Batwoman 0

Today, (guest writer) Jack Ehlers and Drew are discussing Batwoman 0, originally released September 19th, 2012. Batwoman 0 is part of the line-wide Zero Month.

Jack: I don’t much care for plot in fiction. There is enough cause-and-effect to parse out in real life, and I would rather just trust fiction-writers to operate within their own made-up rules and make all the numbers add up on their own. I want to stare out the window of the car and appreciate the landscape without worrying about whether we missed our exit, and Batwoman 0 allows me to do exactly that. Continue reading

Wonder Woman 0

Alternating Currents: Wonder Woman 0, Drew and TaylorToday, Drew and (guest writer) Taylor Anderson are discussing Wonder Woman 0, originally released September 19th, 2012. Wonder Woman 0 is part of the line-wide Zero Month.

Drew: There’s a lot we take for granted in art. We accept the two-dimensionality of the canvas or the artificiality of a omniscient narrator as givens. It often takes an artist commenting on the arbitrariness of those boundaries for us to notice them at all, but that in itself has become almost expected. In comics, those expectations manifest in creative layouts and narrative devices, but it’s rarer that a creative team might challenge the arbitrariness of their tone. In Wonder Woman 0, writer Brian Azzarello and artist Cliff Chaing set out to do just that, delivering a brilliant deconstruction of modern comics via an apparent deconstruction of the Silver Age. Continue reading

Red Hood and the Outlaws 0

Today, Drew and Patrick are discussing Red Hood and the Outlaws 0, originally released September 19, 2012. Red Hood and the Outlaws 0 is part of the line-wide Zero Month.

Drew: Back when we started reading this title, Patrick and I couldn’t believe how much we liked it. We were wary of this title, famous for it’s leering depiction of Starfire, but Scott Lobdell’s charming characters and Kenneth Rocafort’s distinctive art won us over. The title was a blast, and we couldn’t understand all the ire that was directed at Lobdell — he seemed like a great writer to us. Our love affair started to wane a bit as Rocafort left, and branching out into Lobdell’s other titles left us unimpressed, leading us to question Lobdell’s prowess as a writer (perhaps unfairly). Is Lobdell the clever writer we thought, or the hack so many were making him out to be? In Red Hood and the Outlaws 0, Lobdell seems to address that question head-on, counting on our writing him off as pedestrian in order to better shock us with a earth-shifting twist in the epilogue. Continue reading

Before Watchmen – Nite Owl 3

Today, Patrick and Drew are discussing Nite Owl 3, originally released September 19th, 2012. Nite Owl is part of DC’s Before Watchmen prequel series. Click here for complete Before Watchmen coverage (including release dates).

Patrick: Look, not everyone’s a superhero. Right? That’s the point of Watchmen — it takes a special psychology to don a cape and cowl and fight crime by night. With each character-revelation, Alan Moore seems to say “look how fucked up these people are.” Moore employs some pretty blunt tactics to deliver this message, going so far as to devote an entire issue to Walter Kovacs’ therapy sessions.  J. Michael Straczynski attempts to explore Dan Dreiberg’s mind with a similar blunt force, but ends up losing Nite Owl and Twilight Lady in the process.

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Captain Atom 0

Alternating Currents: Captain Atom 0, Peter and DrewToday, Peter and Drew are discussing Captain Atom 0, originally released September 19, 2012. Captain Atom 0 is part of the line-wide Zero Month.

Peter: The New 52 has made Captain Atom into a tragic hero; he cannot have real contact with anyone around him, but his powerset is astronomical. Originally I was worried that it would be too Dr. Manahttan. Now it has evolved into something completely different. It has become something best described as an amalgamation of Dr. Manhattan and Top Gun. Nathaniel is a man who must adjust to severe detachment from the world, and the potential loss of humanity. Unfortunately, this first/last issue has some pitfalls, but helps bring the previous twelve issues full circle.

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Nightwing 0

Alternating Currents: Nightwing 0, Drew and ShelbyToday, Drew and Shelby are discussing Nightwing 0, originally released September 19, 2012. Nightwing 0 is part of the line-wide Zero Month.

Drew: The past is complicated. Or rather, our relationship with the past is complicated. Time has a way of changing our opinions of events, placing even our emotional attachment to our own memories in flux. That shifting relationship to the past is made exponentially more complicated in the comics world, where the actual events of the past are open to revisions, reboots, and retellings every few years or so. While those changes are often jarring for the characters, they’re particularly difficult for the audience, who may be attached to previous iterations of the story (not to mention the fact that they may be particularly anal about continuity). Like I said; shit’s complicated. It’s impressive, then, that Nightwing 0 isn’t just a successful retelling of Dick’s origin, but a compelling essay on the value of such retellings. Continue reading

Suicide Squad 0

Alternating Currents: Suicide Squad 0, Drew and PatrickToday, Drew and Patrick are discussing Suicide Squad 0, originally released September 12, 2012. Suicide Squad 0 is part of the line-wide Zero Month.

Drew: Patrick and I like to pitch terrible television shows to each other. Imagining episodes of “Jewish Sopranos” or “Time Cheers” is hilarious (though I maintain that “Time Cheers” would be a great sitcom), but the funniest thing to me about the game is that it’s actually how shows are often pitched to networks. Being able to convey the ideas as quickly and concisely as possible is necessary when you’re competing for attention, but it also addresses the realities of people watching random episodes — the easier the concept is to introduce, the easier you can get new viewers up to speed. Comics operate in largely the same way, relying on snappy synopses of the origin story to orient new readers. Returning to that origin can be tricky, running equal risks of overcomplicating the story with new twists or boringly rehashing the same information. Unfortunately, Suicide Squad 0 falls firmly in the latter category.

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Batgirl 0

Alternating Currents: Batgirl 0, Drew and HesperToday, Drew and (special guest writer) Hesper Juhnke are discussing Batgirl 0, originally released September 12, 2012. Batgirl 0 is part of the line-wide Zero Month.

Drew: Batgirl is pretty unique among the New 52. Where most titles opted to return to an earlier time the the characters’ history or just plow ahead like the reboot never happenedBatgirl 1 found Babs in a very different position than when we last saw her, throwing a big question mark over her past in the DCnU. It quickly became clear that at least some of what we know is true, but writer Gail Simone cleverly left just enough out to make her past a tantalizing mystery she could tease out as the series progressed. The thought of a zero issue was bittersweet, then, as my desire to know more about Barbara’s past came into direct conflict with my desire to see these answers slowly revealed in the series proper. Simone cleverly side-steps this issue by avoiding those question marks altogether, effectively broadening the mystery by introducing new unknowns.

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Superboy 0

Alternating Currents: Superboy 0, Drew and NickToday, Drew and (special guest writer) Nick Idell are discussing Superboy 0, originally released September 12, 2012. Superboy 0 is part of the line-wide Zero Month.

Drew: I’ve never been a big fan of origin stories. They tend to be overly plotty, displacing more telling character moments in favor of unwieldy exposition. In short, I see them as a necessary evil we often need to get out of the way before the real story can begin. It’s unfortunate, then, that I live in an age where superhero origin stories are so ubiquitous, every third Spider-Man movie needs to revisit that well. We’ve fetishized origins, pushing them to ever-increasing complexity, straining the very limits of pre-title copy that attempts to explain it all. “The Supergirl and Robin of Earth-2 are trapped on Earth-1” sounds relatively snappy, but likely requires an explanation of what the fuck Earth-2 is, and how exactly they get trapped in the first place. These baroque origins relay details, which requires more space to properly explore, resulting even more bloated exposition. “Scientists clone Superman” is such a clean, self-contained idea, but Superboy 0 finds writer Tom DeFalco ladling on the details, buddying the message into an inexplicable hash.

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Team 7 0

Today, Patrick and Drew are discussing Team 7 0, originally released September 12, 2012. Team 7 0 is part of the line-wide Zero Month.

Patrick: There comes a point in every heist movie where they assemble the team. Usually it’s done in a montage, featuring short (but implicitly characteristic) misadventures of various tech experts, combat experts, stealth experts — any kind of expert, really. And at the end of each little vigniette, George Clooney shows up and offers them a job.  Oh, and the whole this is scored by a poppy drum and bass loop with occasional horn accents. These sequences are always about as much fun as the heist itself and doesn’t suffer from the complexity and double-back-false logic applied to the climax of most of these stories. Team 7‘s zero issue gets us off to a breezy start, with enough action, humor and built-in mystery to prepare its audience for what promises to be dazzling run.

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