Justice League 7/Adventures of the Super Sons 2: Discussion

by Spencer Irwin and Michael DeLaney

Adventures of the Super Sons 2:Justice League 7

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Spencer: No two people experience the same piece of media the same way. That’s actually the entire foundation of what we do here at Retcon Punch — we exist to examine the different ways our various writers interpret weekly comic books.  Two books released by DC this week dive into this theme as well — Adventures of the Super Sons 2 explores how the same stories led two members of the Gang down very different life paths, while Justice League 7 finds three very different people reacting to some harsh truths about the universe in very different ways. Both drive home the same point: our natures and preconceived notions often have as much to do with how we interpret media as the actual media itself does, for better or for worse, no matter what the creators’ original intent may be. Continue reading

Justice and Symbolism in Justice League 1

By Drew Baumgartner

Justice League 1

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

There was no word for justice on my planet. The closest was the symbol on this table. It meant going beyond what was supposed to be possible, the natural laws. Imposing on the universe a higher standard. An ideal.

Martian Manhunter, Justice League 1

Our conceptions of justice hinge on fairness and impartiality — the notion that we are all held to the same standards of behavior (and face the same punishment for flaunting those standards). We understand how that can break down in practice (humans aren’t great at partiality), but we can imagine justice as a kind of platonic ideal we can strive towards. And that may be the best way to think about it, but closer inspection reminds us that, if it’s a platonic ideal, it’s one that varies from society to society and changes over time. We might reflect on the “justice” of the past (or of other cultures) and find it to be decidedly unjust, but that’s not how justice works — it’s not an objective monolith, but a deeply subjective, dynamic concept. That is, justice is a moral construct that only makes sense in light of the values of the society that construct it. Martian Manhunter’s approximation of justice reflects that idea, adding no moral spin to the “ideal” he mentions — in J’onn’s estimation, any ideologically motivated action “beyond what was supposed to be possible” is justice. In short, J’onn’s brief for the Justice League works just as well for the Legion of Doom. Continue reading

A Pity Party vs. a Victim Complex in The Flash 30

by Spencer Irwin

This article will contain SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Ramsey the coroner, a.k.a. Bloodwork a.k.a. the villain of The Flash 30, never wants to be a victim again after a sheltered childhood hiding from hemophilia, and has only hurt or killed others in order to protect himself. That doesn’t absolve him, of course — the only real risk he’s facing is his own crimes being exposed, and he has zero remorse for any of his actions — but it does explain why he wants to hurt the Flash. Not only is Flash a personal threat to Bloodwork, but Ramsey also views him as a threat to all of Central City, something Barry, in his current self-pitying, Negative Speed Force addled state, would definitely agree with. Continue reading

The Flash 29 Is An Issue Divided

by Spencer Irwin

This article will contain SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

The bi-weekly shipping schedule DC’s implemented for some of its top books has been a benefit to the speed of the narrative, but it’s been more problematic when it comes to the artwork. While some titles have found elegant solutions to this problem, others have worked their way through fill-in artists almost haphazardly. The Flash, unfortunately, is one of the latter, and issue 29 is especially egregious in that regard. Continue reading

Self-Pity as a Weapon in The Flash 28

by Spencer Irwin

This article will contain SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Barry Allen’s greatest weakness is that he gets caught up inside his own head. When Barry’s upset about something it’s all he can think about, making him late, making him oblivious to the needs of those around him, making him oblivious to the damage his own obliviousness is causing. It’s a vicious cycle; Barry feels bad about himself and retreats into his own head, leading him to make more, similar mistakes, leading him to feel worse about himself, leading him to make more mistakes, on and on and on. Continue reading

The Negative Speed Force Only Muddles the Flash 27

by Spencer Irwin

This article will contain SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

The “emo Peter Parker” from Spider-Man 3 gets a lot of well-deserved flack, but it’s always bugged me when people complain about that being the “evil” version of Peter. No, that’s not how the symbiote works — it doesn’t turn people evil, it frees them from their inhibitions and reveals who they truly are inside, something established in the comics, and at least implied in the movie. The result, in Peter’s case, may be dumb, but at least it’s consistent with how the symbiote works. I wish I could say the same about Eobard Thawne’s Negative Speed Force, because I have no idea what in the world that thing does. Continue reading

It’s One Step Forward and Two Steps Back for Barry in The Flash 26

by Spencer Irwin

This article will contain SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Guilt alone is not usually enough to help somebody change for the better. It’s an important first step, of course, but unless it leads to self-reflection, guilt can often do more harm than good. That’s certainly true for Barry Allen throughout Joshua Williamson and Howard Porter’s The Flash 26, where Barry’s overwhelming guilt leads him to make yet another stupid decision, despite the best of intentions. Continue reading

Green Arrow 26 Invests in Two Different Kinds of Team-Ups

by Spencer Irwin

This article contains SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

The power and dangers of money have been an ongoing theme throughout Benjamin Percy’s tenure on Green Arrow, which is why the Ninth Circle make such effective villains for his Oliver Queen. Their bizarre supernatural backstory is by far their least interesting facet; they’re most fascinating because they’re supervillain bankers, primarily using the power money brings to achieve their goals rather than brute force or even coercion. Like most bankers, they also invest in other organizations to achieve mutual goals — but since they’re supervillains, so are their partners. Continue reading

Thawne Has a Point in the Flash 25

by Mark Mitchell

This article contains SPOILERS. If you haven’t read the issue yet, read on at your own risk!

The danger in discussing a single issue of a serialized comic book is that a moment or character beat that doesn’t work in isolation might end up folding in nicely once more of the story is laid out to see. Since comic books are designed to tell their stories episodically, the fact that irrational behavior might be explained in the future doesn’t forgive the initial irritation, but it does help calm it. Such is the case in Joshua Williamson’s The Flash 25, where my profound annoyance in the previous two issues (especially The Flash 23) at Barry being so unaware of how selfish and dangerous he’s been by not telling Iris about his secret identity is resolved simply by having Barry acknowledge his foolishness. Continue reading

Knowledge is the Key to Victory in the Flash 24

by Spencer Irwin

This article will contain SPOILERS. If you haven’t read the issue yet, proceed at your own risk!

Knowledge is power. Yeah, it’s cliche, but that doesn’t make it any less true; it’s especially true throughout Joshua Williamson, Carmine Di Giandomenico, and Pop Mhan’s The Flash 24, where the power dynamics between each character are defined almost solely by how much they know. Not only does the Flash’s victory over Multiplex come, not from brute strength, but from using his CSI skills to learn about his opponent, but Reverse Flash’s utter domination of all who face him is largely powered by his knowledge of the time before the New 52. Continue reading