Captain Marvel 15-16

capt marvel 15-16 infinity

Today, Patrick and Drew are discussing Captain Marvel 15-16, originally released August 21st and September 18th, 2013, respectively. These issue is part of the Infinity crossover event. Click here for complete Infinity coverage.

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Options >> Preferences >> Fog of War: Off

Warcraft II, Traditional.

Patrick: I used to play a lot of Warcraft II, and by most accounts, I was very good at the game. I played both the campaigns, all the expansion packs, even played on-line before that was really a thing. But no matter how much I wanted to challenge myself, I would always, always, always go in to Options, Preferences, and then turn “Fog of War” off. The Fog of War feature would gray-out areas on the map that you had explored but in which you didn’t have any units — you could still make out the terrain but enemy activity would be totally invisible to you. I always wanted to see what was going on. Besides, the metaphorical fog of war would set in anyway — with so much activity it became impossible to focus on all of it. Ironically, if I had just let Fog of War stay on, I could have zeroed in on my own army and really understood what they needed to become stronger. Infinity has been playing the game with Fog of War off, and the spectacle of seeing the whole board lit up at once has been astounding, but the Captain Marvel tie-ins relish the Fog, finding focus and purpose and a very specific time and a very specific place. Continue reading

Cram Session: Avengers 1-17 – World Builders and World Breakers

It can be hard to keep up with all the comics you love. But it’s damn near impossible to keep up with all the comics you’re interested in.

Retcon Punch got you covered.

Infinity is already looking to be an insane exercise in more, MORE, MORE. If you missed out on Hickman’s run on Avengers, you’ve missed out on that precedent. “Bigger” is the name of the game, and it’s in that spirit that we cram 17 issues into one six-minute video. Enjoy!