Red Hood and the Outlaws 0

Today, Drew and Patrick are discussing Red Hood and the Outlaws 0, originally released September 19, 2012. Red Hood and the Outlaws 0 is part of the line-wide Zero Month.

Drew: Back when we started reading this title, Patrick and I couldn’t believe how much we liked it. We were wary of this title, famous for it’s leering depiction of Starfire, but Scott Lobdell’s charming characters and Kenneth Rocafort’s distinctive art won us over. The title was a blast, and we couldn’t understand all the ire that was directed at Lobdell — he seemed like a great writer to us. Our love affair started to wane a bit as Rocafort left, and branching out into Lobdell’s other titles left us unimpressed, leading us to question Lobdell’s prowess as a writer (perhaps unfairly). Is Lobdell the clever writer we thought, or the hack so many were making him out to be? In Red Hood and the Outlaws 0, Lobdell seems to address that question head-on, counting on our writing him off as pedestrian in order to better shock us with a earth-shifting twist in the epilogue. Continue reading

Supergirl 0

Today, Patrick and (guest writer) Siri Hellerman are discussing Supergirl 0, originally released September 19, 2012. Supergirl 0 is part of the line-wide Zero Month.

Patrick: We’re going to do a little something different here today with Supergirl 0. Siri (while a fabulous writer in her own right) is a working actress in New York City. If you’ve ever listened to one of our Cram Session videos, then you’ve heard her acting chops at work. So when Siri suggested to me that we have a less of a stuffy, academic, boring conversation, and more of a fun, lively free-form conversation, I said “hey, that hurts my feelings.” Then we reached a compromise: recap the issue (as usual), then make a list of discussion points and film our conversation. Well, let the great experiment begin.

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Legion of Superheroes 0

Today, Patrick and (guest writer) Sarah Singer are discussing Legion of Superheroes 0, originally released September 19, 2012. Legion of Superheroes 0 is part of the line-wide Zero Month.

Patrick: Comics – especially superheros comics – have an awful lot of bullshit working against them. For 90% of the comics I read, I reach a point where I just swallow hard and accept the fact that this is the kind of story I’m reading. It’s an extra-special form of suspension of disbelief. And more often than not, my faith in the storytellers is rewarded; comics are all the more satisfying when you have to go out on a limb and trust that the ride you’re on is worth taking. But sometimes the cost of admission is too high, even for good-humored nerds like me. When such nonsense is supported by 20 pages of awkward dialogue and interchangeably bland characters, the result is disastrous. I’ve read a lot of comics I don’t like, but I so seldom read anything this pointless and obtuse. Zero month is about sampling everything – I’m going to spit this one into my napkin, and try another bite of the Batman.

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Before Watchmen – Nite Owl 3

Today, Patrick and Drew are discussing Nite Owl 3, originally released September 19th, 2012. Nite Owl is part of DC’s Before Watchmen prequel series. Click here for complete Before Watchmen coverage (including release dates).

Patrick: Look, not everyone’s a superhero. Right? That’s the point of Watchmen — it takes a special psychology to don a cape and cowl and fight crime by night. With each character-revelation, Alan Moore seems to say “look how fucked up these people are.” Moore employs some pretty blunt tactics to deliver this message, going so far as to devote an entire issue to Walter Kovacs’ therapy sessions.  J. Michael Straczynski attempts to explore Dan Dreiberg’s mind with a similar blunt force, but ends up losing Nite Owl and Twilight Lady in the process.

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Justice League 0

Today, Shelby and Patrick are discussing Justice League 0, originally released September 19, 2012. Justice League 0 is part of the line-wide Zero Month.

Shelby: What makes a superhero so heroic? I’m not talking about the enhanced DNA/gadgets/magic powers, it’s easy to see where that comes from. It might not make a ton of sense (really, a different color sun?), but it’s easy to see the source. No, I want to know what makes a hero, what are the inherent traits that would make someone suddenly imbued with immense power decide to fight the good fight and try to save the world? The same question can be asked of the super villains our heroes fight. Are our heroes filled with a sense of responsibility to do what’s right? Do our villains feel they deserve more than they’ve got? Is it as simple as heroes are good people, and villains are bad? Well, what if you try to be good, but are also a smartass 15-year-old who thinks you know best and is kind of a dick? Where does that put you on the hero/villain scale?

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Suicide Squad 0

Alternating Currents: Suicide Squad 0, Drew and PatrickToday, Drew and Patrick are discussing Suicide Squad 0, originally released September 12, 2012. Suicide Squad 0 is part of the line-wide Zero Month.

Drew: Patrick and I like to pitch terrible television shows to each other. Imagining episodes of “Jewish Sopranos” or “Time Cheers” is hilarious (though I maintain that “Time Cheers” would be a great sitcom), but the funniest thing to me about the game is that it’s actually how shows are often pitched to networks. Being able to convey the ideas as quickly and concisely as possible is necessary when you’re competing for attention, but it also addresses the realities of people watching random episodes — the easier the concept is to introduce, the easier you can get new viewers up to speed. Comics operate in largely the same way, relying on snappy synopses of the origin story to orient new readers. Returning to that origin can be tricky, running equal risks of overcomplicating the story with new twists or boringly rehashing the same information. Unfortunately, Suicide Squad 0 falls firmly in the latter category.

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Frankenstein, Agent of S.H.A.D.E. 0

Today, Patrick and (guest writer) Mike Logsdon are discussing Frankenstein, Agent of S.H.A.D.E. 0, originally released September 12, 2012. Frankenstein, Agent of S.H.A.D.E. 0 is part of the line-wide Zero Month.

Patrick: It’s 2012. Hell, it’s the end of 2012. Comic books — and superhero comics — have been around almost a century at this point. And this is a medium that loves its own history, so it’s basically impossible to pick up an issue and read it devoid of context. Zero Month, and our experiment with guest writers (Hi Mike!), tests just how well these issues hold up without the appropriate context. I’m reading a lot of comics, but I’ve never read Frankenstein before — clarification: I’ve never read this series before. I have read Mary Shelly’s Frankenstein. So, I feel like I have enough context to evaluate what I’m reading… I just fear that it’s the wrong context.

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Resurrection Man 0

Today, Patrick and Peter are discussing Resurrection Man 0, originally released September 12, 2012. Resurrection Man 0 is part of the line-wide Zero Month.

Patrick: Clones are a tricky business. Whenever there’s an exact double of an individual, there’s always a question of which one is “real.” The thought being that the original was there first, and therefore its survival is more morally important than that of the duplicate. But that’s bad news for Mitch Shelley, hero of the Resurrection Man series. Y’see, he’s an amnesiac clone, and the only way to keep resurrecting and cycling through superpowers is to offer up the soul of the original to pay off a debt to Heaven/Hell. No, I don’t know what I’m talking about.

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Ravagers 0

Today, Patrick and (guest writer) Zach Kastner are discussing Ravagers 0, originally released September 12, 2012. Ravagers 0 is part of the line-wide Zero Month.

Patrick: There are some story types that are fundamentally more compelling than others. Storytellers know these tropes well and trot them out whenever a) they’re also trying something new or b) they don’t have any better ideas. This is why most cop and detective shows put a child in danger in the first episode. We can all get on board with that: save the child – there’s no way not engage with that story. The trope on display in Ravagers 0 (and I suspect through most of the Culling story line) is a newer one: teenagers forced to fight each other to the death. Oh Hunger Games/Battle Royale/Ravagers, you do have one hell of an interesting concept. But while something like Hunger Games really finds itself in the details, Ravagers couldn’t be bothered with anything other than the broadest possible strokes.

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Team 7 0

Today, Patrick and Drew are discussing Team 7 0, originally released September 12, 2012. Team 7 0 is part of the line-wide Zero Month.

Patrick: There comes a point in every heist movie where they assemble the team. Usually it’s done in a montage, featuring short (but implicitly characteristic) misadventures of various tech experts, combat experts, stealth experts — any kind of expert, really. And at the end of each little vigniette, George Clooney shows up and offers them a job.  Oh, and the whole this is scored by a poppy drum and bass loop with occasional horn accents. These sequences are always about as much fun as the heist itself and doesn’t suffer from the complexity and double-back-false logic applied to the climax of most of these stories. Team 7‘s zero issue gets us off to a breezy start, with enough action, humor and built-in mystery to prepare its audience for what promises to be dazzling run.

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