Green Lantern: New Guardians 12

Today, Shelby and Peter are discussing New Guardians 12, originally released August 22nd, 2012.

Shelby: DC Comics has been having a lot of events lately: the entire relaunch, the Night of Owls, Rot World, and now the Third Army, as well as Zero Month. How far out are these sorts of things planned? How much time are the creative teams given to figure out how to tell the story they want to tell while working around and with DC’s event calendar? I’ve been enjoying Tony Bedard’s work on New Guardians quite a bit, but this latest issues feels a bit rushed towards the end, and I can’t help but wonder if he had to hustle to finish his story in time for the Big Events coming up in the Green Lantern universe. 

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The Flash 12

Alternating Currents: Flash 12, Drew and Patrick

Today, Patrick and Drew are discussing the Flash 12, originally released August 22nd, 2012.

Patrick: Bad guys don’t make for the best teams.  Hell, superheroes seldom make functional teams. 90% of team stories center around just how hard it is to put individual egos on hold and actually work as a team. Sometimes the group gels to confront a common, insurmountable enemy; sometimes they’re extorted into working together; and sometimes they seem to be the only people in the whole universe going through the same trials. But bad guys only get together for one reason: take down the hero. Right? Well, The Flash #12 has something to say about that. Continue reading

All-Star Western 12

Today, Patrick and Peter are discussing the All-Star Western 12, originally released August 22nd, 2012.

Patrick: One of the problems with dealing with 1890s Gotham City is that you know what that poor town has in store for it in the next 100+ years. It’s actually the same problem that plagues narratives about modern Gotham – nothing is every going to solve that city’s problems. Not Batman, not the GCPD, not Jonah Hex… oh wait a minute. Issue 12 actually closes a full year worth of stories, comprised of several multi-issue arcs. And the most surprising thing is that our heroes are successful. It’s almost unprecedented in this town, but the Religion is Crime is dealt a serious blow. Also unprecedented, Hex has developed an affinity for Gotham City and Amadeus Arkham.  Continue reading

Justice League Dark 12

Today, Peter and Shelby are discussing Justice League Dark 12, originally released August 22nd, 2012.

Peter: Justice League Dark is an interesting book. In a DC universe that is really finicky about magic, it takes it all in. It is full of small context clues, as well as small parts of mystical DC history. It may be lost on some, but with a little time and commitment, it is a fantastic book filled with relatable characters and interesting plotting. The team dynamic may seem like a stretch at first, but when a team of miscreants, dead people, con men, vampires, stage magicians, and government agents come together, it just somehow works.

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Batman Incorporated 3

Alternating Currents: Batman Incorporated 3, Drew and PatrickToday, Drew and Patrick are discussing Batman, Inc 3, originally released August 22, 2012.

Drew: After catching up on the entirety of Grant Morrison’s “Batman Epic,” I’d gotten the impression that I knew Morrison as a writer, or at least as a writer of Batman stories. His every tic had become familiar to me, from his penchant for mind-bendingly baroque symbolism, spouted by even the most unlikely characters, to his general assumption that everybody knows what the fuck he is talking about. His work with Batman has largely served to place Bruce in an ever-deepening universe where everything is connected, and discovering how is essential to his survival. As the Epic draws to a close, however, and the connections become more apparent, Morrison changes his strategy, delivering a straightforward, nearly Platonic Batman story, complete with disguises, masked goons, and a double-crossing dame.

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Red Hood and the Outlaws 12

Alternating Currents: Red Hood 12, Drew and PeterToday, Drew and Peter are discussing Red Hood and the Outlaws 12, originally released August 15th, 2012.

Drew: We tend to talk a lot about writers here at Retcon Punch. We certainly pay attention to the art, and have often found rewarding things to discuss when doing so, but we always seem to come back to the writer. Writers have so much control, particularly over the kinds of things we like to talk about here — character development, voice, plotting — but forgetting how much influence the artist has over the final product is a mistake. It’s like valuing a film or playwright’s input over that of the director or actors’; sure, it make sense in theory, but you don’t have to see too many community theater productions of Shakespeare to know that even the best scripts can be muddled in the wrong hands.  It’s unfortunate that it often takes examples like the community theater to emphasize the importance of the other collaborators, and it is also unfortunate that this issue is one such example. Continue reading

Birds of Prey 12

Today, Shelby and Drew are discussing Birds of Prey 12, originally released August 15th, 2012.

Shelby: Why do we form teams? Is it to seek the support of others? Is it to accomplish big tasks more quickly? Is it to bring together different skill sets in order to solve more kinds of problems? These have to be at least some of the reasons why Black Canary decided to form a team to do some good in Gotham, but she has obviously made some mistakes in choosing her roster. You know that guy in the group who just won’t play ball with the plan and forces everyone to do things his way? Well, imagine that guy is an eco-terrorist metahuman holding you and the rest of the world hostage to do what he wants, and you can begin to see the dilemma Black Canary has on her hands.
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Green Lantern Corps 12

Today, Patrick and Shelby are discussing Green Lantern Corps 11, originally released August 15th, 2012.

Patrick: “Don’t trust the authority.” It’s a theme that runs rich through the Green Lanterns mythos. And it’s not just the Guardians you can’t trust. Your mentors (Sinestro, to a lesser extent Abin Sur), your peace keeping force (the Alphas), even your greatest heroes (“Halallax” – which is what Shelby and I like to call Hal when he was infected with the yellow): everyone’s out to get you. For a series with such anarchist underpinnings, Green Lantern Corps has an unshakable belief in the fundamental goodness of their group. This issue kicks both of these conflicting ideas into high-gear.

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Nightwing 12

Today, Peter and Patrick are discussing Nightwing 12, originally released August 15th, 2012.

Peter: I feel like I’ve been let down a lot by comics lately. Most of the books I’ve read recently have left me feeling unfulfilled. Stories just don’t seem to be going interesting places, or aren’t very thought provoking. Nightwing has become one of these offenders recently. Dick is a great character that is capable of exploring so much. During the Night of Owls, he played a major role in the story and I loved it. There are some nice moments and a few redeeming factors, but overall, I am feeling very whelmed about this issue. Continue reading

Wonder Woman 12

Today, Patrick and Peter are discussing Wonder Woman 12, originally released August 15th, 2012.

Patrick: One of the biggest strengths of Brain Azzarello’s Wonder Woman is the richness of its details. The gods are reinvented for comics and the resultant designs are full of specifics that delight by their own virtue. It’s not uncommon in this series to meet a new character or a new creature just because it’s going to be really really really cool. I took Demeter’s introduction last month to be one of those knock-me-down detail-fests that I love so much, but that was shortsighted of me. In any other narrative, introducing a character at this stage in the game would automatically foreshadow that character’s involvement in the conclusion of the story. It turns out that was the case here, but I was too suckered by the writing to see the authorial gears grinding away behind it. That’s awesome.

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