The Flash 23.1: Grodd

flash 23.1 groddToday, Spencer and Scott are discussing The Flash 23.1: Grodd, originally released September 4th, 2013. This issue is part of DC’s Villain Month. Click here for our coverage of Villain Month.

villain divSpencer: Francis Manapul and Brian Buccellato have put a lot of work into remaking Gorilla Grodd over the past couple of years. They’ve recreated Gorilla City and tied its existence—as well as Grodd’s ambitions—into the same source that powers the Flash. They’ve amplified Grodd’s powers and savagery. In many ways it’s worked wonders—Gorilla City has always been a beloved part of the Flash mythos, but now it also feels like it belongs in this world more than it ever has before—but despite all that, Grodd still came across as a bit of an one-dimensional character, obsessed with ruling and power and not a lot else. In The Flash 23.1: Grodd (what a mouthful!) Buccellato aims to change that by giving us a look into Grodd’s psyche and determining whether it’s destiny, evolution, or something else entirely that drives the gorilla. It’s surprisingly compelling. 

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Justice League 23

justice league 23 trinityToday, Spencer and Mikyzptlk are discussing Justice League 23 originally released August 28th, 2013. This issue is part of the Trinity War crossover event. Click here for our complete Trinity War coverage.

trinity war divSpencer: One of my favorite hobbies is explaining comic book storylines to people who don’t read comics (“Hey guys, did you know that the Justice League once fought a giant floating psychic island that shoots dinosaurs?!”). It’s always fun to watch their expressions, but it’s also an interesting reminder that comics, at their core, are goofy as hell. Personally, I don’t think that’s a bad thing. I’m glad comics are finally being respected as an art form, and I wouldn’t be writing here if I didn’t love poring through comics and discussing their depths, but sometimes it’s just fun to turn off my brain and embrace the goofiness, and no story’s been better for that lately than Trinity War. It’s so much fun that I don’t even mind that big fat “to be continued” at the end—well, I don’t mind it that much…

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