Today, Patrick and Ryan M. are discussing Betty & Veronica 1, originally released July 20th, 2016.
“Whoever wins, we lose.”
Tagline, Alien Vs. Predator
Patrick: There’s something comforting about the premise of a horror movie mash-up. Like, what the hell else would you expect when you put Freddie and Jason in the same room? They’re gonna try to kill each other, duh. Same deal with the Alien and the Predator. They fight and die and it’s awesome. Until, inevitably, it isn’t. At some point, the kids are going to team up with Jason or a Predator is going to befriend a scientist or something dumb like that. As long as the monsters are true to themselves, any “Versus” scenario can be a ton of fun. Adam Hughes’ Betty & Veronica is a “Versus” story in everything but name, so any assessment of the first issue comes down to the question: does he stay true to the fundamental nature of his monsters? Depends on what you think that nature is. Continue reading →
Today, Patrick and Shelby are discussing Harley Quinn 0, originally released November 20th, 2013
Patrick: My buddy Andrew and I once went halfsies on a copy of the game Catherine. If you’ve never played it, the game is half puzzle game, half infidelity simulator. You’re barely even in control of the main character as he blushes his way through an affair with a blonde sex nymph. Those portions of the game when you’re sitting in the bar, trying to non-suspiciously excuse yourself to the bathroom so you can read the sexy tests your new lady is sending you are novel as shit. I don’t know that it was an engaging gameplay experience, but it was addictive and unique – an “experience” devoid of any qualifiers like “game” or “storytelling.” Harley Quinn 0 manages the same feat, simultaneously throwing out and embracing everything you’ve ever known about visual storytelling. The result is a manic experience. Continue reading →
Shelby: How do you tell any kind of story about a man who sees all of time at once? He knows his past, his future, and everything in between; how do you find a compelling narrative in the story of a man who knows his whole story? J. Michael Straczynski has tried to do that by exploiting Dr. Manhattan’s kooky relationship with time. “Doc Manhattan knows every possible future? FINE. I’ll WRITE every possible future!” JMS seemed to say. This title hasn’t been terrible (especially compared to the othermonstrosities JMS had his hand in), but it hasn’t been great, either. At best, this book has been conceptually interesting, but has fallen short in execution. This issue is no different; JMS tries out something new that’s interesting, but ultimately the story doesn’t go much of anywhere. Continue reading →
You know you shouldn’t judge a book by its cover, but that doesn’t mean you can’t judge the cover on its own merit. Some covers are so excellent that they back all the drama, excitement and emotion of the whole issue into one succinct image. Sometimes they end up being their own surreal experience. And other times, we’re just exciting to see our favorite heroes kicking ass one more time. These are our top 12 most awesome, creative and graphic covers of 2012.
Michael: One of the themes of almost any time travel story is exponential chaos. Messing with the space time continuum can get out of control fast. The time-travel narrative can get similarly disordered as alternate worlds open and paradoxes proliferate. When the protagonist can exist in and explore these permutations, like Dr. Manhattan, drama gets complicated and the context needed to recognize a satisfactory ending gets fuzzy. In this issue, “Ego Sum”, J. Michael Straczynski and Adam Hughes try to gracefully execute a clunky, inelegant story solution to the reckless splitting of worlds that results in a nuclear holocaust. Continue reading →
Patrick: The first issue of Dr. Manhattan has sort of become Retcon Punch’s go-to example of something about which we can neither agree nor be civil. At its best, the issue was clever homage, setting up a daunting narrative structure with dazzling artwork. At its worst, the issue was reductive, inaccurate and repetitive. The centerpiece of our contention: Schrodinger’s cat. The thought experiment posits that an unobserved cat in a box is simultaneously dead and alive, and only when the cat is observed do the realities collapse into a single universe. Schrodinger came up with this puzzle partially to illustrate how silly the field of quantum mechanics is. Which isn’t to say that he didn’t buy into it, just that you live in a profoundly weird universe if a fact can be simultaneously true and not true. I’ve been thinking about it all evening, and “profoundly weird” is exactly how I want to describe Dr. Manhattan 2. Continue reading →
Shelby: Dr. Manhattan is a tricky character to deal with. He is all powerful; he can control any matter in any way, can see all time, and knows how everything will happen. That’s difficult to even really comprehend as a reader, let alone to understand it enough to write about. Once you get over the hurdle of writing about an infinitely powerful being with seemingly no weaknesses, there’s the fact that you’re writing a prequel story that the readers already know. Dr. Manhattan gets the most detailed origin story in Watchmen, so how do you write more about a story that we already know without completely derailing the character? I will admit, I was doubtful J. Michael Straczynski would pull it off, solely based on my disappointment in Nite Owl so far. I was surprised and immensely pleased to find this title is very, very good. Continue reading →