Batgirl 22

Alternating Currents: Batgirl 22, Drew and PatrickToday, Drew and Patrick are discussing Batgirl 22, originally released July 10th, 2013.

Drew: Gail Simone gets Barbara Gordon. I mean that both in that Simone understands Babs’ motivations and has a clear sense of her voice AND that she understands what makes her an interesting character. Early issues of Batgirl featured a fresh balance of uncertainty both under the cape (pertaining to PTSD and survivor’s guilt) and out of it (pertaining to the more pedestrian trappings of being an unemployed twenty-something looking for an apartment). More recent developments in this title (and Batman) have piled on a few more issues, from questioning the trust of Bruce Wayne to guilt over killing her own brother, which threatened to crowd out those elements I loved so much. Issue 22 finds both Simone and Babs taking a step back, separating the bat from the girl, and refocusing the story on Babs. Continue reading

Batman Incorporated 12

Alternating Currents: Batman Incorporated 12, Drew and Patrick

Today, Drew and Patrick are discussing Batman Incorporated 12, originally released July 3rd, 2013.

Drew: I don’t know when exactly I learned the phrase “grand finale,” but for much of my childhood, I only associated it with Fourth of July fireworks shows. I don’t know if it was just youthful impatience, or just excitement over getting to use those special words, but that was the only part of the show I ever cared about — who wants to see brilliant explosions paced out slowly when they can all go off in rapid succession? To some degree, I think there’s still an expectation for finales to be grand — remember everyone’s reaction to The Sopranos finale? — even if that ignores that narratives aren’t the same thing as fireworks shows. A satisfying conclusion to a narrative features consequents to the antecedents set up throughout the story, effectively closing all of the open parentheses. That job is already tough (think of how many otherwise decent stories have been totally ruined by a botched ending), but becomes exponentially tougher as the antecedents and open parens pile up over the years — especially when Grant Morrison is writing. His Batman Epic has been truly epic — it features both a global scope and a historical perspective, and has introduced countless characters, relationships, and histories — all of which require additional consideration as the story winds to its close. This entire final chapter of Batman Incorporated has been about starting that process, but issue 12 suggests that Morrison might actually intend to close ALL of his open parentheses AND give us the grand finale our inner child has been begging for for the past seven years. Continue reading

Batman and Batgirl 21

batman and batgirl 21

Today, Drew and guest writer Gino Killiko are discussing Batman and Batgirl 21, originally released June 19th, 2013.

Drew: I have to admit, as a stage of grief, bargaining never made all that much sense to me — especially not as the third stage. I can accept that somebody might make an impassioned plea to whatever powers exist at the time of a loved one’s death, but I’m just not sure who people are bargaining with long after a loved one has died. It turns out, that is because the whole Kübler-Ross model that the “five stages of grief” are based on is actually adapted from the stages associated with an impending death, which kind of supports the notion that bargaining after the fact doesn’t necessarily make any sense. That might explain why Batman and Batgirl 21, which is meant to focus on the third stage of grief, doesn’t quite work. Continue reading

Batman and Red Hood 20

batman and red hood 20

Today, Drew and guest writer Michael D. are discussing Batman and Red Hood 20, originally released May 8th, 2013.

Drew: Bruce Wayne has never been particularly good at processing grief. He’s still driven by the death of his parents — actively and daily. In the wake of Damian’s death, Peter Tomasi has set out to follow Bruce through the five stages of grief, but has Bruce ever gone through all five stages? This month’s stage — anger — reveals a very familiar Batman, suggesting that he may have stalled out there 20+ years ago. Of course, both this issue (like last month’s) finds Bruce bargaining something fierce, so perhaps there’s hope he can progress, after all. Continue reading

Batman 20

batman 20

Today, Spencer and Scott are discussing Batman 20, originally released May 8th, 2013.

Spencer: As a kid, Clayface was always one of my favorite Batman villains. Some of that has to do with the fact that he starred in one of the first cartoons that ever made me cry (Batman: The Animated Series’ excellent final season episode “Growing Pains”), but mostly it was just my young self finding this giant shapeshifting puddle of mud that could sprout blades out of his chest to be totally wicked awesome. I won’t even try to hide it, I still find those facets of the character just as fun as an adult, but I’ve come to realize that, beyond the standard shapeshifter tricks, there isn’t much to Clayface’s personality; usually he’s just treated as a device to serve some other villain’s master plan. Scott Snyder manages to wring a surprising amount of personality out of Clayface, but if the walking mud puddle isn’t your cup of tea, don’t worry: there’s plenty of other stuff going on too.

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Batman 19

batman 19

Today, Scott and Drew are discussing Batman 19, originally released April 10th, 2013.

Scott: Who says Batman has to be complicated? Anyone who has read Scott Snyder’s series for the last year and a half has gotten used to arcs that take many months to unravel. First, it was Night of the Owls, then Death of the Family. Even the random peppering of Harper Row storylines feel like part of a grander scheme. Well, another multi-issue epic is on the way, in the form of Zero Year, but first Snyder has made room for a rather straightforward two-parter. The immediacy of the payoffs in Batman 19 comes almost as a shock, as Snyder reminds us how much fun it can be to watch Batman solve a mystery that feels only a couple steps –– as opposed to issues — ahead of the reader.

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Batman and Red Robin 19

batman and red robin 19

Today, Mikyzptlk and Shelby are discussing Batman and Red Robin 19, originally released April 10th, 2013.

Mikyzptlk: Some of the things we enjoy discussing here on Retcon Punch are the various themes that come up in the comics that we read. Sometimes those themes are buried deep within the surface of the story while other times they are a bit more telegraphed. With the latest issue of Batman and Rob –sorry– Batman and Red Robin, Peter Tomasi has chosen the latter option as he’s begun to take Bruce Wayne on a journey through the 5 stages of grief due to the loss of his son. There is no doubt that this issue is all about denial to the extent that it’s the actual title of the issue, but if Bruce is going through denial Tomasi is going to make sure he doesn’t do it alone. The obvious guest-star of this issue is Red Robin, but Tomasi has another surprise for you up his sleeve.  Continue reading

Batman Incorporated 9

Alternating Currents: Batman Incorporated 9, Drew and Patrick

Today, Drew and Patrick are discussing Batman Incorporated 9, originally released March 27th, 2013.

Drew: In Batman Incorporated 0, Grant Morrison asserted that “the first truth of Batman” was that he was never alone, and backs it up with the fact that Alfred was there from the start. But is that the first truth of Batman? If Batman was born that night in his father’s study, he was surely conceived 18 years earlier as Thomas an Martha died, making loss the first truth of Batman. With that loss comes the loneliness that Morrison’s “first truth” was reacting to. Sure, Bruce sought comfort in his friends and wards, but every moment of his life was shaped by the crushing loneliness he felt watching his parents die. The death of Damian reemphasizes that point, distancing Bruce even from Alfred, who — as Morrison asserted — was always there. The result is a uniquely lonely Batman, spinning another take on the character into the tapestry of Morrison’s epic. Continue reading

Nightwing 18

nightwing 18

Today, Scott and Mikyzptlk are discussing Nightwing 18, originally released March 20th 2013.

Scott: It’s a bad time to be Dick Grayson. He perhaps lost more than anyone in the Death of the Family, with Joker destroying Amusement Mile and undoing all of the hard work Dick put into Haly’s Circus. At the end of Nightwing 17, he finally found some comfort in the words of Damian Wayne, who was promptly killed in Batman Incorporated 8, leaving Dick with even greater grief. Even a man as level-headed and generally unfazed as Dick might start to question the fairness of these events- why he keeps getting punished when he hasn’t done anything wrong. But of course, when it rains, it pours, and Nightwing 18 only manages to torture Dick further with more terrible news. Continue reading

Captain America 5

captain america 5

Today, Patrick and Drew are discussing Captain America 5, originally released March 20th, 2013.

Patrick: There’s a part in the first Metal Gear Solid game where you have to fight a bad guy called Psycho Mantis. Fans of the series will remember this fight fondly for a couple of reasons — the character “reads your mind” and talks trash about the way you’ve been playing the game. Reportedly he will also make comments about the other games you have saved on your memory card. It’s goofy, but it certainly is weird and fun. At one point in the fight, Mantis is reading your mind to determine your motions, and it’s impossible to land a blow. The solution is that you have to plug the controller into the second controller port — that way he can’t read your mind. No, that doesn’t make sense — it’s a rule the game establishes right then and there for this single-time use. It’s not fair, it’s not fun, and you either know to do it (and you win) or you don’t know to do it (and you lose). Captain America’s latest adventures have a little too much in common with this Psycho Mantis fight, and I’m kinda just waiting for him to plug the controller into the Player Two slot.

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