Patrick: I’m gonna pull back the curtain at Retcon Punch here just a little. We like to invite our friends and family members to write about issues that don’t require a lot of context to understand – anything that seems like it’s going to be elemental and insulated. This way, we can get the perspective of non-comics-readers on a comic book. It’s a valuable perspective to have, and one that’s impossible to recreate within our regular writing and editorial staff. This policy bites us in the ass from time to time. It turns out that the more elemental characters are wrapped up in DC mythology because of their singularly compelling nature. We were bummed when Scarecrow was 20 pages of weird connective tissue and set-up for Arkham War – we thought for sure that our buddy Greg could just write some funny stuff about the scary drawings. That’s selfish though: why should the most interesting characters be relegated to the least interested writers? Without further ado: Bane. Continue reading →
Today, Shelby and Spencer are discussing Talon 9 originally released June 26th, 2013.
Shelby: I’m a total sucker for magic tricks. As a kid, I obsessed over David Copperfield specials; as an adult, I understand it’s all a matter of misdirection and slight of hand, but I still fall for it every time. The magic of expecting one thing, but finding something else never grows stale for me. “Misdirection” is a label that can be applied to both this issue of Talon, and the title as a whole. James Tynion IV has continued to subvert our expectations with this title, making us think we’re reading one kind of story when it turns out to be another entirely. And, just like any slight of hand, the smallest little hiccup can knock the whole illusion askew. Continue reading →
Today, Drew and Taylor are discussing Justice League Dark 14, originally released November 28th, 2012.
Drew: Chekhov’s gun — the principle that a writer should not introduce a story element in the first act unless it comes into play by the third — is meant to keep stories simple and efficient. Details that don’t matter can clutter a story needlessly, making for a flabby, muddy narrative. On the other hand, when handled obviously, knowing that every element introduced must come into play can ruin an otherwise good surprise. In Justice League Dark 14, we find Jeff Lemire applying Chekhov’s principle to the House of Mysteries, delivering a kind of comedic interlude in the midst of Zatana and Tim Hunter’s disappearance. Continue reading →