Avengers Assemble 19

avengers assemble 19 infinityToday, Patrick and Spencer are discussing Avengers Assemble 19, originally released September 25th, 2013. This issue is part of the Infinity crossover event. Click here for complete Infinity coverage.

infinity dividerPatrick: The Avengers is a fairly masculine construct. I recognize that most superhero teams are, but this one in particular makes you really look for the contributing female members. On a team that just recently exploded to include over 20 members, there are five women in group, two of which are bizarrely abstract concepts (Abyss, the Universe). They don’t perceive the world or act like human beings, let alone as human women. That leaves Captain Marvel, Black Widow and Spider-Woman – none of whom have gotten much attention in the main Infinity series or either of the flagship tie-ins. Kelly Sue DeConnick has been tasked with injecting a little feminine energy into the saga. Unfortunately, she’s made to retread the same events endlessly, and ground the same emotional beats into a fine paste for easy digestion. Well, Infinity fans, open up: we’ve got a piping hot serving of emotional paste for you… I just can’t promise that it’s fresh.

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Captain Marvel 15-16

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Today, Patrick and Drew are discussing Captain Marvel 15-16, originally released August 21st and September 18th, 2013, respectively. These issue is part of the Infinity crossover event. Click here for complete Infinity coverage.

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Options >> Preferences >> Fog of War: Off

Warcraft II, Traditional.

Patrick: I used to play a lot of Warcraft II, and by most accounts, I was very good at the game. I played both the campaigns, all the expansion packs, even played on-line before that was really a thing. But no matter how much I wanted to challenge myself, I would always, always, always go in to Options, Preferences, and then turn “Fog of War” off. The Fog of War feature would gray-out areas on the map that you had explored but in which you didn’t have any units — you could still make out the terrain but enemy activity would be totally invisible to you. I always wanted to see what was going on. Besides, the metaphorical fog of war would set in anyway — with so much activity it became impossible to focus on all of it. Ironically, if I had just let Fog of War stay on, I could have zeroed in on my own army and really understood what they needed to become stronger. Infinity has been playing the game with Fog of War off, and the spectacle of seeing the whole board lit up at once has been astounding, but the Captain Marvel tie-ins relish the Fog, finding focus and purpose and a very specific time and a very specific place. Continue reading

Thunderbolts 14

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Today, you and Patrick are discussing Thunderbolts 14, originally released August 21st, 2013. This issue is part of the Infinity crossover event. Click here for complete Infinity coverage.

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Patrick: You might have guessed this from the name, but “Infinity” is a pretty big story. Not just in terms of page count (though, it should be pretty astonishing in that regard), but in terms of scope. It’s already taken two dozen Avengers into deep space for some interstellar warfare, and there’s still the yet-unexplored threat of Thanos invading Earth. Jonathan Hickman was said to have been setting up Infinity in his Avengers and New Avengers series – which he…. sorta did. Most of what those series accomplish — in terms of setting up this event — is that they introduce the relevant superhero teams. Each team battles its own cataclysmic threats, only to be cut short when the main aggressors of Infinity entered the fray. Issue 14 of Thunderbolts is this concept in miniature: complete with team introductions and a mission cut short by alien invaders.

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Avengers Assemble 18

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Today, Ethan and Drew are discussing Avengers Assemble 18, originally released August 21st, 2013. This issue is part of the Infinity crossover event. Click here for complete Infinity coverage.

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Ethan: Ever since the birth of the film industry, it’s been a race for the technology and craft to keep suspending our disbelief as we become desensitized to each decade’s best special effects. Every once in a while, a filmmaker pulls off an innovation that jumps way ahead of our expectations, and the medium feels special again. And even while fancy visuals can surprise us, if the movie forgets that it’s supposed to have a plot and just chucks those visuals at our eyeballs for two hours without going anywhere, it feels like a waste. We talked about the long build-up to the Infinity arc, and then the first issue felt like a much more violent version of the grand finale at a fireworks show. With so many pyrotechnics and most of the characters strapped in to acceleration harnesses, it would have been easy to become distracted by the spaceships and forget the people inside of them. To balance out our view of that battle, Avengers Assemble 18 rewinds all the way back to the pre-launch scene and tells the story all over again from the perspective of one character: Jessica Drew, Spider-Woman.

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