Dark Knight III: The Master Race 1

Alternating Currents: Dark Knight III 1, Drew and Patrick

Today, Drew and Patrick are discussing Dark Knight III: The Master Race 1, originally released November 25th, 2015.

Drew: Under the subject of “staying on topic,” the Retcon Punch style guide reminds writers that any piece we write is a discussion of a specific issue of a comic, not a discourse on a creative team, series, or character. That’s a guideline that I stand by as something that keeps our discussions focused and open-minded — my opinions on any prior issues take a backseat to my reactions to this one. Indeed, DKIII might just provide a perfect example of why that focus is so important: we’d all love an opportunity to write about the legacy of The Dark Knight Returns, Frank Miller, or the enduring symbolic potency of Batman, but that would hardly make for a satisfying commentary on this particular comic. Then again, DKR, while formally remarkable in many ways, is most interesting as a response to the Batman stories that came before it — it’s very much a reaction to that legacy and context. Moreover, it was such a watershed moment for superheroes that virtually every superhero comic since then has needed to reconcile with it. That legacy proves inescapable for DKIII, which might actually work to this issue’s benefit. Continue reading

Tokyo Ghost 3

Alternating Currents: Tokyo Ghost 3, Drew and Patrick

Today, Drew and Patrick are discussing Tokyo Ghost 3, originally released November 18th, 2015.

Drew: There’s something violating about an “averted happy ending” — endings that dangle a “happily ever after” in front of the audience before cruelly snatching it away. Vertigo is probably the most well-known example of this, but there are countless others. It’s an effective choice — we’re conditioned to expect happy endings, so denying us that happy ending at the last moment is always surprising — but it’s often brutal on the audience, who just wants resolution for the characters. It would be misguided to suggest that Tokyo Ghost 3 presents an averted happy ending — the central conflict has barely begun, let alone concluded — but I couldn’t help but feel just as violated by the loss of that “happily ever after.” Continue reading

Last Sons of America 1

Alternating Currents: Last Sons of America 1, Drew and Ryan D.

Today, Drew and Ryan D. are discussing Last Sons of America 1, originally released November 11th, 2015.

As a distant planet was destroyed by old age, a scientist placed his infant son within a hastily devised space-ship, launching it toward Earth!

Action Comics 1, Jerry Siegel

Drew: I’m tempted to make the argument that world-building is an inherent aspect of comics storytelling — the environment that the characters inhabit literally needs to be created, line by line — but whatever the reason, world-building has been an integral part of comics at least as far back as Action Comics 1. Indeed, world-building has become increasingly important in modern comics, as characters are spun off into multi-platform franchises. It’s also become increasingly important for certain segments of comics readers, who catalogue every piece of continuity and police every perceived contradiction. Those readers tend to forget that the world is the setting, not the story, and that even the most intriguing worlds are nothing without compelling characters and an actual narrative. Sometimes that means a brilliant setting is relegated to the background, but when the story itself grabs you, as it does in Last Sons of America 1, that’s the right choice. Continue reading

Miracleman 4

Alternating Currents: Miracleman 4, Drew and PatrickToday, Drew and Patrick are discussing Miracleman 4, originally released November 4th, 2015.

Drew: What is religion for? Having not grown up with religion, I’ve never really understood. I can appreciate the origins of religion as a kind of pre-scientific way of explaining the world, but what’s the appeal nowadays, when most reasonable people accept that these stories aren’t literally true? I honestly have no idea, and religious friends can only give vague answers about community and faith. I suspect different people will have different answers, but for me, it seems that religion scratches an itch I just don’t have. That sentiment is sometimes met with pity from those who genuinely believe that a religious life is more fulfilling. I’d never be willing to dig through the stories and traditions that define any one faith, but what if faith wasn’t part of the equation at all? Miracleman 4 asks exactly that, looking into the life of a woman who has no doubt about the validity of her religion. Continue reading

Paper Girls 2

paper girls 2

Today, Drew and Ryan M. are discussing Paper Girls 2, originally released November 4th, 2015.

Drew: How early in a narrative can you usually predict the ending? Usually, when we describe a narrative as “predictable” we mean that derisively, but most stories have prescribed endings — oftentimes, the genre of the story is enough to hint at the ending: how does a romantic comedy end? How about a murder mystery? What about a sports movie? There are obviously countless examples that subvert those expectations, but those play by the same rules — the ending can be flipped, sure, but the potential endings are still reduced down to a small handful of options. Unless, of course, that story “defies genre,” evading any of the pigeonholes that would dictate its ending (or at least evading them long enough for you to get sucked in). That’s exactly the case with Paper Girls 2, where the deepening mystery thwarts any expectations about what might happen next. Continue reading

Black Magick 1

Alternating Currents: Black Magick 1, Drew and Michael

Today, Drew and Michael are discussing Black Magick 1, originally released October 28th, 2015.

Drew: Police stories tend to be more about cases than about characters. Law and Order is a prime example — the detectives and ADAs mostly serve as charismatic cogs in a machine, only hinting at “character” insofar as they have different manners of speech and dress. Sure, every once in a while you’d be asked to care about someone’s home life, but the fact that it always felt awkward and forced illustrates my point — we only cared that they got the bad guy, not that they were driven into police work by an overbearing father or whatever.

But then there are police stories that manage to make their characters’ psychology a key element of the narrative — The Wire springs immediately to mind, making the wants and habits and vices of its detectives as important to understanding the story as any piece of evidence they might find. Greg Rucka and Ed Brubaker struck a similar balance in their Gotham Central, where the romantic and familial relationships of the characters played key roles. It’s no surprise, then, that Black Magick 1, Rucka’s latest police story, features a detective who is every bit as intriguing as the case she’s called to. Of course, as was often the case with Gotham Central, it may be difficult to separate the character from a case that seems so personal. Continue reading

The Shield 1

Alternating Currents: The Shield 1, Drew and Ryan

Today, Drew and Ryan D. are discussing The Shield 1, originally released October 21st, 2015.

Drew: Who are remakes for? I have loads of cynical answers, from “vain artists” to “money-hungry IP owners,” but the most cynical — and, unfortunately, perhaps the most true — is simply “not fans of the original.” We’re all familiar with film buffs wincing at the thought of a classic being redone, but they’re clearly not the target audience: there’s no reason to remake something for someone who loves the original. Unless, of course, you aren’t being as cynical as I tend to be. It’s entirely possible for a remake to celebrate what was great about the original without being tied to it — that is, it welcomes both new and old fans alike. That’s the name of the game for Archie’s Dark Circle imprint, which manages that tricky balance again in Shield 1. Continue reading

I Hate Fairyland 1

Alternating Currents: I Hate Fairyland 1, Drew and RyanToday, Drew and Ryan M. are discussing I Hate Fairyland 1, originally released October 14th, 2015.

Drew: When I was in high school, I used to annoy a friend of mine by insisting that all ska music sounds the same. I suspect the vast majority of people might agree that ska has a pretty specific sound, but that’s true of virtually any artistic style, from country music to cubism — if you aren’t placing it in the appropriate context, you’ll only notice the most superficial elements, which necessarily define the genre. I’d argue that certain artists are so unique that they present a genre unto themselves, which is why sophomore efforts from those artists, say Spike Jonze’s Adaptation or Weezer’s Pinkerton, are chronically under-valued: we notice only the superficial similarities to their previous work, failing to appreciate what makes this one different. History tends to right those wrongs, but it can be hard to correct in the moment. So please, don’t hold it against me when I suggest that Skottie Young’s I Hate Fairyland presents a cuter, cruder take on his Rocket Raccoon. Continue reading

Invincible Iron Man 1

Alternating Currents: Invincible Iron Man 1, Drew and Michael

Today, Drew and Michael are discussing Invincible Iron Man 1, originally released October 7th, 2015.

Drew: Whether it’s being bitten by a radioactive spider or being shipped to Earth as an infant, most superhero origins are shockingly passive. We can emphasize the decisions these characters make once they have their powers, but industrial accidents and personal tragedies are the things that force them to make those decisions in the first place. In that way, Tony Stark is a bit of a man apart: he’s a superhero by sheer force of will. More importantly, his origin is necessarily active (even if “inventing” isn’t the most exciting action), putting action at the very heart of the Iron Man formula. So when Tony finishes his latest Iron Man armor in Invincible Iron Man 1, what does he do with it? He waits for the battery to charge. Continue reading

E is for Extinction 4

Alternating Currents: E is for Extinction 4, Drew and Patrick

Today, Drew and Patrick are discussing E is for Extinction 4, originally released September 30th, 2015. This issue is a Secret Wars tie-in. For more Secret Wars coverage from the week, check out our Secret Wars Round-Up!

secret wars div

Drew: Do you ever hate movies for ruining a good premise? Like, not just for failing to live up to the potential they had, but for poisoning that premise for anyone else. You might have an interesting story where plants conspire to wipe out humanity, but the only thing anyone will see when they look at it is The Happening. A similar phenomenon can happen with smaller details, from memorable character names to meet-cutes to death scenes, that, for one reason or another, are so strongly associated with a crummy piece of art that it’s difficult to repeat. X-Men: The Last Stand is one such piece of crummy art, yet E is for Extinction 4 aims to reclaim many of the moments it had soiled. That’s an unexpected windmill to tilt at, but the more surprising fact is that the issue largely succeeds in winning those moments back. Continue reading