Superman 1: Discussion

by Spencer Irwin and Patrick Ehlers

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Spencer: One of the biggest criticisms I’ve seen thrown around about Superman as a character is that he’s “too powerful,” that nothing can challenge a man who can quite literally juggle planets. There’s a bit of truth to this, to be sure, but it’s a narrow criticism, one that only takes into consideration physical challenges; the most interesting Superman stories are the ones that challenge him morally, ethically, or in ways that make his physical abilities useless. Superman 1 is such a story, an issue that finds the character at his most physically competent, yet feeling more lost and helpless than ever before.  Continue reading

The Martian Migraines and Cosmic Confusion ofJustice League 3

By Michael DeLaney

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Great superhero epics always have a touch of mystery: an unseen enemy, the villain’s elaborate master plan or the occasional gigantic conspiracy. Does the simultaneous inclusion of multiple mysteries add to the excitement of such an adventure, or does it simply distract? These are the types of questions I face when reading a book like Justice League 3. Continue reading

Justice League 2: Discussion

By Michael DeLaney and Ryan Mogge

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Michael: Justice League 2 is all over the place, and for once that is intended as a compliment. With Dark Knights: Metal and Justice League: No Justice, Scott Snyder has gotten plenty of practice writing a team dynamic in the face of epic-level threats. And while both of those stories had their highs and lows, Justice League has been a pretty solid, fun ride thus far. Continue reading

Justice and Symbolism in Justice League 1

By Drew Baumgartner

Justice League 1

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

There was no word for justice on my planet. The closest was the symbol on this table. It meant going beyond what was supposed to be possible, the natural laws. Imposing on the universe a higher standard. An ideal.

Martian Manhunter, Justice League 1

Our conceptions of justice hinge on fairness and impartiality — the notion that we are all held to the same standards of behavior (and face the same punishment for flaunting those standards). We understand how that can break down in practice (humans aren’t great at partiality), but we can imagine justice as a kind of platonic ideal we can strive towards. And that may be the best way to think about it, but closer inspection reminds us that, if it’s a platonic ideal, it’s one that varies from society to society and changes over time. We might reflect on the “justice” of the past (or of other cultures) and find it to be decidedly unjust, but that’s not how justice works — it’s not an objective monolith, but a deeply subjective, dynamic concept. That is, justice is a moral construct that only makes sense in light of the values of the society that construct it. Martian Manhunter’s approximation of justice reflects that idea, adding no moral spin to the “ideal” he mentions — in J’onn’s estimation, any ideologically motivated action “beyond what was supposed to be possible” is justice. In short, J’onn’s brief for the Justice League works just as well for the Legion of Doom. Continue reading

Justice League: No Justice 4: Discussion

by Drew Baumgartner and Spencer Irwin

Justice League No Justice 4

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Everything changes here!

Comics solicit, traditional

Drew: Okay, that epigraph is maybe too cute by half, but seriously, what does it mean for “everything” to change? The closest parallel I can draw to real life is the conventional wisdom that “a baby changes everything,” but even then, we understand “everything” to be decidedly limited in its scope. Certain events might be life-changing, but only for those with some connection to said events. And yet: comics. Big crossover events are promoted with the promise that the events with change “everything,” and while we might understand “everything” to be limited to the folks involved (in the same way that it is for a birth), there’s also tons of details we might assume exempt from “everything,” from the laws of physics to the peculiarities of english grammar — some things never change. Even so: some comics events are bigger than others, so there’s a range of just what “everything” means. Maybe it’s interpersonal dynamics of the superheroes involved, maybe it’s the principles of the universe as we know it. In its finale, Justice League: No Justice reveals that it falls almost entirely into that latter category, sending the DC Universe into decidedly uncharted territory. Continue reading

Finding Balance in Justice League: No Justice 3

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

slim-banner

We here at Retcon Punch, sadly, haven’t had much of a chance to discuss Justice League: No Justice until now, but I’ve been enjoying it immensely from the start. It has many of the same strengths as its predecessor, Dark Nights: Metal, but since No Justice is working with only four issues, avoids most of its excesses. No Justice is focused and easy to follow, yet still has a grand scope and a firm grasp on the characters and history of the DC Universe. It’s well-balanced, which plays right into the themes of the series and the goals of its various League factions. Continue reading

Justice League United 1

justice league united 1Today, Patrick and Shelby are discussing Justice League United 1, originally released May 14th, 2014. 

Patrick: My gateway to regularly reading comics was Geoff Johns’ run on Green Lantern from Rebirth to Blackest Night. That’s a lot of outer space nonsense, to be sure, but the series was so caught up with the spirit of invention and exploration that every new revelation was imbued with so much energy that I was never really overwhelmed with how silly it all was. I’m sensing some of that same untethered enthusiasm in Justice League Unlimted 1, but the connection I’m going to draw is far more literal — both feature the background conflict between the planets Rann and Thanagar. The Rann-Thanagar War is one of those dense hives of modern DC mythology, mired in conflicting histories and muddy storytelling. Hell, I’m not even sure Rann and Thanagar are two separate planets since the New 52 started. In this issue, Jeff Lemire tries to give identity to the characters and concepts that are notoriously bad at sticking to any one.

Continue reading

Justice League United 0

justice league united 0

Today, Shelby and Spencer are discussing Justice League United 0, originally released April 23rd, 2014. 

Shelby: We’ve seen a few different ways to handle zero issues. Not, “I have no issues, and I don’t know how to handle it,” or “I have issues with the mathematical concept of null value,” but with comic book issues numbered 0. I’m a big fan of Amanda Conner and Jimmy Palmiotti’s execution of the zero with Harley Quinn 0, which established the character and setting, but more importantly established the tone of the title. Heck, if you really want to explore the gamut of what a zero issue can do, check out our insanely full coverage of DC’s Zero Month two and a half years ago. A zero issue can be whatever the creative team wants to make of it, and Jeff Lemire and artist Mike McKone seem so eager to start this story they just want to dive right in.

Continue reading

Justice League of America 7

Alternating Currents: Justice League of America 7, Drew and Taylor

Today, Drew and Taylor are discussing Justice League of America 7 originally released August 14th, 2013. This issue is part of the Trinity War crossover event. Click here for our complete Trinity War coverage.

trinity war divDrew: Determining a level of focus is perhaps the most important step in evaluating a work of art. These foci are specific to the style at hand — harmonic analysis is likely going to tell you very little about a rap song, just as an examination of brush strokes wouldn’t add much to a discussion of da Vinci. Intriguingly, these styles often begin to resemble each other as you zoom in and out — abstract paintings may share concepts of form, color, or composition with those of the Rennaisance masters, for example — further increasing the importance focus in an analysis. Geoff Johns has always written “big” — he’s been at the helm (or at least sharing the helm) of some of DC’s most important events over the past decade — and his writing has often chafed at the analyses of his critics. Justice League of America 7 actually avoids many of the pitfalls Johns is often cited for (a lot of stuff actually happens here), but it still has me wondering if we’re simply using the wrong tool for the job of evaluating a giant, Geoff Johns-penned event. Continue reading

Justice League of America 6

JLA 6 trinity

Today, Patrick and Spencer are discussing Justice League of America 6 originally released July 17th, 2013. This issue is part of the Trinity War crossover event. Click here for our complete Trinity War coverage.

trinity war divPatrick: Did any of you guys ever play Warhammer? If you’re not familiar with it, it’s a table top war game where you assemble an army from your race of choice and battle against your friends’ armies. It’s the least pick-up-and-play game you could ever imagine – understanding the basic rules means reading a 100+ page manual, and keeping a cheat sheet with charts and tables with you at all times. And then there’s understanding your own army, for which you need yet other book completely dedicated to that race. Then you need the little metal figures to represent the members of your army (sold separately), and if you’re really hardcore you can paint them. Then you need a surface large enough to play on – one time my friends and I took a door off its hinges and used that when we were denied the dining room table. Ideally, this surface will be populated with trees and terrain and stuff like that. Setting up the Trinity War has felt an awful lot like setting up a Warhammer game. Everyone’s been reading extra books they don’t really want to read just so they can play in the big game. Now the event is actually here and I can’t believe I’m surprised that all the characters feel like pieces in a game. Continue reading