Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
Emma Coates, “Pixar’s 22 Rules of Storytelling”
Drew: This is a pretty well-worn axiom of fiction writing, and while I don’t have any qualms with the assertion that good coincidences are bad, I think it’s important to acknowledge that bad coincidences aren’t necessarily good. We’re all familiar with how deflating a Deus ex Machina resolution can be, but I firmly believe that an arbitrary, unlikely problem — a Diabolus ex Machina, if you will — can be just as bad. Actually, it might be worse; while we might understand a writer painting himself into a corner (thus requiring a miracle to get out of it), there’s no such justification for a coincidence up front. The arbitrary rules of sci-fi technology has always been a pet peeve of mine, but as the laws governing time-travel take center stage in All-New X-Men Annual 1, the conflict became a full-on Diabolus ex Machina, derailing what could have been a thrilling, emotional journey. Continue reading