Starbrand and Nightmask 1

Alternating Currengs: Starbrand and Nightmask, Drew and Patrick

Today, Drew and Patrick are discussing Starbrand and Nightmask 1, originally released December 16th, 2015.

Drew: You’ll often hear comic book fans complain about superheroes being overpowered — that they’re simply too powerful for a villain to pose a credible threat. I’d actually argue that it isn’t a problem with the actual power-levels of the characters, but rather with the precedents set by the threats they face. There’s no reason Superman can’t get a kitten out of a tree, but when he’s otherwise occupied with fighting off planetary invasions, his street-level attentions seem like small potatoes. Unlike Superman, Starbrand and Nightmask were designed (or revived, as the case may be) specifically to fend off those planet-wide threats, putting the street-level conundrum at the center of their character descriptions, which makes the “Starbrand and Nightmask go to college” premise of Starbrand and Nightmask 1 particularly head-scratching. Continue reading

New Avengers 27

Alternating Currents: New Avengers 27, Drew and MarkToday, Drew and Mark are discussing New Avengers 27, originally released November 26th, 2014. 

slim-bannerDrew: I suppose it’s no surprise that the phrase Deus ex machina is ancient in origin, but I was surprised to learn that it originally described an actual machine used to levitate actors playing gods in ancient tragedies. Of course, it’s more popular meaning as a totally lazy plot device are also ancient in origin — Aristotle took Euripides to task for using a dragon-drawn chariot to whisk suddenly Medea to safety — which speaks to just how long people have been hating it. I dislike unlikely reversals of fortune or sudden interventions by benevolent higher powers as much as the next guy, but the thing that really annoys me about the thought of meeting the man behind the curtain is the expectation that it will be in any way satisfying. I’ve had enough experience to know that the more interesting a question is, the less interesting its answer will inevitably feel, which makes the presence of a being with all the answers extremely unappealing to me. Jonathan Hickman manages to avoid this a bit in New Avengers 27 by answering some of the less interesting questions, though that unfortunately also doesn’t yield particularly satisfying answers. Continue reading

Avengers 36

avengers 36Today, Spencer and Drew are discussing Avengers 36, originally released October 8th, 2014. 

Spencer: Jonathan Hickman’s Avengers hasn’t exactly been a character-driven book; that’s not to say Hickman doesn’t have an excellent grasp on the various voices of his cast, but to say that this title is very much driven by the plot, with the characters often feeling like cogs in his Avengers machine. Starting with Avengers 35, though, the title skipped eight months into the future; catching us up to the activities of the various Avengers in this new setting has given Hickman a chance to refocus on his characters, as well as on some of the many plot points that have fallen to the wayside in the last nine months or so. Avengers can sometimes be a hard book to love, but issue 36 continues the return of the kind of storytelling that made me pick up this book in the first place.

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Captain Marvel 15-16

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Today, Patrick and Drew are discussing Captain Marvel 15-16, originally released August 21st and September 18th, 2013, respectively. These issue is part of the Infinity crossover event. Click here for complete Infinity coverage.

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Options >> Preferences >> Fog of War: Off

Warcraft II, Traditional.

Patrick: I used to play a lot of Warcraft II, and by most accounts, I was very good at the game. I played both the campaigns, all the expansion packs, even played on-line before that was really a thing. But no matter how much I wanted to challenge myself, I would always, always, always go in to Options, Preferences, and then turn “Fog of War” off. The Fog of War feature would gray-out areas on the map that you had explored but in which you didn’t have any units — you could still make out the terrain but enemy activity would be totally invisible to you. I always wanted to see what was going on. Besides, the metaphorical fog of war would set in anyway — with so much activity it became impossible to focus on all of it. Ironically, if I had just let Fog of War stay on, I could have zeroed in on my own army and really understood what they needed to become stronger. Infinity has been playing the game with Fog of War off, and the spectacle of seeing the whole board lit up at once has been astounding, but the Captain Marvel tie-ins relish the Fog, finding focus and purpose and a very specific time and a very specific place. Continue reading

Avengers 19

avengers 19 infinityToday, Spencer and Patrick are discussing Avengers 19, originally released September 11th, 2013. This issue is part of the Infinity crossover event. Click here for complete Infinity coverage.

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Spencer: What’s so special about Earth? It’s funny; in comics, human beings are usually portrayed as a weak, technologically backwards race, yet Earth is constantly under attack for some reason, constantly finding itself in the center of some of the most significant events the Universe will ever experience. So why is the Earth so darn special? Jonathan Hickman hasn’t given us any answers yet, but in Avengers 19 he does show us just how surprisingly significant the planet Earth has become in the grand scheme of things; for better or worse, the Builders have taken notice of Earth and want it gone. Good thing it’s an Avengers World.

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Cram Session: Avengers 1-17 – World Builders and World Breakers

It can be hard to keep up with all the comics you love. But it’s damn near impossible to keep up with all the comics you’re interested in.

Retcon Punch got you covered.

Infinity is already looking to be an insane exercise in more, MORE, MORE. If you missed out on Hickman’s run on Avengers, you’ve missed out on that precedent. “Bigger” is the name of the game, and it’s in that spirit that we cram 17 issues into one six-minute video. Enjoy!