Justice League Dark 16

justice league dark 16

Today, Shelby and Taylor are discussing Justice League Dark 16, originally released January 30th, 2013.

Shelby: I loved magic when I was a kid. Stories about fairies, dragons, unicorns: I ate that shit up. I always wanted so badly for those sorts of things to be real. Even as an adult, I still wish for real magic in the world. Embarrassing confession time: I saw the first Chronicles of Narnia movie in the theater with my family. It came out in 2005, so I was 21 years old, and leaving the movie I was bummed out that I couldn’t actually go to Narnia. Nearly a real adult, and I just wanted to be whisked away to a dreamworld of magic. It’s really no surprise I like Justice League Dark as much as I do; Jeff Lemire and Ray Fawkes have crafted a world where that magic exists and is in danger of being eradicated. Obviously you know which side I’m rooting for. Continue reading

Frankenstein Agent of S.H.A.D.E 16 (Final Issue)

frankenstein 16

Today, Shelby and Scott are discussing Frankenstein Agent of S.H.A.D.E., originally released January 16, 2013.

Shelby: I’m going to be honest: I just finished the last issue of Frankenstein, and I have no idea what just happened. I’m not sure what I was expecting; the last issue wrapped up so conveniently with the formation of the nigh-unstoppable undead army we’ve seen in Animal Man. Even though this issue isn’t a part of Rotworld, and even though it is the last issue of the title, I guess I thought there would be some sort of connectivity between issues 15 and 16, that we would see some kind of closure for these characters we’ve come to (briefly) know. Instead of having Frank go out in a blaze of glory, Rotworld style, or having Frank and Nina live happily ever after, Matt Kindt has returned these two to “same old, same old” and the effect is…rather hollow.
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Justice League Dark 15

justice league dark 15

Today, Shelby and Taylor are discussing Justice League Dark 15, originally released January 2nd, 2013.

Shelby: Science and magic. In the broadest of terms, they are the two sources of meta-humans’ powers in the DCU. Superman? He’s an alien being powered up by the particular wavelength of light from our sun: that’s science. Wonder Woman? She’s a demi-god, pure and simple: that’s magic. Green Lantern? Trick question, it’s will-power harnessed and weaponized: I’m calling it magic refined by science. Lantern Corps aside, there’s usually a pretty clear line between science (far-fetched and ridiculous though it may be) and magic in the comic book universe. Often times the two sides face off, refusing to see that they are kind of two sides of the same coin, but every so often science and magic team up and we get something extra special. Luckily for us, Justice League Dark gives us both options in one action-packed issue.  Continue reading

Frankenstein: Agent of S.H.A.D.E 15

Alternating Currents: Frankenstein, Agent of S.H.A.D.E. 15, Scott and DrewToday, Scott and Drew are discussing Frankenstein: Agent of S.H.A.D.E 15, originally released December 12th, 2012. This issue is part of the RotWorld crossover event. Click here for complete RotWorld coverage. 

Scott: Perspective is everything in storytelling. Storytellers can have a profound impact on how a story is received based on the information they have access to and how they choose to present that information. Really good storytellers include personal touches that show their passion for the subject, giving emotional weight to the story. I would venture to guess Frankenstein is not this type of storyteller. Frankenstein has fairly simple tastes; he likes killing monsters and not being around people. So how do you elegantly tell a story about a character whose preferred mode of communication is a disinterested grunt? Take the story out of his hands and tell it from a third person point of view, which writer Matt Kindt does to beautiful effect in Frankenstein: Agent of S.H.A.D.E. 15.

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Justice League Dark 14

Alternating Currents: Justice League Dark 14, Drew and TaylorToday, Drew and Taylor are discussing Justice League Dark 14, originally released November 28th, 2012.

Drew: Chekhov’s gun — the principle that a writer should not introduce a story element in the first act unless it comes into play by the third — is meant to keep stories simple and efficient. Details that don’t matter can clutter a story needlessly, making for a flabby, muddy narrative. On the other hand, when handled obviously, knowing that every element introduced must come into play can ruin an otherwise good surprise. In Justice League Dark 14, we find Jeff Lemire applying Chekhov’s principle to the House of Mysteries, delivering a kind of comedic interlude in the midst of Zatana and Tim Hunter’s disappearance. Continue reading

Frankenstein: Agent of S.H.A.D.E 14

Today, Patrick and Scott are discussing Frankenstein: Agent of S.H.A.D.E 14, originally released October 10th, 2012. This issue is part of the RotWorld crossover event. Click here for complete RotWorld coverage. 

Patrick: 2003 was supposed to be the year that the Matrix series ruled the world. To follow-up their genre defining 1999 masterpiece, the Wachoskis planned an all-out media blitzkrieg. Over the course of six months, they released two enormous science-fiction action movies, a set of animated shorts that tied directly into those movies and a AAA video game whose narrative wove throughout the movies and the shorts. Naturally, the movies were the flagships of this Matrix armada, so when they weren’t very good, the whole fleet sank. But I played the everloving shit out of that Enter the Matrix video game. It worked because Enter the Matrix had to embrace conventions of a video game directly, instead of stylishly dancing around them (as the films did). It might have seemed strange when Morpheus would tell you to collect three keys to access the next level, but there’s something refreshing about that objective-based narrative — especially considering that the terms of victory in the Matrix movies were becoming ever more grim and convoluted. Frankenstein is the Enter the Matrix of Rotworld: what it lacks in subtlety, it makes up for in clarity of objective.

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Justice League Dark Annual 1

Alternating Currents: Justice League Dark Annual, Taylor and Drew Today, Taylor and Drew are discussing Justice League Dark Annual 1, originally released October 31st, 2012.

Taylor: Go big or go home. I don’t really know where this phrase came from or even what it really means. I suppose it probably means a person should come prepared to give everything they have to whatever situation they are about to encounter. I guess that’s “going big.” There is perhaps some virtue in that; I can admire anyone who can totally devote themselves to a cause or an idea. But with the election finally (finally) winding down, I also have to question if perhaps there is more merit in playing your cards close to the chest. I question how anyone can fully support one candidate or the other when eventually they will do something to piss you off, or almost certainly break a promise they blatantly made on the campaign trail. The ability to hold back, reserve judgment and always keep a little something extra for yourself, whether in politics or comic books, is a trait that should be applauded. John Constantine has this virtue (if he really can be said to have any such thing) and normally Justice League Dark does as well. But in the first annual edition of this title the creators do just the opposite, they go big and it pays off.

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Frankenstein: Agent of S.H.A.D.E 13

Today, Shelby and Scott are discussing Frankenstein: Agent of S.H.A.D.E 13, originally released October 10th, 2012. This issue is part of the RotWorld crossover event. Click here for complete RotWorld coverage. 

Shelby: I liked the zero issue of Frankenstein. I already know the original Frankenstein story, so I just enjoyed this comic book take on it. Sure, I didn’t know anything about S.H.A.D.E., including what the acronym stands for, but it didn’t get in my way of appreciating the story being told. Knowing that we’d be covering the title at least through Rotworld, I foolishly thought I didn’t need to know anymore, that I’d be able to pick up issue 13 just fine. Apparently, I forgot how comic books work; even with the familiar faces of the Red and the Rot to guide the story, I have almost no idea what is going on here, so bear with me.

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