We all love a good one-off or anthology, but it’s the thrill of a series that keeps us coming back to our comic shop week-in, week-out. Whether it’s a brand new creator-owned series or a staple of the big two, serialized storytelling allows for bigger casts, bigger worlds, and bigger adventures. That bigness was on full display this year, as series made grand statement after grand statement about what they were all about. These are our top 10 series of 2017. Continue reading
Tag Archives: Sam Kieth
Best of 2017: Best Artists
Without artists, all of your favorite characters, scenes, costumes, and locations would just be words on a page. In short, they’re the ones that make comics comics. That’s a lot of responsibility, yet the best artists manage to juggle all of those tasks and inject some meaningful art and style into the proceedings. Whether its a subtle expression or a jaw-dropping action sequence, our favorite artists add the requisite magic to make their worlds and characters real. These are our top 10 artists of 2017. Continue reading
Eleanor and the Egret 5: Discussion
By Drew Baumgartner and Patrick Ehlers
This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Drew: What moral do we take away from heroic self-sacrifice? We undoubtedly see nobility in a hero prizing the life and safety of others more than their own, but our own takeaway is likely much more modest — we might sacrifice our material comfort or time for the benefit of others, if not our lives. But is “self-sacrifice is good” the only way to look at those stories? Is it possible to look at a hero laying down their life for others and identify with those others — not the hero making the sacrifice, but the beneficiaries of that sacrifice? Is it possible that we see the hero’s death less as a noble choice and more as satisfying a cosmic need for heroes to die — a “sacrifice” in a very different sense of the word? It’s the kind of conclusion you might expect of a world-ending sci-fi computer to draw, but it’s also embedded in the idiosyncratic resolution of John Layman and Sam Kieth’s Eleanor and the Egret. Continue reading
Surprises in the Details of Eleanor and the Egret 4
by Drew Baumgartner
This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
We call this story “Man in Hole,” but it needn’t be about a man and it needn’t be about somebody getting into a hole — it’s just a good way to remember it: Somebody gets into trouble and gets out of it again. People love that story. They never get sick of it.
Kurt Vonnegut
I’ve always been attracted to the kind of abstract narrative shapes Vonnegut famously catalogued in his Master’s Thesis — there’s something fascinating at the thought that virtually all stories draw from a narrow range of narrative trajectories. But, of course, looking at narratives in such an abstract way overlooks a lot of the texture and details that actually makes stories so thrilling in the first place. That is, while we might take it for a given that the man gets out of the whole, we can still be surprised at exactly how that happens. Those details are what distinguishes one narrative from another, yet even then, they can often feel rote and predictable. Not so with Eleanor and the Egret 4, which uses the cartoon logic of its high-concept premise to deliver some truly unexpected twists. Continue reading
Explaining the Absurd in Eleanor and the Egret 3
by Drew Baumgartner
This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
One of my favorite Loony Tunes premises was that of “Ralph Wolf and Sam Sheepdog,” the rival canines attempting to eat/protect a herd of sheep, respectively. Those cartoons are full of all of the great slapstick and expressions that make classic Chuck Jones cartoons such a pleasure, but by favorite gag is that, at the start and end of the day, Ralph and Sam punch their timecards — they’re just doing their jobs. Any other adversarial relationship in Loony Tunes, whether it’s Elmer Fudd and Bugs, Sylvester and Tweetie, or the (similarly designed) Wile E. Coyote and Roadrunner, needs no further explanation; the motivations of the characters are enough to carry the gags. Ralph and Sam, though, have a reason beyond their apparent animal natures, something that tilts at the nonsensical task of explaining the cartoon logic of these characters. It somehow grounds them in reality while simultaneously heightening the absurdity of the situations they’re in. Eleanor and the Egret has always reveled in its own kind of absurdity, but issue 3 starts to reveal Eleanor’s backstory, hinting at some human emotions at the core of this cartoony world. Continue reading
Weekly Round-Up: Comics Released 5/17/17
Look, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, we discuss Archie 20, Curse Words 5, Eleanor and the Egret 2, Star Wars: Poe Dameron 15, Wicked + The Divine 455 AD 1, and World Reader 2. Also, we will be discussing Star Wars 31 on Tuesday and Jughead 15 and American Monster 6 on Wednesday, so come back for those! As always, this article contains SPOILERS. Continue reading
Eleanor and the Egret 1
Today, Patrick and Ryan M are discussing Eleanor and the Egret 1, originally released April 5, 2017. As always, this article containers SPOILERS!
Patrick: Comic book fans have a weird relationships with the medium. For as much time as we spend staring at visually stunning works of art, we tend not to place too much value on what the art itself means to us. Oh sure, we can complain that some something is too cartoony or too pin-up or too grim-dark, and we can praise action sequences and cool-looking costumes, but all comic art is necessarily tied to something beyond the art itself. There’s a story, a message, a political point of view, a joke — the art straining to express something other than itself. Eleanor and the Egret is poised to flip those priorities, insisting on both the value and the meaning of the art by making it both subject and medium. The first issue is delightfully soothing, and nearly impossible to analyze against psychological and narrative norms. It’s so singularly beautiful, I wish I could eat it. Continue reading
Harley Quinn 0
Today, Patrick and Shelby are discussing Harley Quinn 0, originally released November 20th, 2013
Patrick: My buddy Andrew and I once went halfsies on a copy of the game Catherine. If you’ve never played it, the game is half puzzle game, half infidelity simulator. You’re barely even in control of the main character as he blushes his way through an affair with a blonde sex nymph. Those portions of the game when you’re sitting in the bar, trying to non-suspiciously excuse yourself to the bathroom so you can read the sexy tests your new lady is sending you are novel as shit. I don’t know that it was an engaging gameplay experience, but it was addictive and unique – an “experience” devoid of any qualifiers like “game” or “storytelling.” Harley Quinn 0 manages the same feat, simultaneously throwing out and embracing everything you’ve ever known about visual storytelling. The result is a manic experience. Continue reading