This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
The Justice League is often elevated to a status akin to the gods of myth: immensely powerful, iron-willed and nearly unstoppable. The Trinity of Batman, Superman, and Wonder Woman is at the head of that pantheon of gods, with two veritable immortals and one mortal man who we consider incorruptible and infallible. With the epic cosmic stakes of Justice League 6, we are reminded that no one is infallible, and that a little humility might actually save the universe. Continue reading →
This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
There was no word for justice on my planet. The closest was the symbol on this table. It meant going beyond what was supposed to be possible, the natural laws. Imposing on the universe a higher standard. An ideal.
Martian Manhunter, Justice League 1
Our conceptions of justice hinge on fairness and impartiality — the notion that we are all held to the same standards of behavior (and face the same punishment for flaunting those standards). We understand how that can break down in practice (humans aren’t great at partiality), but we can imagine justice as a kind of platonic ideal we can strive towards. And that may be the best way to think about it, but closer inspection reminds us that, if it’s a platonic ideal, it’s one that varies from society to society and changes over time. We might reflect on the “justice” of the past (or of other cultures) and find it to be decidedly unjust, but that’s not how justice works — it’s not an objective monolith, but a deeply subjective, dynamic concept. That is, justice is a moral construct that only makes sense in light of the values of the society that construct it. Martian Manhunter’s approximation of justice reflects that idea, adding no moral spin to the “ideal” he mentions — in J’onn’s estimation, any ideologically motivated action “beyond what was supposed to be possible” is justice. In short, J’onn’s brief for the Justice League works just as well for the Legion of Doom. Continue reading →
Today, Drew and Scott are discussing The Flash Annual 3, originally released April 30th, 2014.
…at the end of the day, the Flash is still the same tone as it was before. It’s still the same character, but kind of just reinvisioned.
Drew: The above quote isn’t about Robert Venditti and Van Jensen’s new run on The Flash — Manapul was actually speaking about the start of his own run back when I interviewed him in 2012 — but it might as well be. That a statement can be used to describe a new take on the character as well as the newer take that succeeds is is a universal truism in comics, but it also speaks to an innate truth about the Flash: he needs to move forward. Of course, Jensen and Venditti aren’t privy to the clean break that started Manapul’s run, and have thus needed to address Barry’s past as much as his future. Fortunately, they are also paying attention to this series’ history of meta-commentary, addressing their own creative baggage right on the page. Of all the things they could have ported from the previous run, this is my absolute favorite, injecting The Flash Annual 3 with a sense of rebellion.
Today, Patrick and Spencer are discussing Forever Evil: Rogues Rebellion 5, originally released February 12th, 2014.
Patrick: Let’s talk a little bit about the need for, and the necessity of, spectacle in superhero comics. At first blush, it seems absolutely crucial, right? If our characters aren’t using their powers and punching each other in the face and teleporting and zapping each other with lightning, then like, what’s the point of making them superheroes in the first place? There’s something about the non-stop, out-of-the-frying-pan-into-the-fire pacing of Rogues’ Rebellion that feels like superhero comics stripped down past the concepts of good and evil and great responsibility all that stuff. It’s pure adrenaline-powered action, with only a modicum of scheming to slow things down. Perhaps it’s fitting, then, that these are Flash’s baddies — and that we even get some time with Johnny Quick — as the plot ramps up to a fever pitch heading to the conclusion. Continue reading →
Today, Mikyzptlk and Patrick are discussing Forever Evil: Rogues Rebellion 4, originally released January 15th, 2014.
Mikyzptlk: While Batman and Spider-Man’s rogues are most likely considered to be the deadliest of them all, I’ve long found The Rogues to be the most interesting of the various superhero rogues galleries. As far as I know, they are the only villainous group who follow a code of honor. They are all about the take, and they go out of their way to refrain from hurting anyone unless they absolutely have to. Their code of honor is why this very miniseries exists. In a world run by villains, The Rogues don’t really look so bad, and they are now suffering for that fact. The intent behind this series seems to be to explore what makes The Rogues so different from all of the other villains of the world. In issue 4, Brian Buccellato continues his examination of The Rogues in a serviceable, if not entirely mind-blowing fashion. Continue reading →
Spencer: Francis Manapul and Brian Buccellato have put a lot of work into remaking Gorilla Grodd over the past couple of years. They’ve recreated Gorilla City and tied its existence—as well as Grodd’s ambitions—into the same source that powers the Flash. They’ve amplified Grodd’s powers and savagery. In many ways it’s worked wonders—Gorilla City has always been a beloved part of the Flash mythos, but now it also feels like it belongs in this world more than it ever has before—but despite all that, Grodd still came across as a bit of an one-dimensional character, obsessed with ruling and power and not a lot else. In The Flash 23.1: Grodd (what a mouthful!) Buccellato aims to change that by giving us a look into Grodd’s psyche and determining whether it’s destiny, evolution, or something else entirely that drives the gorilla. It’s surprisingly compelling.
Today, Drew and guest writer Pivitor are discussing the Flash 17, originally released February 27th, 2013.
Drew: “Move forward” are the words the Flash lives by — both the man and the title. We’ve seen both accept rather profound changes, from the newfound abilities of the Rogues to his own death, rolling with the punches where most superheroes (and their series) might work to return things to their status quo. At the same time, writers Brian Buccellato and Francis Manapul are ever committed to their own continuity, recalling and building upon details first mentioned months earlier. The fact that those elements don’t come into play until long after they are introduced gives the series a propulsive sense of forward motion, allowing it to build incrementally. Thus, issue 17 can resolve plot elements first established in issue 6, as the Rogues, Gorillas, and the victims lost in the Speed Force finally get their due. Continue reading →
Today, Patrick and Scott are discussing the Flash 16, originally released January 30th, 2013.
Patrick: We expect our heroes to bravely sacrifice themselves for the greater good. If we’re blessed with complex characters, we can even expect this of our anti-heroes. But what about our ancillary characters? With the smoke-screen of a superheroic battle for the fate of city, real-world sacrifices tend to go unnoticed. Francis Manapul and Brian Buccellato deliver plenty of that bombastic hero action, but bury under it the sad, frustrated story of Iris West. Continue reading →
Today, Patrick and Mikyzptlk are discussing the Flash 15, originally released January 2nd, 2013.
Patrick: Whenever a writer keeps up several narrative threads at one time, one of us will say that he or she is “spinning a lot of plates.” It’s an odd metaphor. I mean — “juggling” works just as well to express the same thing and it’s a much more common activity. My friend Pete Pfarr had a KLUTZ book that taught him how to juggle, but there sure as shit wasn’t any KLUTZ book to teach him plate spinning. So what makes that turn-of-phrase so useful in describing the storytelling in The Flash 15? Possibly because we get the sense that the stories continue (the plates continue to spin) even when we’re not watching them. But I think the real reason we use the metaphor — and the only reason we’d want to see someone spinning plates (because: boring, amirite?) — is because we can’t wait to see what happens when too many plates are spinning and they all come crashing down. Boldly, Francis Manapul and Brian Buccellato give us just that. Continue reading →
Today, Drew and Scott are discussing the Flash 14, originally released November 28th, 2012.
Drew: I’ve always seen postmodernism as inevitable. As someone who likes art, consuming art about art just makes sense to me. It’s quite easy to take commentary too far — forcing the art to far up its own ass to really be relatable — and while I have a special place in my heart for stories that do that, it’s much more satisfying when they can support a compelling narrative, as well. Brian Buccellato and Francis Manapul nail that type of just-right meta-text time and time again, as Barry grapples with his relationship to his own identity, history, and even time itself. Their pacing and narrative style have remained fluid enough to accommodate all of these ideas, tying them back to Barry’s own experience of the world. Issue 14 continues the recent trend of expanding the scope beyond Barry’s subjectivity, revealing a rewarding complexity to the world he lives in. Continue reading →