This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Does anyone remember the “flash sideways” device from LOST‘s final season? The show mined a lot of fun out of the mystery of just what the heck that other world was — a parallel universe? a new timeline? purgatory? — but I never really found the guessing all that fun, as the magical/metaphysical nature of that particular mystery meant that any and all of those things could be equally right. I tend to feel that way about most mysteries that delight in building up red herrings to look as likely as the ultimate answer (perfectly demonstrated in Clue‘s multiple endings; the culprit can only be found by the movie telling us whodunnit, not through any deductive work on our own), but it’s particularly pronounced in stories with a fantasy or sci-fi element that might defy our own experience of the world. That is, if we’re operating in a world with a magical island, is it possible to rule out even the most absurd theory? These are the thoughts running through my head as I read Phoenix Resurrection 2. Continue reading →
Today, Shelby and Drew are discussing Original Sin 2, originally released May 21st, 2014.
Shelby:Last issue, we discussed the merits of a superhero murder mystery. Patrick mentioned that the fluidity of the rules of the superhero world make for a much more fast and loose sort of mystery. It raises the question of how such a mystery can even exist; when you’ve got Emma Frost and Doctor Strange running around, how can you possibly know the answer to anything? I suppose that is was the Watcher’s function; despite the number of characters who have the capability of knowing everything, Uatu was the only one who actually did. The entity for whom there was no mystery is now the subject of a murder mystery of epic proportions. That fact is not lost on writer Jason Aaron, who decides to further upend the concept of the murder mystery by telling us who did it in the second chapter.
Today, Shelby and Spencer are discussing X-Men 3, originally released July 31st, 2013.
Shelby: I hate a story that drags on too long. As a creator, it’s important to be able to edit yourself; you have to know where you want a story to go and be able to recognize when it gets there. At the same time, it’s just as frustrating as a reader when the story feels rushed. If I’ve settled in to savor a story as it unfolds, a sudden, “…andthenthegoodguyswinordidtheytheend,” is incredibly unsatisfying. A full-stop, wrap-it-up conclusion to a story arc just leaves me feeling confused, like maybe I missed an issue or something. As excited as I have been for Brian Wood’s X-Men, the end of the first arc has me feeling just that: confused and unsatisfied. Continue reading →