Nova 7

Today, Spencer and Taylor are discussing Nova 7, originally released June 7th, 2017. As always, this article contains SPOILERS.

Spencer: Add this volume of Nova to the list of great series that died too soon. Thankfully, Jeff Loveness, Ramón Pérez, and Ian Herring clearly know how to craft a powerful ending. Nova 7 loops back around to all the themes the creative team have been laying throughout their run — responsibility, friendship, teamwork, taking risks in life — and brings them to an explosive finale. It’s not just impressive how well it works, but that it works despite the fact that half the issue is drawn by a new addition to the creative team. Continue reading

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Power Man and Iron Fist Annual 1

Alternating Currents: Power Man and Iron Fist Sweet Christmas Annual 1, Taylor and Drew

Today, Taylor and Drew are discussing Power Man and Iron Fist Sweet Christmas Annual 1, originally released December 21st, 2016. As always, this article contains SPOILERS.

Taylor: At some point during the Christmas holiday I looked up from my cell phone and realized a number of my family (including myself) weren’t talking to each other. Instead, we were hypnotized by the small, glowing screen in each of our hands. Something about this felt wrong and I felt a stab of guilt in realizing that this wasn’t the best way to spend time with my family. Resolved to do better, I put my phone in my pocket and got ready to make some conversation because at the end of the day, isn’t that what the holidays are really about? Connecting with people? Most would say yes and can count on the first annual issue of Power Man and Iron Fist to back up their opinion.

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Forever Evil: Rogues Rebellion 6

rogues rebellion 6Today, Spencer and Patrick are discussing Forever Evil: Rogues Rebellion 6, originally released March 26th, 2014.

Spencer: Villains aren’t exactly known for their teamwork. Sure, they team up all the time, but it rarely lasts and never ends well; egos get wounded, agendas clash, and varying levels of morality get in the way. Just look at the Crime Syndicate over in Forever Evil proper; they’ve been keeping secrets and plotting against each other from the moment they reached our Earth, likely even longer. The only group of villains who have stuck it out for the long haul are the Rogues of Central City. What makes them different? Brian Buccellato and Scott Hepburn’s Forever Evil: Rogues Rebellion 6 implies that it may just be because the Rogues understand the way the world works better than most villains.

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Forever Evil: Rogues Rebellion 5

rogues rebellion 5Today, Patrick and Spencer are discussing Forever Evil: Rogues Rebellion 5, originally released February 12th, 2014.

Patrick: Let’s talk a little bit about the need for, and the necessity of, spectacle in superhero comics. At first blush, it seems absolutely crucial, right? If our characters aren’t using their powers and punching each other in the face and teleporting and zapping each other with lightning, then like, what’s the point of making them superheroes in the first place? There’s something about the non-stop, out-of-the-frying-pan-into-the-fire pacing of Rogues’ Rebellion that feels like superhero comics stripped down past the concepts of good and evil and great responsibility all that stuff. It’s pure adrenaline-powered action, with only a modicum of scheming to slow things down. Perhaps it’s fitting, then, that these are Flash’s baddies — and that we even get some time with Johnny Quick — as the plot ramps up to a fever pitch heading to the conclusion. Continue reading

Forever Evil: Rogues Rebellion 1

Alternating Currents: Rogues Rebellion 1, Drew and John

Today, Drew and guest writer John Crowley are discussing Forever Evil: Rogues Rebellion 1, originally released October 16th, 2013.

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DrewWe’re reminded over and over again that it isn’t the powers that make superheroes heroes. Anytime a newly powered teenager or well-meaning techno-geek runs into the established heroes, they’re given a speech about the great responsibility that comes with their powers. But what about the other side of the coin? What makes a supervillain a villain? The Rogues have always been a little less villainous than, say, Batman’s baddies, but their thievery has always put them on the wrong side of the law. The Crime Syndicate’s arrival has shifted the moral landscape significantly, placing the rogues firmly on the side of angels, as Rogues Rebillion 1 finds them protecting the Gem Cities — much like Flash would if he were there. Continue reading

Captain Marvel 15-16

capt marvel 15-16 infinity

Today, Patrick and Drew are discussing Captain Marvel 15-16, originally released August 21st and September 18th, 2013, respectively. These issue is part of the Infinity crossover event. Click here for complete Infinity coverage.

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Options >> Preferences >> Fog of War: Off

Warcraft II, Traditional.

Patrick: I used to play a lot of Warcraft II, and by most accounts, I was very good at the game. I played both the campaigns, all the expansion packs, even played on-line before that was really a thing. But no matter how much I wanted to challenge myself, I would always, always, always go in to Options, Preferences, and then turn “Fog of War” off. The Fog of War feature would gray-out areas on the map that you had explored but in which you didn’t have any units — you could still make out the terrain but enemy activity would be totally invisible to you. I always wanted to see what was going on. Besides, the metaphorical fog of war would set in anyway — with so much activity it became impossible to focus on all of it. Ironically, if I had just let Fog of War stay on, I could have zeroed in on my own army and really understood what they needed to become stronger. Infinity has been playing the game with Fog of War off, and the spectacle of seeing the whole board lit up at once has been astounding, but the Captain Marvel tie-ins relish the Fog, finding focus and purpose and a very specific time and a very specific place. Continue reading

The Flash 23.2: Reverse Flash

Alternating Currents: Flash 23.2 Reverse Flash, Drew and PatrickToday, Drew and Patrick are discussing The Flash 23.2: Reverse Flash, originally released September 11th, 2013. This issue is part of DC’s Villain Month. Click here for our coverage of Villain Month.

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Oh, if I had just lived right up to that moment… and not one second more. That would have been perfect.

Walter White, Breaking Bad

Drew: Regrets are the worst. We make hundreds of decisions every day, but our minds seem only to fixate on the mistakes and missed opportunities. We fetishize how things might have been different if only we had made that one small change, creating entire life paths that never have been, never could be, never will be walked. If the regrets are small enough (I wish I had ordered the fajitas), we usually forget about them and move on, but larger regrets can consume us, creating a vivid fantasy world of “if only.” In “Fly,” a brilliantly mediative episode from Breaking Bad‘s third season, Walt pinpoints the exact moment where his life should have ended, with every moment since steeped in regret that it didn’t. It’s a surprisingly unguarded moment for the character, revealing that, for all his machinations, he may suffer from the same uncertainties — and be driven by the same simple motivators — as the rest of us. Daniel West finds a similarly specific final moment of happiness in this issue, but of course, he locates it with the hope of going back and undoing everything that follows. Continue reading