Midnighter 2

midnighter 2

Today, Michael and Spencer are discussing Midnighter 2, originally released July 1st, 2015.

Michael: As it has been said many times on and off the comic book page, superheroes (mutants, meta-humans or otherwise) are the next step in human evolution. The hyperbolic comparison of superheroes to gods is almost as commonplace as any one political party calling the other Nazis or Hitler. The former argument/thesis is probably grounded a little more in reality however. Superheroes’ elevated abilities and roles of authority do necessitate a whole new set of rules. It might not exactly be fair but then again, “fair” is not really a pre-requisite for this life of ours. Midnighter 2 takes a look at how those supergods and corporations look from below – from the human perspective. Continue reading

Secret Wars Round-Up: Issues released 7/1/15

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Today, Spencer, Patrick and Drew discuss Secret Wars 4, Red Skull 1, A-Force 2, Giant-Sized Little Marvel AvX 2, Ultimate End 3, Years of Future Past 2, and Secret Wars Journal 3.

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Spencer: One thing that’s always bothered me about line-wide crossovers is when the tie-ins are forced to incorporate certain elements whether it makes sense or not. I can’t help but think of the earthquake in all 40 of the second issues of Convergence, or that month where every single DC comic released had to feature a fight with an OMAC — besides being creatively stifling, it makes all the books start to feel way too similar. With that in mind, what I’ve appreciated the most about Secret Wars is the sheer variety found in its tie-ins. All these books have in common is that they’re all set on Battleworld — other than that, they’re free to do whatever they please. This week’s offerings feature everything from the inner workings of Doom’s mind and Battleworld’s politics to zany childhood shenanigans — it’s a fun change of pace from the typical crossover, and in fact, the only real disappointments to be found may be the titles that don’t take enough advantage of their setting.
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Green Lantern: The Lost Army 1

 

green lantern lost army 1Today, Spencer and Mark are discussing Green Lantern: The Lost Army 1, originally released June 24th, 2015.

Spencer: I’ve always thought that Johns’ version of the emotional spectrum was a little limited. There’s no color that represents happiness or joy? Nothing for sadness? I realize that the reasoning behind choosing those seven emotions probably came down to which ones could most easily be turned into superpowers, but with stories like Blackest Night boiling every aspect of human emotion down to these seven colors, I still find myself frustrated at times. Questions about the spectrum kept popping into my head as I read Cullen Bunn and Jesus Saiz’s Green Lantern: The Lost Army 1 — the issue focuses on the emotions of will and rage, and specifically seems to be interested in the intersection of the two. Is this Bunn’s attempt to expand and clarify the emotional spectrum? Do will and rage combined make aggression, a quality which John Stewart spends much of the issue ruminating over? I suppose only time will tell, but if nothing else, this debut issue has got me interested in finding out. Continue reading

Weekly Round-Up: Comics Released 6/24/15

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Look, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, Spencer, Patrick, Drew, Shane, and Michael discuss Kaptara 3, Southern Cross 4, Sons of the Devil 2, Jem and the Holograms 4, Effigy 6, Gotham by Midnight 6, We Are Robin 1, Flash 41, Superman 41, Howard the Duck 4, and The Black Hood 5.

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Spencer: The sheer variety you’ll find among comic books today is just staggering. Just in this week’s offerings alone we’ve got sci-fi, horror and supernatural, gritty crime noir, superheroes, and a talking duck, just to name a few. Moreover, we’ve got new stories being launched, beloved stories wrapping up, stories taking off in surprising new directions, and stories sticking to what they’ve always done best. No matter who you are, I think you’ll find a book you’ll love being discussed in today’s Round-Up. Continue reading

Daredevil 16

daredevil 16Today, Patrick and Spencer are discussing Daredevil 16, originally released June 24th, 2015. 

Patrick: One of the base assumptions that I usually have to check when discussing a work of genre fiction is the assumption that the villain acts as an analogue to the creative forces behind the story. Heroes — be they superheroes or brave knights or swashbuckling adventurers — seldom get to trade in particularly complex or nuanced ideas. But villains! Villains get to have a much more human relationship to morality, often holding conflicting ideas in their heads. What’s more is that both the villains and the creators have the same job: make the hero suffer. This relationship gets even trickier when the characters are on-loan from elsewhere, as is so often the case with comic books. Mark Waid and Chris Samnee have made their mark on Daredevil, but the character does not belong to them in the strictest sense. Issue 16 sees the creators trying to reconcile their relationship to the titular hero, and in so doing, welcome a host of villains into their drama. Continue reading

Secret Wars Round-Up: Issues released 6/24/15

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Today, Patrick, Spencer and Drew discuss E is for Extinction 1, Age of Ultron vs. Marvel Zombies 1, Infinity Gauntlet 2, Planet Hulk 2, M.O.D.O.K. Assassin 2, X-Men ’92 Infinite Comics 3, Black Widow 18 and Loki: Agent of Asgard 15

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Patrick: How do you tell an alternate-reality version of a story? What elements of the original do you need to keep and which do you need to invert? How different is too different? How samey is too samey? Secret Wars is starting to show the full depth of its commitment playing with concepts that we’ve become so comfortable with over the years. Maybe now it’s cool to be a mutant. Maybe now M.O.D.O.K. stands for Mental Organism Designed Only for Kissing. More than simple re-imaginings, Secret Wars gets to explore some truly re-invented and re-conceptualized worlds. Continue reading

Batgirl 41

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Today, Spencer and Drew are discussing Batgirl 41, originally released June 24th, 2015.

Spencer: One of the defining moments of my childhood was watching the Batman: The Animated Series episode “Over the Edge” in its initial broadcast. For any of you who aren’t familiar with the episode, it the one that ends its first act with Batgirl falling from a building to her death, proceeds to Jim Gordon, who feels betrayed that Batman never told him that Batgirl was his daughter Barbara, raiding the Batcave and capturing Alfred, and only gets more insane (and more violent — I never saw the episode reran) from there. The sheer spectacle of the episode captured my young heart, but it also garnered its fair share of detractors for its ending: the whole story was a nightmare of Barbara’s after being gassed by the Scarecrow.

The “it’s all a dream” ending never bothered me because, as exhilarating as the action was, the true heart of the story was Barbara’s fear of what would happen if she never told her father she was Batgirl. The conflict over Babs’ identity and Jim’s reaction to it is one I’ve seen rehashed in the comics numerous times since, but with diminishing returns. With Jim Gordon now taking the mantle of Batman, it seems inevitable that Batgirl 41 would again focus on this aspect of Jim and Barbara’s relationship, but I feel like I’ve seen this story a few too many times at this point. Continue reading

Weekly Round-Up: Comics Released 6/17/15

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Look, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, Patrick, Drew, Michael, Spencer, and Ryan discuss Doctor Fate 1, Martian Manhunter 1, Robin: Son of Batman 1, Secret Six 3, Prez 1, Archie vs. Predator 3, Mad Max Fury Road Furiosa 1, The Kitchen 8, and Secret Identities 5.

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Patrick: DC Comics continues to roll out it’s new universe this week, and that means a lot of new series that look like new series, a lot of new series that look like old series, and a lot of old series that… still look old. It’s a mixed bag that reveals that there may not be any single underlying philosophy to DC’s new approach to publishing.  Continue reading

Ms. Marvel 16

ms marvel 16 swToday, Spencer and Taylor are discussing Ms. Marvel 16, originally released June 17th, 2015. This issue is a Secret Wars tie-in. For more Secret Wars coverage from the week, click here.

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Spencer: Being a teenager comes with a skewed sense of priorities. Every setback you face feels like the end of the world, even something as simple as failing a test or embarrassing yourself in front of your crush. As the superheroic Ms. Marvel, Kamala Kahn’s problems are often much more severe than the typical teenager’s, but even she sometimes needs a lesson in priorities — it’s just a shame that Kamala’s reminder takes the shape of the literal end of the world. If that sounds depressing, don’t worry — despite the heavier subject matter, G. Willow Wilson and Adrian Alphona never let Ms. Marvel 16 feel gloomy or depressing, instead focusing on the same mix of humor, heart, and adventure that’s made this title such a delight from the very start. Continue reading

Lazarus 17

Alternating Currents: Lazarus 17, Drew and Spencer

Today, Drew and Spencer are discussing Lazarus 17, originally released June 17th, 2015.

Narrative art must be clear, but it must also be mysterious. Something should remain unsaid, something just beyond our understanding, a secret. If it’s only clear, it’s kitsch; if it’s only mysterious (a much easier path), it’s condescending and pretentious and soon monotonous.

Stephen Sondheim

Drew: I’m fascinated by the relationship Lazarus has with clarity. It’s actually one of the most clear comics I’ve ever read — I’ve often remarked upon both Greg Rucka’s deceptively organic exposition and Michael Lark’s ability to keep track of every character in a scene — but it also leaves a great deal unsaid. The most obvious piece is the world-building — our focus has remained relatively tight on a small handful of characters, but every detail implies a much larger, more complex world beyond the edge of the page — but I’m much more interested in the things literally left unsaid; the subtle glances and body language that permeate the artwork, leaving the audience to interpret how characters are feeling. This all but forces us to project our own feelings onto the characters, drawing us further into the narrative. Issue 17 opens with what amounts to reversal of this trick, forcing the characters’ subjectivity onto us, and it is incredibly effective. Continue reading