Kill Or Be Killed 3

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Today, Drew and Ryan D. are discussing Kill Or Be Killed 3, originally released October 12th, 2016. As always, this article contains SPOILERS.

Drew: Narrative modes in comics are a particular fascination of mine, as the visual “narrator” isn’t necessarily tied to any of the modes we understand in prose — indeed, while comics may have an explicit narrator in the text, the visual storytelling isn’t necessarily tied to the perspective of that narrator. Film may be a better analogue, because the visual storytelling can similarly be divorced from, say, voiceover narration, but I’d argue that such explicit narration is FAR more common in comics than film. Point is: narrative modes are complicated in comics, yet are rarely remarked upon. Unless, of course, we’re talking about a comic by Ed Brubaker and Sean Phillips, in which case, I struggle to talk about anything but the narration. I’ve never really been able to put my finger on why their use of narration draws my attention in this way, but Kill Or Be Killed 3 reveals that the idiosyncrasy may be more with their visual narration than their textual one. Continue reading

Daredevil 12

daredevil-12

Today, Spencer and Michael are discussing Daredevil 12, originally released October 12th, 2016. As always, this article contains SPOILERS.

Spencer: What is art? I suppose if I had to answer that question, I’d say that art is something one creates that’s intended to elicit some sort of emotional reaction, but even that incredibly broad statement doesn’t cover the full spectrum of what art is, or isn’t, what it can or can’t do. What truly is or isn’t art is subjective, yet the debate rages on; in a way, it even defines the conflict between Daredevil and his new villain, Muse. Muse just wants Daredevil to like his work, while, of course, Matt doesn’t because his work is murder. Can murder be art? Muse certainly seems to think so, and in his mind, that justifies everything he does. Continue reading

Howard the Duck 11

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Today, Spencer and Taylor are discussing Howard the Duck 11, originally released October 12th, 2016. As always, this article contains SPOILERS.

Spencer: On her twitter, Gail Simone recently discussed something she calls the “Batmobile Effect.” In short, it’s the exhilarating feeling a creator gets when they realize they’re working on a comic icon, on a character they grew up adoring and now, all of a sudden, are in charge of. That feeling right there describes much of the appeal of writing for Marvel or DC — the downside, of course, is that you never truly “own” a character. At the Big Two there’s only so much a writer can change a character because, when their run is over, it has to go right back into the “toy box” for another creator to use.

Howard the Duck 11 brings Chip Zdarsky and Joe Quinones’ run to an end, and the two show an exquisite understanding of how to handle a work-for-hire ending. Zdarsky and Quinones have truly made Howard their own, yet leave the character in better condition than when they found him, leaving the door open for future creators to try their hand at Howard as well. It’s a skill their in-story counterparts, Chipp and Jho, never quite grasp. Continue reading

Reborn 1

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Today, Mark and Patrick are discussing Reborn 1, originally released October 12th, 2016. As always, this article containers SPOILERS.

Mark: Most of the time, I’m at peace with the idea that death is the end of all things. Part of this peace is born out of a sense of self-preservation because I am a Wear-a-Nightguard-Otherwise-You’ll-Shatter-Your-Teeth level worrier by nature and worrying about something as far out of my control as the afterlife would be enough to end me, but some of it is also that I’m a (relatively) healthy 32 year old. Death is not looming over me at this moment (fingers crossed), and so it isn’t something I think about all that often.

But occasionally, when I’m lying in bed thinking about something dumb I said in 6th grade and fretting that that moment negatively altered the course of my life, an inescapable existential terror bubbles up. Someday I’m going to die, and that’ll be it. Lights out. For that reason, I envy people who believe in something greater coming after this life. It’s unquestionably comforting to think that there’s a great reward for living life well. The classic Western idea of an afterlife is Heaven—a paradise designed as a gift to God’s faithful servants for a job well done. Continue reading

The Clone Conspiracy 1

Alternating Currents: Clone Conspiracy 1, Drew and Spencer

Today, Drew and Spencer are discussing Clone Conspiracy 1, originally released October 12th, 2016. As always, this article containers SPOILERS.

The ship wherein Theseus and the youth of Athens returned had thirty oars, and was preserved by the Athenians down even to the time of Demetrius Phalereus, for they took away the old planks as they decayed, putting in new and stronger timber in their place, insomuch that this ship became a standing example among the philosophers, for the logical question of things that grow; one side holding that the ship remained the same, and the other contending that it was not the same.

Plutarch

Drew: The Ship of Theseus, as this thought experiment is commonly known, is often used in science fiction to address the notion of personal identity — that is, how much of you has to be, say, cybernetic before you are no longer yourself — but I actually think the key to the problem Plutarch laid out is that the ship isn’t a person. The question of whether or not a partially-replaced thing could be called the same thing is an interesting question, but I’m less inclined to think that a person’s identity is tied up in the provenance of their body parts. Moreover, I doubt anyone would assert that someone who receives a liver transplant is even a little bit a different person (especially since our livers are constantly replacing old cells, and best estimates suggest a full turnover of liver cells happens every 1-2 years). I’d suggest that the inverse is also true: that someone’s identity can change without changing their bodies at all (besides their liver, obviously). Point is, identity is much more complex than the simple summation of our body parts. For colloquial evidence, we need look no further than Dan Slott’s work with Spider-Man, where characters’ identities might inhabit other characters’ bodies (or octo-bots) without any real questions about who is who. That’s not to say issues of bodies and identity can’t get messy, just that it takes something a little extra to take us there — something like Clone Conspiracy. Continue reading

Darth Vader 25

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Today, Taylor and Patrick are discussing Darth Vader 25, originally released October 12th, 2016As always, this article contains SPOILERS.

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Taylor: Darth Vader stands alone in pop culture. He is at once terrifying and relatable, a killer and a loving father, a villain and a hero. Perhaps the reason for his enduring popularity is that Vader cannot be defined by one singular trait. Like every human, he changes over time, is sometime good and sometimes evil, and is all too fallible. Ultimately this is what makes him a character that is uniquely memorable. Despite controlling an ancient mystical power, using a sword made of pure energy, and conquering the known universe, what makes him an essential character is the simple fact that he changes. In the final issue of this amazing run, Darth Vader explains once and for all why there is such a big change in the Lord of the Sith between Episode IV and Episode V in wonderful fashion.

Continue reading

Green Valley 1

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Today, Michael and Ryan are discussing Green Valley 1, originally released October 5th, 2016. As always, this article containers SPOILERS.

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Michael: After reading Superman: American Alien, I came to the conclusion that Max Landis needs to write more comic books. Imagine my delight when I discovered that Landis had written one of the books I was covering this week: Green Valley 1. The first issue of this medieval tale is front-loaded with just the right amount of exposition before Landis and artist Giuseppe Camuncoli descend a shining kingdom into chaos. Continue reading

Jessica Jones 1

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Today, Spencer and Ryan M. are discussing Jessica Jones 1, originally released October 5th, 2016. As always, this article contains SPOILERS.

Spencer: Befitting her job as a private investigator, mystery is a vital element of the Jessica Jones mythos. It’s probably why my favorite episode of the Netflix series is the one that put the ongoing Kilgrave story on hold to solve an unrelated case of the week, and it’s also why the first issue of the new Jessica Jones relaunch works so well — Brian Michael Bendis and Michael Gaydos don’t just build a mystery around Jessica’s newest case, they turn her very life into a mystery that the audience, and perhaps even Jessica herself, need to solve. Continue reading

Moonshine 1

Alternating Currents: Moonshine 1, Drew and Patrick

Today, Drew and Patrick are discussing Moonshine 1, originally released October 8th, 2016. As always, this article contains SPOILERS.

It’s the notes you don’t play that matter.

Traditional, Jazz

Drew: I don’t think this quote means what people think it means. It’s often extrapolated into the hackneyed quote put in jazz snobs’ mouths that “you have to listen to the notes they’re not playing,” as though jazz is somehow about carving melodies of negative space in solid blocks of sound. To me, this quote suggests almost the complete opposite, reminding players that jazz isn’t about playing all the notes, and that a well-placed rest can be remarkably effective. It’s the corollary to the art axiom that every line must have a purpose — a good artist must omit whatever doesn’t meet that criteria.

Obviously, “purpose” carries some value judgements that can vary from artwork to artwork, but for comics, we might understand the purpose to be “conveying the narrative.” Again, this will vary from instance to instance — sometimes, set-dressings will be important for establishing the setting or a specific mood, other times, they might needlessly clutter a moment of action or emotional turbulence — which is why good artists will vary that level of detail. I’d like to suggest Brian Azzarello and Eduardo Risso are masters of that kind of precision, giving their readers exactly what information they need when they need it — no more, no less — and that Moonshine 1 stands as a shining example of this mastery. Continue reading

Midnighter and Apollo 1

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Today, Mark and Spencer are discussing Midnighter and Apollo 1, originally released October 5th, 2016. As always, this article containers SPOILERS.

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Mark: The creative pinnacle of Midnigher and Apollo 1 for me is the moment Extrano makes an appearance. Extrano is one of those embarrassing gay characters introduced in the 80s. Limp wrists heavy with scarves, Extrano played the part of perfectly inoffensive gay best friend for everyone, called himself “Auntie,” and, don’t worry, contracted HIV (because of course he did). He may be the first openly gay superhero, but there’s a reason Extrano was shoved shamefully to the back of the comic book closet. Extrano was a character defined by his gayness, one note played over and over until he was inevitably given HIV, because what else are you going to do with a gay characters in the 90s but make him a victim of the gay plague? Continue reading