushes his way through an affair with a blonde sex nymph. Those portions of the game when you’re sitting in the bar, trying to non-suspiciously excuse yourself to the bathroom so you can read the sexy tests your new lady is sending you are novel as shit. I don’t know that it was an engaging gameplay experience, but it was addictive and unique – an “experience” devoid of any qualifiers like “game” or “storytelling.” Harley Quinn 0 manages the same feat, simultaneously throwing out and embracing everything you’ve ever known about visual storytelling. The result is a manic experience. Continue reading →