Green Lantern: New Guardians 0

Alternating Currents: New Guardians 0, Drew and PatrickToday, Drew and Patrick are discussing Green Lantern: New Guardians 0, originally released September 19, 2012. Green Lantern: New Guardians 0 is part of the line-wide Zero Month.

Drew: Green Lantern subverted our expectations for zero month, delivering an origin story for a brand new Green Lantern, but one that cleverly fits within the overall narrative of the series. As DC’s Chief Creative Officer, Geoff Johns likely played a key role in determining if and when the event took place, so it’s understandable that he would come up with something that was largely an exception to the rule, both in terms of narrative elegance and the concept of a “before issue #1” story. What’s brilliant about Green Lantern 0 is that it really couldn’t have been any other story — Johns killed the hero in the previous issue, eliminating much narrative interest in returning to his past. Green Lantern: New Guardians 0 pulls a very similar trick, but as a team title, it doesn’t need to go through the trouble of “killing” the hero — simply dissolving the team will do just fine. Continue reading

Sword of Sorcery 0

Today, Shelby and (guest writer) Selene Gill are discussing Sword of Sorcery 0, originally released September 19, 2012. Sword of Sorcery 0 is part of the line-wide Zero Month.

Shelby: We take comic books pretty seriously here at Retcon Punch. We firmly believe in applying our liberal arts educations to the medium and offering up intelligent and thought-provoking discourse. We recognize that comic books are both a form of literature AND art, and we want to do everything in our power to take that critical eye we honed in Freshman Studies and apply it to the issues in front of us. But, we also know that there is nothing wrong with reading something that’s a fun bit of fluff; sometimes you just want to be entertained. It’s only the first issue, but I suspect that Sword of Sorcery might turn out to be that fluffy bit of nothing, and I think I like it.

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DC Universe Presents 0

Today, Patrick (guest writer) Bryan Coratti are discussing DC Universe Presents 0, originally released September 19, 2012. DC Universe Presents 0 is part of the line-wide Zero Month.

There are five separate stories within DC Universe Presents 0, each one from series that were cancelled back in April. Generally, these stories serve as excellent reminders of why those series were shit-canned in the first place. Patrick and Bryan tackle these stories one-by-one.

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Blue Beetle 0

Today, Patrick and Shelby are discussing Blue Beetle 0, originally released September 19, 2012. Blue Beetle 0 is part of the line-wide Zero Month.

Patrick: The Blue Beetle series is unique among DC Comics for a lot of different reasons. Jaime Reyes is a normal teenager, who comes from the most convincing (and traditionally complete, I might add) family I’ve read since Animal Man. Most teenage heroes don’t sweat being on their own, but Jaime’s decision to leave home to protect his friends and family is appropriately difficult. He doesn’t know how to use his powers, but mostly he just doesn’t know how to live on his own. His life is scary in ways both totally relateable and completely unimaginable. Jaime’s also one of the only Chicano characters I’m reading – and unlike other half-assed attempts at integrating other cultures into comics, Jaime’s culture actually has a bearing on the thrust of the story: characters speak Spanglish, they attend Quinceañeras, their families are large and close. But the zero issue leaves most of that behind to explore the history of the Scarab on Jaime’s back – this is the story of Khaji-Da.

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Green Lantern: New Guardians 11

Alternating Currents: New Guardians 11, Drew and PeterToday, Drew and Peter are discussing Green Lantern: New Guardians 11, originally released July 25th, 2012.

Drew: One of the things that keeps me coming back to this title is the diversity of its cast. They aren’t necessarily the most deeply drawn characters, but their personalities rub against each other in interesting ways. More importantly, those conflicts were set as the centerpiece of this title, a rarity in the largely mythology-driven Green Lantern group. After the fracturing of its core team, and a series of half-hearted crossovers, this title was in danger of losing that distinct voice, and becoming another cog in the Green Lantern machine (not that it’s a bad machine, but I think this title is strong enough to stand independently of whatever plotting is tying the rest of the GL universe together). I was heartened, then, to see the team back together in this issue, refocusing on their shared goals. Continue reading

Green Lantern: New Guardians 10


Today, Patrick and Shelby are discussing Green Lantern: New Guardians 10, originally released June 27th, 2012.

Patrick: Last stands are interesting. Planet-wide last stands are fascinating. Basically any science fiction alien-invasion story comes down to Earth’s last heroes staging a nearly-impossible attack against the alien aggressors and winning. I mean, you can’t end  your story with the world ending – that’s like the definition of a bad ending. But the Green Lantern universe is so rich with worlds that when one of them is in danger, there’s a genuine possibility that that world could end. So when the Reach set their sights on Odym, there was no guarantee of any specific outcome. Dramatically, anything is possible.  Continue reading

Green Lantern: New Guardians 9

Today, Drew and Patrick are discussing Green Lantern: New Guardians 9, originally released May 23rd, 2012.

Drew: Last month, Patrick and I expressed our apprehensions about folding this title into the greater Green Lantern mythology playing out in the other GL titles. Character dynamics and breezy fun have been the biggest strengths of this book, and the thought of getting bogged down in universe-spanning details could potentially obscure both of those. It’s a surprise, then, that writer Tony Bedard managed to turn those mythological details into telling character moments. In glimpsing how our characters interact with their own corps, we see how their world views may have shifted in the wake of their first team-up. That’s a very corny-sounding lesson, but Bedard manages not only to make those moments feel earned, but deliver them with the same kind of fun we’ve come to expect of this title. Continue reading

Green Lantern: New Guardians 8

Today, Patrick and Drew are discussing Green Lantern: New Guardians 8, originally released April 25th, 2012.

Patrick: After seven months of telling a fairly insulted story about a band of emotional misfits zooming across the galaxy, Green Lantern: New Guardians has to remind us that these characters don’t really work for the same team. They serve seven different masters, and most of that leadership is in various states of decay. So there are a thousand different motivating factors at play, and writer Tony Bedard handles what could be an incredibly complicated issue with aplomb.
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Green Lantern: New Guardians 7


Today, Patrick and Drew are discussing Green Lantern: New Guardians 7, originally released March 28, 2012.

Patrick: There are an awful lot of impossibly powerful creatures in the DC Universe. When you take the game out into the depths of space, that number rises exponentially. That’s when you start to encounter beings that refer to themselves as gods and angels. Thus the question is frequently posed: “How do you stop an unstoppable force?” Invariably, the answer is “together” – the combined strength of our heroes will save the day. But New Guardians 7 takes that “together” answer literally, making the group’s unity their ultimate weapon.
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Green Lantern: New Guardians 1-6

Today, Drew and Patrick are discussing Green Lantern: New Guardians, originally released September 28th, 2011, October 26th, 2011, November 23rd, 2011, December 28th 2011, January 25th 2012, and February 22nd, 2012.

Drew: Creatively, the concept of the Green Lantern Corps is a tricky thing for DC to deal with. On the one hand, the density and vastness of literally an entire universe’s worth of mythology and intergalactic police stories is the perfect setting for the kinds of expansive, sprawling stories comics are so well-suited for.  On the other hand, that same density and vastness makes the title incredibly impenetrable to newcomers, which lowers their crossover appeal. Characters like Batman and Spider-Man can make the pop-culture leap into movies and television precisely because their mythologies can be so easily summarized. The reasons comics fans like Green Lantern are the same reasons that make a film adaptation so impossible (or at least ill-advised). Continue reading