Avengers 39

avengers 39Today, Spencer and Mark are discussing Avengers 39, originally released December 10th, 2014. 

Spencer: When you read enough comics, you start to see certain repeated themes and styles emerge among various writers. Brian Michael Bendis is known for dialogue-heavy, somewhat decompressed comics. Kieron Gillen makes no attempt to hide his musical influences and knack for clever dialogue. Geoff Johns loves to rehabilitate long-forgotten or mishandled characters and concepts (and is also a bit infamous for cutting off his characters’ arms). Jonathan Hickman, meanwhile, is probably best known for his cerebral, somewhat detached style of writing that can spend years setting things up before finally letting all the dominos fall into place. With this week’s Avengers 39 we’re getting closer and closer to the end of Hickman’s Avengers epic, but the most interesting part of the issue is the commentary Hickman seems to be making on his own writing style. Continue reading

Avengers 38

avengers 38Today, Spencer and Drew are discussing Avengers 38, originally released November 19th, 2014. 

You can’t tell the players without a program!

Traditional

Spencer: I actually bought a program at a ballgame once, and while it made a nice souvenir, I can’t say it helped me follow the game any better — if anything, it was a bit of a distraction. I didn’t need to be able to tell the players to follow the action on the field, but the same isn’t true for Jonathan Hickman’s Avengers epic; thankfully, Avengers 38 provides us with a pretty snazzy program of its own, free of charge!

Program

While only the characters in color actually appear in this issue, almost all of them play some sort of role in its story, making me increasingly grateful for this handy run-down. Actually, in its own way all of Avengers 38 is a program; the issue sets up the players in the upcoming conflict between the various Avengers teams as well as their motivations, allegiances, and weapons, and I have a feeling we’re going to be referencing this issue for quite a while to come. It’s place-setting, but place-setting is rarely this entertaining. Continue reading

Original Sin 1

original sin 1

Today, Patrick and Taylor are discussing Original Sin 1, originally released May 7th, 2014.

Do we… check for a pulse or… did he even have a pulse? Do we know?

Captain America, Original Sin 1

Patrick: Superhero murder mysteries are a trip. In a traditional murder mystery, the audience should all have the same basic understanding of the rules of the game. That way, we’re able to play along as detectives in our own right. Half of the fun in watching a fictional detective solve a crime is feeling like you’re one step behind, just a shade less insightful than hero of our story. But superheroes live in a different universe, with scores of different rules that change and contradict each other throughout the course of history. The abilities and motives of the murder suspects could be…literally anything — you know how many of these characters can alter reality? The first proper issue of Original Sin sets a wildly complicated stage, and while I don’t think I have a chance in hell of reaching the conclusion before our heroes do, I do have a sense of what’s at stake for our lead detective: the original Nick Fury.

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