Fables 144

Alternating Currents: Fables 144, Drew and PatrickToday, Drew and Patrick are discussing Fables 144, originally released September 17th, 2014.

Han: How we doin’?
Luke: Same as always.
Han: That bad, huh?

Return of the Jedi

Drew: If I had to point to a line that hooked me on Star Wars, it would be this line from Return of the Jedi. Maybe I should back up. I had somehow made it to age 9 without ever seeing a Star Wars movie when my 3rd grade teacher perplexingly allowed us to watch the first half-hour of Jedi in class. Knowing nothing about the movies, I was thoroughly enjoying my introduction to the Star Wars universe when the above exchange blew my mind straight out of my eyeballs. There are other adventures like this one? I honestly don’t think I could have been as hard up for the other movies if I had seen them in order. I suppose that’s my way of saying beginning a story at the end can be a rewarding, if unorthodox approach. It’s a particularly intimidating prospect in a world as steeped in its own mythology as Fables, but I’ll be damned if issue 144 doesn’t give me that same “I’ve got to go back and read them all” feeling. Continue reading

Batman 34

batman 34Today, Spencer and Drew are discussing Batman 34, originally released August 13th, 2014.

Spencer: Although I haven’t been talking about it much (if only because I’d work myself into a frenzy it’d take hours to recover from), I’m absolutely livid about the injustices going on in Ferguson right now. A police force essentially militarizing and terrorizing an entire city to cover up the murder of a child is some straight-up supervillain level madness, but what’s worse is that no one in any positions of authority are doing anything about it. I’m legitimately having a hard time focusing on comics at the moment, but if there’s one book that can bring me some peace of mind right now, it’s Scott Snyder, Gerry Duggan, and Matteo Scalera’s Batman 34. Although the situation faced by the Meek’s victims isn’t exactly the same as the people of Ferguson’s, it’s hard not to see parallels in how both groups are looked down upon or considered unworthy of merit or compassion. This issue is a timely reminder to always treat everyone with dignity, but it’s also a showcase of the best sides of Batman’s personality; here he provides an example we should all aspire to. Continue reading

Fables 141

Alternating Currents: Fables 141, Drew and PatrickToday, Drew and Patrick are discussing Fables 141, originally released June 18th, 2014.

Drew: Long before I ever read a page of Fables, I remember thinking that populating a story with only folktale characters would be incredibly limiting. I had dismissed it as a total gimmick, doomed to occupy a very closed-off little world. Turns out, this couldn’t have been further from the truth. Indeed, the massive world-building that Bill Willingham seems to toss off in every single issue has quickly become my favorite aspect of the series. Every detail can support its own myth, creating a nested, telescoping world that seems virtually infinite. Those myths-within-myths can lend even the more mundane “putting the pieces in place” issues a great deal of action — though with Willingham crafting the dialogue, even the talking heads sequences in this issue are thrilling. Continue reading

Fables 140

fables 140Today, Drew and Patrick are discussing Fables 140, originally released May 14th, 2014.

Patrick: As Bill Willingham nears the end of his fairy-tale epic, it appears the writer has endings on the brain. By the time it wraps up early next year, the series will have been in print for over a dozen years and spawned numerous spin-offs, original graphic novels and video games. It’s an enormous, multi-platform franchise that needs a compelling conclusion. The problem, and one that Willingham articulates exceptionally well in the two-issue Boys in the Band story arc, is that modern audiences might not know what we want from endings anymore. A happy ending? A mind-blowing twist? A meaningful loss? After over a decade, any real resolution feels cheap, even dishonest. Time will tell how exactly Willingham pulls it off, but he uses this issue to identify all the pitfalls he’s prepared to avoid. Continue reading

Thor: God of Thunder 17

thor 17

Today, Shelby and Patrick are discussing Thor: God of Thunder 17, originally released January 15th, 2014.

Shelby: Sometimes you have to sacrifice what you want for the greater good. If it’s the happiness of just you versus the happiness of many, you just gotta bite the bullet and go for the greater good. It sucks, but it’s the right thing to do, and generally there is some consolation found in that. But if the greater good you’ve sacrificed your happiness for actually leads to even greater suffering, where does that leave you? I can tell you this much; it leaves me with a very unsatisfying end to the latest arc of Thor: God of Thunder.
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Indestructible Hulk 15

hulk 15

Today, Shelby and Spencer are discussing Indestructible Hulk 15, originally released November 20th, 2013.

Shelby: Games have rules for a reason. Everyone has to know how to play (and how to win), and rules lay that out. A game without rules is chaos, which for a game like Calvinball is precisely the point. The only rule of Calvinball is you can’t play the game the same way twice: essentially, the only rule is whatever rules are made are to be broken. When there are no rules, you can do whatever you want. Worried about consequences? Why bother, there’s no rule that says there will be any! While it might be kind of freeing to play a game with no rules, when you’re dealing with time, history, and your very existence, rules are pretty damn important. So when Bruce Banner finds himself facing his own past, an irradiated Hulk, a potentially Hulk-less future, and a timestream so broken it can be shaped like clay, he knows he needs to act fast before it’s too late, if it isn’t already.
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Captain America 5

captain america 5

Today, Patrick and Drew are discussing Captain America 5, originally released March 20th, 2013.

Patrick: There’s a part in the first Metal Gear Solid game where you have to fight a bad guy called Psycho Mantis. Fans of the series will remember this fight fondly for a couple of reasons — the character “reads your mind” and talks trash about the way you’ve been playing the game. Reportedly he will also make comments about the other games you have saved on your memory card. It’s goofy, but it certainly is weird and fun. At one point in the fight, Mantis is reading your mind to determine your motions, and it’s impossible to land a blow. The solution is that you have to plug the controller into the second controller port — that way he can’t read your mind. No, that doesn’t make sense — it’s a rule the game establishes right then and there for this single-time use. It’s not fair, it’s not fun, and you either know to do it (and you win) or you don’t know to do it (and you lose). Captain America’s latest adventures have a little too much in common with this Psycho Mantis fight, and I’m kinda just waiting for him to plug the controller into the Player Two slot.

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Captain America 4

captain america 4

Today, Shelby and Drew are discussing Captain America 4, originally released February 20th, 2013.

Shelby: I’m a big fan of juxtaposition of conflicting styles. Heavy metal guitar paired with female vocals? Yes please, Nightwish! Ice cream with sweet chocolate and salty peanuts and pretzel bites? I’ve got two pints of Ben and Jerry’s Chubby Hubby in my freezer right now. The old adage may be that “opposites attract,” but I prefer to think of it as “opposites compliment.” That is definitely the rule of Rick Remender’s take on Captain America, as straight-laced Cap is paired with sci-fi weirdness and the problems of being a dad are compounded by having your nemesis implanted in your chest, talking to you all day and all night. And yes, if you were wondering, I did have to get up and get one of those pints of Chubby Hubby out of the freezer.  Continue reading