We all love a good one-off or anthology, but it’s the thrill of a series that keeps us coming back to our comic shop week-in, week-out. Whether it’s a decades-spanning ongoing or a short-run miniseries, serialized storytelling allows for bigger casts, bigger worlds, and bigger adventures. Indeed, we’re so enamored of serialization that we decided to split our favorite series list into two installments. Here’s part 1 our top 14 series of 2014 (check back here for part 2 tomorrow).
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Tag Archives: Chris Samnee
Best of 2014: Best Artist
Without artists, all of your favorite characters, scenes, costumes, and locations would just be words on a page. In short, they’re the ones that make comics comics. That’s a lot of responsibility, yet the best artists manage to juggle all of those tasks and inject some meaningful art and style into the proceedings. Whether its a subtle expression or a jaw-dropping action sequence, our favorite artists add the requisite magic to make their worlds and characters real. These are our top 14 artists of 2014.
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Best of 2014: Best Issue
Episodic storytelling is the name of the game in monthly comics. Month- or even multi-year-long arcs are fine, but a series lives and dies by its individual chapters. From self-contained one-offs to issues that recontextualize their respective series, this year had a ton of great issues. Whittling down those issues to a list was no easy task (and we look forward to hearing how your lists differ in the comments), but we would gladly recommend any (and all) of these issues without hesitation. These are our top 14 issues of 2014.
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Daredevil 11
Today, Drew and Ryan are discussing Daredevil 11, originally released December 24th, 2014.
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Forget the self and you will fear nothing…
Carlos Castaneda, The Active Side of Infinity
Drew: What would you say defines who you are? Without getting too specific, I think most people would agree that their identity can be loosely described by their tastes, values, sense of humor, intelligence, and interactions with others — that is to say, their everyday state of being. Someone is considered kind or funny or smart because they are kind or funny or smart most of the time. Fictional characters, on the other hand, aren’t defined by their everyday state of being; instead, their mettle is tested through conflict — some kind of extraordinary circumstance that demonstrates who they really are. Mark Waid’s run on Daredevil has been all about defining Matt by putting him through the wringer, largely by testing his fears — fear of losing his sanity, fear of losing his friend, fear of losing his secrets — but issue 11 test the very notion of fear itself, as Matt is forced to confront his own ego. Continue reading
Daredevil 10
Today, Greg and Taylor are discussing Daredevil 10, originally released November 19th, 2014.
Greg: Like many folks who work in a creative field, I battle with depression. Now I know that this is a site that critiques comic books, not the critics’ psyches, so I won’t go into agonizing detail, but I will tell you that there are times when you feel like you’re drowning among loved ones, I’m currently feeling a lot better, and that feeling better is something you work on daily. I’ll also tell you the only reason I’m being this forward is because Daredevil 10 touches on depression in such a refreshingly accurate and harrowing way, that I can’t help but feel disappointed when it ultimately devolves into a hastily tidy wrap-up. Continue reading
Daredevil 9
Today, Patrick and Spencer are discussing Daredevil 9, originally released October 15th, 2014.
Patrick: Have you ever watched a video of a baby eating a lemon for the first time? There are hundreds of these videos up on YouTube, and while it always strikes me as a little mean-spirited, it’s fascinating to see the purity of these babies’ reaction to the sourness of the lemon. There aren’t any videos of adults eating lemons, because: who cares? Adults have filters and modesty and the knowledge that they can make that sour taste stop. The baby, meanwhile, just has to stew in this unpleasant, unfamiliar experience. The same is true of emotions — adults have enough perspective to realize that their emotions are temporary or irrational or perhaps just resultant from a changeable attitude, but children are largely at the mercy of their emotions. Basically, adults can will themselves to see the light at the end of the tunnel, but as far as a child knows, the tunnel is all there is. The Marvel villain the Purple Man is a scary presence, with his ability to impose his will on others, but the Purple Children introduced last issue are something much more terrifying: the entire slate of childhood emotion projected outward. Continue reading
Daredevil 8
Today, Greg and Spencer are discussing Daredevil 8, originally released September 17, 2014.
Greg: I went and saw a movie last week against my better judgment. That movie was the clunkily titled Frank Miller’s Sin City: A Dame To Kill For, a comic-book adaptation and sequel to the excellent 2005 adaptation of Miller’s hard-boiled neo-noir stories. My roommate, who shares my love of this first one, warned me it was terrible. Rotten Tomatoes warned me it was terrible. I didn’t listen. I went and saw it, and boy, terrible doesn’t scratch the surface. It’s a miserable piece of garbage. I could spend hours rage-explaining (ragesplaining?) what is so fundamentally wrong with this dreck, but one criticism stands head and shoulders above the rest: The stylistic tics and techniques are arbitrary, meaningless, and add nothing to the story. Conversely, any play with form in Mark Waid and Chris Samnee’s outstandingly excellent Daredevil 8 are part and parcel of an intense, dark, and captivating story.
Daredevil 4
Today, Drew and Scott are discussing Daredevil 4, originally released June 18th, 2014.
Kirsten McDuffie
Drew: The realization that there are other people with feelings and motivations separate from our own is a key moment in child brain development. As early (and often) as that lesson comes, we’re still pretty bad at understanding that people have different perspectives. We want different things, value different things, and believe in different methods for how to achieve our goals, yet it’s still hard to understand why someone would disagree with you. It’s obvious they’re wrong! Why can’t they see it? Those differences of perspective tend to correlate to differences of experience — middle aged Russians are likely going to agree with each other more than either would with a teenaged Australian — but it’s the differences within those groups that can lead to the biggest failures of understanding. That’s exactly the kind of failure Matt is confronted with in Daredevil 4, where Kirsten needs to remind him that not everyone is quite as resilient (or noble) as ol’ horn-head. Continue reading
Daredevil 3
Today, Patrick and Scott are discussing Daredevil 3, originally released May 21st, 2014.
Patrick: Shortly after I moved to Chicago, I was looking for jobs and had landed an interview for a secretarial job at an accounting firm. Or… maybe it was an accounting firm, maybe it was a bank? Something with money and finances, that much I knew for sure. I practiced answering questions about myself, I wore my best suit, and walked into the interview wholly unprepared to ask for a job at an institution I knew next-to-nothing about. I had underestimated just how hard it was going to be to get this job, and my confidence proved to be my undoing, as I was heading back to my car 15 minutes later. That’s the danger of moving to a new city and looking for a new job: you simply don’t know what you don’t know, and all of your previous assumptions get thrown out the window. Daredevil 3 finds Matt Murdock overestimating his likelihood of success over and over again. How do you think that works out for him? Continue reading
Commentary Track – Chris Samnee Discusses Daredevil 1
When Chris Samnee and Mark Waid closed their award-winning volume of Daredevil, they set themselves the herculean task of uncovering new ground for a new volume, living up to fan expectations, and ingratiating themselves to the newcomers that every #1 brings. More than up to the task, Waid and Samnee delivered a first issue that managed to tell us everything a new reader would need to know about the character within the context of a thrilling adventure. Much of why that works comes from Samnee’s clever implementation of visual exposition, which capitalizes on every piece of setting, lighting, blocking, and costuming as important storytelling details. Drew sat down with Chris and went through the issue page by page, so get your copy handy and join us on the Commentary Track.
Retcon Punch: To start off, can you tell us a bit about how you and Mark Waid break a story?
Chris Samnee: We usually talk on the phone before he writes anything. I get to toss out any ideas that I have, and then he throws them out the window (laughs).

