This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!
The conventional wisdom in improv is that transaction scenes — like those between a customer and a storekeeper — are inherently uninteresting. The relationship between the two characters is impersonal and perfunctory, and the transaction is void of any tension. Any of those elements can be changed to rescue a transaction scene, but beginners are encouraged to avoid those setups altogether in favor of those that have relationships and tension built in to the premise. (At least, this is my understanding, though I’m prepared to have our improv contingent correct me in the comments.) Interrogation scenes definitely have that tension built in, as one person wants information the other is reluctant to share, but the relationships are often still impersonal. Moreover, they’re scenes we’ve seen a million times, whether they’re taking place in a police station or as Batman dangles a crook from some rooftop. Which is to say, the tension isn’t quite enough to carry those scenes. Like a transaction scene, an interrogation can be rescued if complications are added in the right places. Unfortunately, those complications are largely absent from Old Man Hawkeye 2, leaving two of its its three interrogations feeling pretty limp. Continue reading →
Today, Drew and Patrick are discussing Original Sin 8, originally released September 3rd, 2014.
Drew:As the final chapter of a summer crossover event, Original Sin 8 has significantly more baggage than the average comic issue. In addition to wrapping up its own 8-issue maxi-series (9 if you count that zero issue), this issue is essentially charting of the trajectory of the Marvel Universe in the short term, setting up an array of new series and new volumes of old series that seem to fall out of the aftermath of this event. All that is to say that it’s easy for this conversation to turn into a discussion of Original Sin as a whole, or even how we feel about some of the lasting changes this issue presents. There’s certainly value in those conversations (and believe me, I’m going to talk about them a bit), but first, I want to examine whether or not this issue manages to be entertaining in its own right. Continue reading →
Today, Drew and Spencer are discussing Original Sin 5, originally released July 2nd, 2014.
The Butler did it!
Drew:As far as board game adaptations go, Clue actually does a pretty fantastic job of mimicking the experience of playing the game (it’s certainly closer than Battleship, and don’t even get me started on Twister). By the end of the movie, it really could be anyone, and the multiple endings play with that idea brilliantly. Of course, what’s truly clever is the way that those endings play with our expectations of parlor murder mysteries in general. Of course it could be anyone — that’s the whole point. Ultimately, the who, where, and what of the murder doesn’t matter so much as the why and how, which tend to be pulled out at the very last minute, anyway. Original Sin 5 subverts those explanations by showing us why Nick Fury killed all of those monsters and planets, but stopping just short of telling us who killed the Watcher. But hey, maybe it doesn’t matter! Continue reading →
Today, Spencer and Patrick are discussing Original Sin 4, originally released June 18th, 2014.
Spencer: Original Sin is the funniest murder mystery I’ve ever experienced.
Okay, that might be a slight exaggeration (Clue certainly gives it a run for its money), but the fact remains that, in a genre not exactly known for being a laugh riot, Original Sin stands out as something strange and unique (and hilarious). Despite the deadly secrets, overwhelming paranoia, and occasional gore, Jason Aaron and Mike Deodato somehow manage to give us an issue with a laugh on pretty much every page, an issue that treats its subject matter with the utmost seriousness but that also has no problem embracing the sheer ridiculousness inherent to the medium. It’s a difficult balance to achieve, but Aaron and Deodato walk that tightrope masterfully. Continue reading →
Today, Drew and Shelby are discussing Original Sin 3, originally released June 4th, 2014.
Someone shot and killed…a planet. I’m gonna need a minute to process that.
Drew:The last time we talked about this series, I couldn’t get over how over-the-top comic book-y it is. And I mean that quite specifically: it’s not just epic or violent (as so many summer crossover events tend to be), it’s also whole-heartedly absurd, embracing all of the silliness that makes comics so much fun in the first place. Or, at least I thought that’s what this series was. Immediately after building to the line highlighted in the epigraph, this issue takes a sudden turn into the gory. The abruptness of the shift in tone makes it utterly shocking, but it may also rob this series of the frivolity that distinguished it from the likes of DC’s joyless gore-fests. Continue reading →
Today, Shelby and Drew are discussing Original Sin 2, originally released May 21st, 2014.
Shelby:Last issue, we discussed the merits of a superhero murder mystery. Patrick mentioned that the fluidity of the rules of the superhero world make for a much more fast and loose sort of mystery. It raises the question of how such a mystery can even exist; when you’ve got Emma Frost and Doctor Strange running around, how can you possibly know the answer to anything? I suppose that is was the Watcher’s function; despite the number of characters who have the capability of knowing everything, Uatu was the only one who actually did. The entity for whom there was no mystery is now the subject of a murder mystery of epic proportions. That fact is not lost on writer Jason Aaron, who decides to further upend the concept of the murder mystery by telling us who did it in the second chapter.