Spencer: One of my favorite hobbies is explaining comic book storylines to people who don’t read comics (“Hey guys, did you know that the Justice League once fought a giant floating psychic island that shoots dinosaurs?!”). It’s always fun to watch their expressions, but it’s also an interesting reminder that comics, at their core, are goofy as hell. Personally, I don’t think that’s a bad thing. I’m glad comics are finally being respected as an art form, and I wouldn’t be writing here if I didn’t love poring through comics and discussing their depths, but sometimes it’s just fun to turn off my brain and embrace the goofiness, and no story’s been better for that lately than Trinity War. It’s so much fun that I don’t even mind that big fat “to be continued” at the end—well, I don’t mind it that much…
Patrick: Did any of you guys ever play Warhammer? If you’re not familiar with it, it’s a table top war game where you assemble an army from your race of choice and battle against your friends’ armies. It’s the least pick-up-and-play game you could ever imagine – understanding the basic rules means reading a 100+ page manual, and keeping a cheat sheet with charts and tables with you at all times. And then there’s understanding your own army, for which you need yet other book completely dedicated to that race. Then you need the little metal figures to represent the members of your army (sold separately), and if you’re really hardcore you can paint them. Then you need a surface large enough to play on – one time my friends and I took a door off its hinges and used that when we were denied the dining room table. Ideally, this surface will be populated with trees and terrain and stuff like that. Setting up the Trinity War has felt an awful lot like setting up a Warhammer game. Everyone’s been reading extra books they don’t really want to read just so they can play in the big game. Now the event is actually here and I can’t believe I’m surprised that all the characters feel like pieces in a game. Continue reading →
Scott: What is the greatest threat to the Justice League? For a group with the power to make neutralizing powerful villains and preventing catastrophic events seem routine, maybe they should be looking at one another as possible threats. It’s hard for the Justice Leaguers to believe that one of their friends could let power get to his or her head or, worse yet, actively be working against them, but that’s a reality they must face. Justice League 20 explores different types of threats to the Justice League, those present, pending, and merely theoretical. Continue reading →
Today, Patrick and (guest writer) Evan are discussing Justice League 18, originally released March 20, 2013.
Patrick: I’m always missing something when I read a DC or Marvel comic. The companies and the characters have been around too long and there’s just too much material for me to be well-versed in all of it. That’s not an apology or an admission of any kind – I think we should all accept that readers have a infinite amount of time and money and memory and interest. One of my biggest pet peeves is when someone stares at me, mouth agape and says “Oh my God, I can’t believe you haven’t read blank.” Justice League 18 digs deep into the DC archives but also embraces brand new creation and mixes vigorously. Suddenly, it doesn’t matter what you’ve read before. Continue reading →