Today, Michael and Patrick are discussing Green Lanterns 10, originally released November 2nd, 2016. As always, this article contains SPOILERS.
Michael: Writing and critiquing works of fiction can be a tricky thing. Saying things like “I wish it would’ve ended like this” or “they should’ve done things this way” can lead to a whole different discussion than that of the work in front of you. I try not to make those kinds of statements too often when I write, but sometimes the story and the context clues provide what seems like an obvious answer to me that the creators might not have considered. Sometimes I feel like a character on The Sopranos saying “All due respect” before I criticize someone. Continue reading →
Today, Patrick and Mark are discussing Superman 9, originally released October 19th, 2016. As always, this article contains SPOILERS.
Patrick: Issues 8 and 9 of Superman read like an entire season of LOST. I’m only partially saying that because the action takes place on a mysterious, temporally displaced, impossible-to-escape island populated by monsters. The comparison is actually more apt in the way both LOST and Superman treat their central mysteries. By the end of issue 9, Clark and Jon’s adventure on the island may appear to be over, but readers are left with a host of lingering questions. In lieu of answers, storytellers Patrick Gleason and Peter Tomasi revel in the charming and illuminating details of the mystery itself, letting the mysterious, the symbolic, and the evocative beats speak for themselves. Continue reading →
Today, Shane and Michael are discussing Superman Rebirth 1, originally released June 1st, 2015.
Shane: It can be incredibly difficult to lose a hero. This year has seen a lot of notable role models pass — David Bowie, Prince, Mohammed Ali, and others. To be entirely honest, though? I know that they meant a lot to a lot of people — many close friends were crushed with Bowie’s passing, as an example — but although I appreciate them all, they weren’t as influential to my own life. In fact, I have a hard time thinking of any real-life famous figure who notably inspired me…but Superman? He was my hero. Reading his adventures during my formative years genuinely helped impart a true sense of right and wrong, to try to not just take the easy route, to genuinely do better and make a difference if possible. Continue reading →
Today, Drew and Spencer are discussing Batman/Superman 32, originally released May 4th, 2016.
Spencer: I’m a sucker for fight scenes. When I was younger, my top priority for any piece of media I checked out was “lots and lots of fighting,” as my voracious consumption of Dragonball Z in middle and high school can attest to. I still have a soft spot for this kind of action — and I look forward to lots of lovingly, intricately choreographed fight scenes when I finally get to see Captain America: Civil War on Friday — but as I’ve grown older, I’ve come to realize that action without any sort of substance supporting it is just hollow. While the “Final Days of Superman” storyline has plenty of substance to it, little of it makes its way into Batman/Superman 32. This issue has tons of action, but little of it means anything. Continue reading →
Today, Drew and Spencer are discussing Batman/Superman 31, originally released April 13th, 2016.
Drew: What is a comic book series? That sounds like a simple question, but it’s one of those definitions that falls apart under close scrutiny. Peter Tomasi understands how strange our notion of a series can get, as he piloted Batman and Robin through the better part of a year without Robin. In that case, it wasn’t the cast, but the creative team that allowed us to group those issues as part of Batman and Robin. But if we take that definition of a “series” as something to do with a serialized narrative told by the same person (or team of people), what do we make of “Super Legion,” Tomasi’s new eight-part crossover that cycles through four different titles? Does it function like its own miniseries, or do its constituent issues maintain enough of their series’ identity to keep them distinct? The answer lies somewhere in between, which makes Batman/Superman 31 one of the most fascinating, if troubled, individual issues I’ve read in quite some time. Continue reading →
Look, there are a lot of comics out there. Too many. We can never hope to have in-depth conversations about all of them. But, we sure can round up some of the more noteworthy titles we didn’t get around to from the week. Today, Michael, Shane, Patrick and Mark discuss Black Canary 2, Green Lantern The Lost Army 2, Martian Manhunter 2, Secret Six 4 and Superman/Wonder Woman 19.
Michael: We’re in the second month of DC’s soft reboot of “DC YOU.” Though the name is so very stupid, the shakeup of DC’s monthly offerings has been a welcome change of pace thus far. We’re dealing with characters and concepts that have been in rotation for at the very least a couple of decades; so it’s nice to look at them from a different, less New 52-ish lens. I think that this particular selection for our DC round-up presents iterations of villains and do-gooders that may be different but don’t stray too far from the core of their character. You finally seem to be on the right path DC. (Hopefully.)
Today, Spencer and Drew are discussing Justice League 35, originally released October 15, 2014.
Spencer: Lex Luthor has basically been the main character of Justice League ever since Forever Evil ended, and to be honest, I’m not quite sure how I feel about that. It’s inevitable that Lex will go back to being a full-time villain at some point (unless writer Geoff Johns manages to pull off the biggest reformation in DC history and make it stick), but I’m not sure how much that should influence my reading of Luthor’s intentions. There are two things I do know for certain, though: 1. Luthor’s presence has finally made the rest of the Justice League the competent, inspirational team we’ve been hoping they’d become since the New 52 began, and 2. even if Luthor’s reformation is somehow 100% legit, he still has plenty of misdeeds in his past to face up to. Continue reading →
Today, Patrick and Spencer are discussing Justice League 29, originally released April 16th, 2014.
Patrick: Here’s a little bit of a confession: I don’t know why we make fun of people who use Internet Explorer. I think most of us use Chrome or Safari to navigate the internet, and I know a lot of smart, young, web-savvy types that will also use Firefox in a pinch. But IE? You might as well be my grandmother at that point. The browser is so closely associated with disinterested or novice internet use that it’s sorta become shorthand for “the person using this product doesn’t know anything about technology.” I’m sure that’s unfair, and I’d be willing to wager that most of the bugs and clumsy UIs that drove us all away from IE in the first place have been worked out and it’s a totally serviceable browser. Still though. Fucking n00bs, right? As Geoff Johns decides that technology vs. humanity has always been a theme of Forever Evil, the solutions feel less logical and reasoned and more magical. If the story is trying to convince me that it’s in anyway tech savvy, Justice League 29 is not putting forth the most compelling argument. Continue reading →
Drew: Determining a level of focus is perhaps the most important step in evaluating a work of art. These foci are specific to the style at hand — harmonic analysis is likely going to tell you very little about a rap song, just as an examination of brush strokes wouldn’t add much to a discussion of da Vinci. Intriguingly, these styles often begin to resemble each other as you zoom in and out — abstract paintings may share concepts of form, color, or composition with those of the Rennaisance masters, for example — further increasing the importance focus in an analysis. Geoff Johns has always written “big” — he’s been at the helm (or at least sharing the helm) of some of DC’s most important events over the past decade — and his writing has often chafed at the analyses of his critics. Justice League of America 7 actually avoids many of the pitfalls Johns is often cited for (a lot of stuff actually happens here), but it still has me wondering if we’re simply using the wrong tool for the job of evaluating a giant, Geoff Johns-penned event. Continue reading →
Patrick: Did any of you guys ever play Warhammer? If you’re not familiar with it, it’s a table top war game where you assemble an army from your race of choice and battle against your friends’ armies. It’s the least pick-up-and-play game you could ever imagine – understanding the basic rules means reading a 100+ page manual, and keeping a cheat sheet with charts and tables with you at all times. And then there’s understanding your own army, for which you need yet other book completely dedicated to that race. Then you need the little metal figures to represent the members of your army (sold separately), and if you’re really hardcore you can paint them. Then you need a surface large enough to play on – one time my friends and I took a door off its hinges and used that when we were denied the dining room table. Ideally, this surface will be populated with trees and terrain and stuff like that. Setting up the Trinity War has felt an awful lot like setting up a Warhammer game. Everyone’s been reading extra books they don’t really want to read just so they can play in the big game. Now the event is actually here and I can’t believe I’m surprised that all the characters feel like pieces in a game. Continue reading →