This article containsSPOILERS. If you haven’t read the issue yet, proceed at your own risk!
Mark: Dick Grayson is know for his perfection; the best ass in comics, the most suave personality, the most kickass combatant — generally the coolest guy in the universe. It’s an impressive feat, then, that writer Kyle Higgins and artist Trevor McCarthy (with colors by Dean White) are able to so thoroughly undermine Nightwing’s image of perfection in Nightwing: The New Order 1 without making us completely turn on the character. Continue reading →
Today, Michael and Spencer are discussing All-Star Batman 4, originally released November 9th, 2016. As always, this article contains SPOILERS.
Michael: One of the tenets of Batman story is perception: the difference of worldview between Batman, his allies, and his villains. There’s the more popular battling ideologies of vigilantism vs traditional legitimate law enforcement or Joker’s anarchy vs Batman’s order, but All-Star Batman’s battle of ideologies is based on the age-old question of “is man inherently good or inherently evil?” Continue reading →
Today, Michael and Patrick are discussing Batman/Superman 22, originally released July 8th, 2015.
Michael: Any given issue of Batman/Superman is a coin toss. The relatively young incarnation of this relatively old idea is more of a companion piece to writer Greg Pak’s other Superman series, Action Comics. It’s an exploration of different avenues for Superman while being grounded by Batman as the constant. What happens when both the constant and the variable of this story-telling formula are changed? Is it the same book?
Today, Patrick and Drew are discussing Captain America 5, originally released March 20th, 2013.
Patrick: There’s a part in the first Metal Gear Solid game where you have to fight a bad guy called Psycho Mantis. Fans of the series will remember this fight fondly for a couple of reasons — the character “reads your mind” and talks trash about the way you’ve been playing the game. Reportedly he will also make comments about the other games you have saved on your memory card. It’s goofy, but it certainly is weird and fun. At one point in the fight, Mantis is reading your mind to determine your motions, and it’s impossible to land a blow. The solution is that you have to plug the controller into the second controller port — that way he can’t read your mind. No, that doesn’t make sense — it’s a rule the game establishes right then and there for this single-time use. It’s not fair, it’s not fun, and you either know to do it (and you win) or you don’t know to do it (and you lose). Captain America’s latest adventures have a little too much in common with this Psycho Mantis fight, and I’m kinda just waiting for him to plug the controller into the Player Two slot.
Today, Shelby and Drew are discussing Captain America 4, originally released February 20th, 2013.
Shelby: I’m a big fan of juxtaposition of conflicting styles. Heavy metal guitar paired with female vocals? Yes please, Nightwish! Ice cream with sweet chocolate and salty peanuts and pretzel bites? I’ve got two pints of Ben and Jerry’s Chubby Hubby in my freezer right now. The old adage may be that “opposites attract,” but I prefer to think of it as “opposites compliment.” That is definitely the rule of Rick Remender’s take on Captain America, as straight-laced Cap is paired with sci-fi weirdness and the problems of being a dad are compounded by having your nemesis implanted in your chest, talking to you all day and all night. And yes, if you were wondering, I did have to get up and get one of those pints of Chubby Hubby out of the freezer. Continue reading →