Drew: As the final chapter of a summer crossover event, Original Sin 8 has significantly more baggage than the average comic issue. In addition to wrapping up its own 8-issue maxi-series (9 if you count that zero issue), this issue is essentially charting of the trajectory of the Marvel Universe in the short term, setting up an array of new series and new volumes of old series that seem to fall out of the aftermath of this event. All that is to say that it’s easy for this conversation to turn into a discussion of Original Sin as a whole, or even how we feel about some of the lasting changes this issue presents. There’s certainly value in those conversations (and believe me, I’m going to talk about them a bit), but first, I want to examine whether or not this issue manages to be entertaining in its own right. Continue reading
Today, Drew and Spencer are discussing Original Sin 5, originally released July 2nd, 2014.
Drew: As far as board game adaptations go, Clue actually does a pretty fantastic job of mimicking the experience of playing the game (it’s certainly closer than Battleship, and don’t even get me started on Twister). By the end of the movie, it really could be anyone, and the multiple endings play with that idea brilliantly. Of course, what’s truly clever is the way that those endings play with our expectations of parlor murder mysteries in general. Of course it could be anyone — that’s the whole point. Ultimately, the who, where, and what of the murder doesn’t matter so much as the why and how, which tend to be pulled out at the very last minute, anyway. Original Sin 5 subverts those explanations by showing us why Nick Fury killed all of those monsters and planets, but stopping just short of telling us who killed the Watcher. But hey, maybe it doesn’t matter! Continue reading
Today, Spencer and Patrick are discussing Original Sin 4, originally released June 18th, 2014.
Spencer: Original Sin is the funniest murder mystery I’ve ever experienced.
Okay, that might be a slight exaggeration (Clue certainly gives it a run for its money), but the fact remains that, in a genre not exactly known for being a laugh riot, Original Sin stands out as something strange and unique (and hilarious). Despite the deadly secrets, overwhelming paranoia, and occasional gore, Jason Aaron and Mike Deodato somehow manage to give us an issue with a laugh on pretty much every page, an issue that treats its subject matter with the utmost seriousness but that also has no problem embracing the sheer ridiculousness inherent to the medium. It’s a difficult balance to achieve, but Aaron and Deodato walk that tightrope masterfully. Continue reading
Today, Drew and Shelby are discussing Original Sin 3, originally released June 4th, 2014.
Someone shot and killed…a planet. I’m gonna need a minute to process that.
Drew: The last time we talked about this series, I couldn’t get over how over-the-top comic book-y it is. And I mean that quite specifically: it’s not just epic or violent (as so many summer crossover events tend to be), it’s also whole-heartedly absurd, embracing all of the silliness that makes comics so much fun in the first place. Or, at least I thought that’s what this series was. Immediately after building to the line highlighted in the epigraph, this issue takes a sudden turn into the gory. The abruptness of the shift in tone makes it utterly shocking, but it may also rob this series of the frivolity that distinguished it from the likes of DC’s joyless gore-fests. Continue reading
Shelby: Last issue, we discussed the merits of a superhero murder mystery. Patrick mentioned that the fluidity of the rules of the superhero world make for a much more fast and loose sort of mystery. It raises the question of how such a mystery can even exist; when you’ve got Emma Frost and Doctor Strange running around, how can you possibly know the answer to anything? I suppose that
is was the Watcher’s function; despite the number of characters who have the capability of knowing everything, Uatu was the only one who actually did. The entity for whom there was no mystery is now the subject of a murder mystery of epic proportions. That fact is not lost on writer Jason Aaron, who decides to further upend the concept of the murder mystery by telling us who did it in the second chapter.
Today, Patrick and Ethan are discussing Wolverine and the X-Men 37, originally released October 23rd, 2013. This issue is part of the Battle of the Atom event. Click here for our complete coverage of Battle of the Atom.
Patrick: Marvel and DC are known for their outrageously fun sandboxes. Each publisher has an impossibly large sack of toys to play with, and creators work their entire lives to have access to them. And when they finally get their hands on those toys, the gloves come off, and the story telling gets ambitious, bombastic and spectacular in every sense of that word. Brian Bendis, Brian Wood and Jason Aaron may have been given access to a shallower sandbox, but their gleeful deployment of several versions and generations of the same handful of characters has cast an enormous number of iconic characters into the spotlight. We’ve had the pleasure of watching them wrestle with the emotional result of all of these characters coming together, but Wolverine and the X-Men 37 finally gives us the Battle Royale (of the Atom) we’ve been waiting for. It trips every pleasure-center in my lizard brain, and I’m suddenly 9 years old, playing with my toys in my childhood bedroom. In this way, Battle of the Atom achieves something amazing — not only do I have to confront time traveling X-Men, I have to reconcile my own prepubescent excitement, as it rockets from the past and lands squarely in the present. Continue reading
Today, Drew and Taylor are discussing Wolverine and the X-Men 36 originally released September 25th, 2013. This issue is part of the Battle of the Atom event. Click here for our complete coverage of Battle of the Atom.
Isn’t it worth a few bruised children to save the entire future?
Drew: Sacrifice is a funny thing. If helping others requires harming yourself, people will hail you as a hero, but if it requires someone else being hurt — even with the same net result — people hem and haw about ends justifying means. Obviously, the sticking point is free will; it’s perfectly okay to willingly do something yourself, but each of us must be free to make that choice. Of course, that can become a bit of a sticking point in time travel narratives, where there’s a sense that certain things have to happen — Sarah Connor has to survive to give birth John, Marty McFly’s parents have to kiss at the enchantment under the sea dance — in order for the story to even be possible. We tend to focus on the potential paradoxes there, often forgetting that the affected characters have effectively had their free will’s sacrificed by whatever time-travelers happen to be meddling with their pasts. The morality of that act is under scrutiny in Wolverine and the X-Men 36, as Jason Aaron adds new players to both sides of the debate. Continue reading
Today, Drew and Shelby are discussing Uncanny X-Men 12 originally released September 18th, 2013. This issue is part of the Battle of the Atom event. Click here for our complete coverage of Battle of the Atom.
Drew: I’ve always loved the hypothetical question: “if your friend/family member/significant other committed a crime, would you hide them from the police?” It pits our relationships against our morals, or, more elegantly, our loyalty to people against our loyalty to ideas. What do you value more? Obviously, there are a number of mitigating factors, including the relationship to the given person, and the severity of the crime in question, but the point of the exercise is to think about where those factors start to matter — is this love truly unconditional, or are there conditions that trump it? Some situations are harder to call than others, but Uncanny X-Men 12 might mark the first narrative I’ve ever read where a man is conflicted with the idea of aiding and abetting himself. Continue reading
Today, Ethan and Taylor are discussing X-Men 5 originally released September 11th, 2013. This issue is part of the Battle of the Atom event. Click here for our complete coverage of Battle of the Atom.
Ethan: If you’ve ever run away from home, or snuck out in the middle of the night to dodge your curfew, or even just stormed off in the middle of a fight, you know the feeling. The conviction that you’d rather be ANYWHERE but where you just left; an undirected need to get away; but the nagging little awareness that your escape is only temporary. Sooner or later, you’re going to have to turn around and confront whatever it is that pushed you away — finish the conversation with your parents, make amends with a friend or significant other — in short, come home. In X-Men #5, we find Jean and Scott on the outbound leg of this sort of journey, and contrary to their fears, they might not have to go home quite as soon as they think.
Today, Shelby and Ethan are discussing All-New X-Men 16 originally released September 4th, 2013. This issue is part of the Battle of the Atom event. Click here for our complete coverage of Battle of the Atom.
“I think that you X-Men are so used to the space and time and life and death craziness in your lives that you don’t even notice how crazy it is anymore.”
-Triage, All-New X-Men 16
“And which of our numerous, terrible mistakes are you referring to?”
-Wolverine, All-New X-Men 16