Indestructible Hulk 15

hulk 15

Today, Shelby and Spencer are discussing Indestructible Hulk 15, originally released November 20th, 2013.

Shelby: Games have rules for a reason. Everyone has to know how to play (and how to win), and rules lay that out. A game without rules is chaos, which for a game like Calvinball is precisely the point. The only rule of Calvinball is you can’t play the game the same way twice: essentially, the only rule is whatever rules are made are to be broken. When there are no rules, you can do whatever you want. Worried about consequences? Why bother, there’s no rule that says there will be any! While it might be kind of freeing to play a game with no rules, when you’re dealing with time, history, and your very existence, rules are pretty damn important. So when Bruce Banner finds himself facing his own past, an irradiated Hulk, a potentially Hulk-less future, and a timestream so broken it can be shaped like clay, he knows he needs to act fast before it’s too late, if it isn’t already.
Continue reading

Superior Spider-Man Team-Up Special 1

superior spider-man teamup 1Today, Greg and Taylor are discussing Superior Spider-Man Team-Up Special 1, originally released October 30th, 2013. This issue is part of the three-part Arms of the Octopus story.

Greg: Towards the end of Mike Costa’s swiftly engaging issue, Cyclops asks Bruce Banner a grim yet oddly understandable question: since the Hulk causes so much wanton, uncontrollable violence and destruction, why doesn’t Banner just kill himself and save the world the headache? Banner responds with a simple, poignant mantra he lives his life by: “Hulk smashes, Banner builds.” By performing humanitarian efforts like a water purification system, Banner seeks to provide tip the scales in favor of life, of constructive rather than destructive efforts. This issue, the conclusion to the Arms Of The Octopus trilogy, follows this line of thinking in its narrative construction. We see each faction come up with logical solutions to each problem they face (it’s telling that Octavius-as-Spider-Man’s plan to “pummel” Dr. Jude “with all my strength until he falls down” is met with a striking blow to the face), with one final Hulk smash to tighten the screw and save the day. Continue reading

Indestructible Hulk Special 1

hulk special 1Today, Greg and Taylor are discussing Indestructible Hulk Special 1, originally released October 16th, 2013. This issue is part of the three-part Arms of the Octopus story.

Greg: A friend of mine asked me the other night, “If a guy teleported in front of you, told you he was a time traveler, and asked what year it was, how would you respond?” We’re both comedy folks, so I imagine he was looking to start riffing. Yet rather than fire off any number of instinctual punchlines (“What year is it? Why, it’s Christmas Year, sir!” is one of the many perfect ideas I had), I decided to pause, think, and mull over what I, Greg Smith, human being, would actually do if that actually happened.

“I would probably try to ask him who he was, stammer out panicked words, and then fall over.” And that truth, over any dumb joke I could’ve invented, made him laugh.
Continue reading

Captain Marvel 15-16

capt marvel 15-16 infinity

Today, Patrick and Drew are discussing Captain Marvel 15-16, originally released August 21st and September 18th, 2013, respectively. These issue is part of the Infinity crossover event. Click here for complete Infinity coverage.

infinity divider

Options >> Preferences >> Fog of War: Off

Warcraft II, Traditional.

Patrick: I used to play a lot of Warcraft II, and by most accounts, I was very good at the game. I played both the campaigns, all the expansion packs, even played on-line before that was really a thing. But no matter how much I wanted to challenge myself, I would always, always, always go in to Options, Preferences, and then turn “Fog of War” off. The Fog of War feature would gray-out areas on the map that you had explored but in which you didn’t have any units — you could still make out the terrain but enemy activity would be totally invisible to you. I always wanted to see what was going on. Besides, the metaphorical fog of war would set in anyway — with so much activity it became impossible to focus on all of it. Ironically, if I had just let Fog of War stay on, I could have zeroed in on my own army and really understood what they needed to become stronger. Infinity has been playing the game with Fog of War off, and the spectacle of seeing the whole board lit up at once has been astounding, but the Captain Marvel tie-ins relish the Fog, finding focus and purpose and a very specific time and a very specific place. Continue reading

Indestructible Hulk 13

Alternating Currents: Indestructible Hulk 13, Drew and EthanToday, Drew and Ethan are discussing Indestructible Hulk 13, originally released September 11th, 2013.

Drew: Hulk is indestructible. It’s a fact so indisputable, Marvel went ahead and put it right in the title of the series. That is to say, there isn’t much tension to be garnered from the question of whether something might destroy him. Like Gloria Gaynor, Hulk will survive. He’ll also likely smash whatever tries to destroy him. There aren’t really going to be any surprises on his part, so much of the interest in the failed attempt to destroy/successful attempt to get smashed must come from the other side of the equation — the one attempting to harm the Hulk. Fortunately, writer Mark Waid is no slouch when it comes to coming up with interesting villains for Hulk to face. Continue reading

Indestructible Hulk 12

hulk 12

Today, Shelby and Ethan are discussing Indestructible Hulk 12, originally released August 21st, 2013.

Shelby: “Whatever happened, happened.”

“Save the clocktower!”

“Dust. Wind. Dude.”

Time travel in stories can be heavy, paradox-laden stuff. When I first saw the episode of LOST with the [SPOILER ALERT] photo of Jack and Hurley on the island in the seventies, my brain imploded; the “it happened this way because it always happened this way” approach to time travel is somehow both the easiest and hardest explanation to understand. You can also go back in time to change the future, though as a real-world solution it is far too dangerous. Who knows the web of effects your actions will have? Just ask anyone in the Marvel universe, they’ll tell you. Or, time travel can be utterly meaningless: no paradox, no consequences, just “we traveled in time and it was neat!” Mark Waid’s Indestructible Hulk takes a slightly different approach; Hulk and Banner-bot have gone back in time to save the present, but not from things that did happen in history, from things that didn’t happen in history. And when the time stream is as broken as it is, a little more time travel can’t really make things any worse.
Continue reading

Cram Session: Avengers 1-17 – World Builders and World Breakers

It can be hard to keep up with all the comics you love. But it’s damn near impossible to keep up with all the comics you’re interested in.

Retcon Punch got you covered.

Infinity is already looking to be an insane exercise in more, MORE, MORE. If you missed out on Hickman’s run on Avengers, you’ve missed out on that precedent. “Bigger” is the name of the game, and it’s in that spirit that we cram 17 issues into one six-minute video. Enjoy!

Avengers 17

Alternating Currents: Avengers 17, Drew and Spencer

Today, Drew and Spencer are discussing Avengers 17, originally released August 7th, 2013. 

“Bigger?” Look, it’s not for one of the new guys to say, but — feeling kinda crowded around here already.

Cannonball

Drew: In our discussion of Avengers 16, I complained that the bloated story and cast was collapsing under its own weight — far from making me excited, the sheer scope of the story was preventing me from fully engaging with any subset of elements. It’s a feat that writer Jonathan Hickman can keep all of these plates spinning (and these are only half of the plates he’s writing in this event), but that triumph of multi-tasking unfortunately precludes any real emotional connections. That is to say, the story here is already too big, but as this issue concludes into Infinity proper, we pile on even more Avengers, and widen the scope even further. And there are still only, like, two showers. Continue reading

Indestructible Hulk 11

hulk 11

Today, Shelby and Patrick are discussing Indestructible Hulk 11, originally released July 31st, 2013.

Shelby: I recently saw Pacific Rim, and I absolutely loved it. Plot-wise, it was nothing special; case in point, it was the same as every other world-ending, hail-Mary-play sci-fi action flick I’ve ever seen. But that didn’t matter in the least because it was just so much fun to watch. The sheer joy I felt at watching giant robots punch those deep sea monsters is what made the movie so great. It’s simple, well-executed, and a ton of fun. This month’s issue of Indestructible Hulk sets us up for the same sort of situation. It’s probably not going to be quite so simple (time travel never is), but it promises time travel shenanigans in a messed up version of history with a surprising team-up, so I expect a lot of wacky, fun adventure to ensue.
Continue reading