X-Men 3

x-men 3

Today, Shelby and Spencer are discussing X-Men 3, originally released July 31st, 2013.

Shelby: I hate a story that drags on too long. As a creator, it’s important to be able to edit yourself; you have to know where you want a story to go and be able to recognize when it gets there. At the same time, it’s just as frustrating as a reader when the story feels rushed. If I’ve settled in to savor a story as it unfolds, a sudden, “…andthenthegoodguyswinordidtheytheend,” is incredibly unsatisfying. A full-stop, wrap-it-up conclusion to a story arc just leaves me feeling confused, like maybe I missed an issue or something. As excited as I have been for Brian Wood’s X-Men, the end of the first arc has me feeling just that: confused and unsatisfied.
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A + X 9

a+x 9

Today, Shelby and Taylor are discussing A + X 9, originally released June 19th, 2013.

Shelby: I grew up watching TGIF on ABC every Friday night. Full House, Family Matters, Step by Step, Boy Meets World, the Peterson household was all over it. So too I am quite familiar with the family sitcom format that delivers a bite-sized portion of morals every episode. I gobbled that up as a kid, but now the 20-minutes-from-conflict-to-lesson-learned setup generally isn’t enough for me. I want more complexity in my story-telling. That lighter fare can still certainly be fun, but lay on the morals to thick, and it becomes a lesson you’re trying to force down my throat instead of fun and mindless entertainment. A+X usually falls on the “fun and mindless” end of the spectrum, but this issues seems to be trying to teach me a lesson, and it’s bogging things down.

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