
Today, Patrick and Mark are discussing Star Wars 27, originally released January 25th, 2017. As always, this article contains SPOILERS.

“I’m very conscious of the environments. I try to have at least three environments in a movie and I try to have them as different as possible. And then from movie to movie I try to have them as different as possible. Y’know, in the first movie, we were on a sand thing — it was all a brown kinda color— and in the second one we were in the snow and it was all kinda white, and a green, swampy kinda thing. And third one… what can you do in terms of environments? You have to shoot it somewhere on this earth. Unfortunately, you can’t go somewhere else. So a forest was really the only thing I had left.”
-George Lucas, on Return of the Jedi
Patrick: George Lucas spends a lot of time, energy and imagination developing the settings for his stories. This is actually one of the qualities that — no matter what else slipped in his filmmaking — never suffered in either of his trilogies. Say what you want about The Phantom Menace, the planet Naboo is stunningly realized and presents two completely separate environments and cultures. He’s a designer with a strong sense of place and history. That quality of passive storytelling doesn’t always trickle down into Star Wars games, comics and TV shows (or arguably, into the newer movies), but it’s interesting to see Jason Aaron and Salvador Larroca try to capture that same sense of place in Star Wars 27. Continue reading →