Detective Comics 32

Alternating Currents: Detective Comics 32, Drew and ScottToday, Drew and Scott are discussing Detective Comics 32, originally released June 11th, 2014.

Drew: Last month, Shelby compared Detective Comics to a well-executed magic trick. Specifically, she was referring to the way Brian Buccellato and Francis Manapul wield misdirection, but I think the similarities between magic and art are manifold. Both rely on deceptively simple techniques to create effects that are greater than the sum of their parts. For me, the only real difference is how we value being “fooled” by those effects. If we see the strings, a magic trick is ruined, but understanding exactly how a scene was painted or filmed or carved can enhance our appreciation of a work of art. I personally enjoy knowing how a magic trick is performed, too — I think it gives me a deeper appreciation for exactly how skillful the magician is — but then again, I’ve always liked knowing how the sausage is made. Many folks would rather never know how the lady gets sawed in half, or how a painter simulates sunlight peaking through the clouds, or how a composer strings harmonies into a coherent musical idea. It’s an attitude I can’t fully support, but I do understand it: a little magic is lost when you can spot every palmed card. Manapul and Buccellato have long been a team that rewards digging beneath those effects, but this issue found me wishing that I wasn’t so aware of what they were doing. Continue reading

Weekly Round-Up: Comics Released 6/4/14

round upLook, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, Drew and Patrick discuss Green Lantern 32, Green Arrow 32, Batman Eternal 9, Punisher 6, Magneto 5, Iron Fist: The Living Weapon 3, Loki: Agent of Asgard 5, and Miles Morales The Ultimate Spider-Man 2.

slim-banner4Of course, the whole point of a Doomsday Machine is lost, if you keep it a secret! Why didn’t you tell the world, EH?

Dr. Strangelove, Dr. Strangelove

Drew: “Honor amongst thieves” is a noble concept, but in practice, the deceitful behavior that qualifies someone as a “thief” tends to make them a shitty partner. I mean, if they’re willing to throw over some of the most sacred tenants of our society for their own gain, what chance do personal agreements have? This notion comes to the fore in Green Lanterns 32, as the Khund and the Clann finally turn on the Durlans. Or is it the other way around? The Durlans blow up the entire fleets of both races, but it’s not quite retaliation, and without any forewarning that such an attack was possible, it couldn’t have been used as a deterrent. Instead, it seemed to be part of the plan to kill them all along. Honor amongst thieves indeed. Continue reading

Original Sin 3

original sin 3

Today, Drew and Shelby are discussing Original Sin 3, originally released June 4th, 2014.

Someone shot and killed…a planet. I’m gonna need a minute to process that.

Moon Knight

Drew: The last time we talked about this series, I couldn’t get over how over-the-top comic book-y it is. And I mean that quite specifically: it’s not just epic or violent (as so many summer crossover events tend to be), it’s also whole-heartedly absurd, embracing all of the silliness that makes comics so much fun in the first place. Or, at least I thought that’s what this series was. Immediately after building to the line highlighted in the epigraph, this issue takes a sudden turn into the gory. The abruptness of the shift in tone makes it utterly shocking, but it may also rob this series of the frivolity that distinguished it from the likes of DC’s joyless gore-fests. Continue reading

Black Widow 7

black widow 7Today, Shelby and Drew are discussing Black Widow 7, originally released June 4th, 2014. 

slim-bannerShelby: Sometimes it takes other people to really see something about a character.  Seeing a character’s actions and internal monologue when it’s separate from others can almost numb you towards that character’s actions. It’s with the inclusion of another point of view that you suddenly realize the character is not all right, or that they need more help than even they realize. If there’s any character out there who needs more help than they realize, it’s gotta be Nathan Edmondson’s Black Widow.

Continue reading

Action Comics 32

action comics 32 Today, Drew and Patrick are discussing Action Comics 32, originally released June 4th, 2014.

Drew: How do you beat the unbeatable man? Normally, Superman writers struggle with this question in trying to create any real tension — the conventions of comics dictate that Superman is the most powerful being on Earth and that the good guy always wins, so how do you manage to wring a compelling story out of that? “Doomed” solves this problem by turning it on its head: what if Superman was the bad guy? Then the fact that he’s the most powerful being on Earth lies in direct conflict with the fact that the good guys always win, making the question of how to beat Superman no longer a trivial detail, but a key to the resolution of the conflict. Of course, years of the other kind of conflict have given writers an arsenal of weapons to use against Superman — they’ve never quite worked on their own, but maybe they can get the job done together. Action Comics 32 explores this idea in earnest, but reminds us that for all the ways we have to beat Superman, he was always our only solution to beating Doomsday. Continue reading

Moon Knight 4

Alternating Currents: Moon Knight 4, Drew and SpencerToday, Drew and Spencer are discussing Moon Knight 4, originally released June 4th, 2014.

Drew: The etymology of the verb “to haunt” isn’t entirely clear, but it likely stems from the Old Norse heimta “bring home”, which is itself derived from the Proto-Germanic  khaim- or “home”. That is to say, while we commonly refer to people being haunted by thoughts and ideas, “haunting” originally referred rather specifically to spirits being brought to or trapped in ones home. But are those actually different things? I tend to think of the idea of ghosts as vengeance-seeking beings as a manifestation of guilt, whether that guilt be the killer’s, or just of those lucky enough to still be alive. That is to say, I don’t think the spirit of Banquo actually visits MacBeth — he’s more powerful to me as a representation of MacBeth’s guilty conscience than of any supernatural power. Ghosts are our tell-tale heart, figments of our imagination that drive us mad. Unless, of course, you don’t have a conscience. Then Moon Knight might need to be driven mad on your behalf. Continue reading

The Wake 9

wake 9 Today, Shelby and Drew are discussing The Wake 9 originally released June 4th, 2014. Shelby: Death is a pretty easy way to end a story. In most mediums, you wouldn’t be wrong to say it’s the ultimate end of a story; dead is dead, right? We’ve learned time and time again, however, that comic books play by their own, messier set of rules when it comes to the death of a character. Usually it’s an eye-rolling sort of resurrection we all begrudgingly saw coming a mile away. Sometimes, like in Charles Soule’s last issue of Thunderbolts, we love the “just kidding, not dead!” moment despite knowing with complete certainty it was coming. Sometimes, though, the death/not death of a character catches us so off guard we don’t know where to go next. That shock is exactly what I got at the end of Scott Snyder and Sean Murphy’s penultimate issue of The Wake. In case you didn’t catch my drift (ocean puns!): here be spoilers. Continue reading

Mind MGMT 22

mind mgmt 22

Today, Drew and Patrick are discussing Mind MGMT 22, originally released May 28th, 2014.

Drew: It would be foolish to attempt to define Art in a write-up of a single issue of a comic book (even if that issue happens to dance on the edge of that definition), but I do think we can easily define “art,” the colloquial term we use to describe any care put into the effect of something that could otherwise be “artless.” It’s what makes a story compelling, a building inviting, a meal delicious. With that definition, I’d like to posit magic as the purest form of “art” — it’s all about the effect. We’d never walk away from a magic act questioning it’s meaning, but we’re often impressed by the execution. Intriguingly, those effects are controlled in much the same way they are in other artforms — by setting up and defying our expectations — the only difference being that other art uses these effects as means to an end — a way of eliciting specific responses from the audience — whereas magic views those effects as an end unto themselves. It’s an intriguing duality, and as usual for Mind MGMT, Matt Kindt pitches this issue along the continuum between the two. Continue reading

Weekly Round-Up: Comics Released 5/28/14

round upLook, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, Drew discusses Avengers 30, The New 52: Futures End 4, Nightwing 30, and Southern Bastards 2.

slim-banner4Look, we know how you feel. We didn’t believe it either when we were you and we us said what we us are saying right now.

Bill S. Preston, Esquire, Bill And Ted’s Excellent Adventure

Drew: Do you ever think about what you would tell your past self if you ever had the opportunity? It seems like a silly question, but it comes up a LOT in fiction, and is never quite satisfactory. There’s almost always some kind of time constraint that keeps anyone from asking the serious questions, meaning that everything ends up being a rushed jumble of cryptic teasers for what’s about to happen. It makes sense — actually having the future version tell the past version everything would either rob the story of any tension, or run the risk of changing the past that we’ve already read. In Avengers 30, Jonathan Hickman knowingly toes the line between too little and too much information, but keeps the focus tight enough on the characters that it ultimately doesn’t matter. Continue reading

C.O.W.L. 1

cowl 1

Today, Patrick and Drew are discussing C.O.W.L. 1, originally released May 28th, 2014.

Patrick: Chicago’s a great town — I lived there for four years, and grew up in its shadow. It’s a city that wears its heritage on its sleeve, somehow proud of both the blue collar guys that broke their backs working for the man, and the corrupt politicians, union bosses and career criminals that constitute “the man”. The city is simultaneously anti-authoritarian but pro-institution, like it’s scared of change but quick to complain anyway. Kyle Higgins, Alec Siegel and Rod Reis’ new series — the title of which is one of the most evocative acronym I’ve seen in recent memory — plays to the idea of institutional inertia, and how it is destabilized by the chaos brewing just below the surface. Only, y’know, with superheroes. Continue reading