Superboy 16

superboy 16 HelToday, Patrick and Drew are discussing Superboy 16, originally released January 16th, 2013. This issue is part of the H’el on Earth crossover event. Click here for complete H’el on Earth coverage.

Patrick: Drew had to fight pretty hard to find some meaning in last month’s issue of Superboy. I’m not saying his assertions are wrong, but they certainly meet Tom DeFalco more than half-way. Shelby was not so kind. This issue, by comparison, brings some strong characterization of Superboy, non-stop action and an interesting theme (with clever call-backs). This issue isn’t going to start any Superboy-revolution, but it is a tonally consistent, exciting story. Maybe I’m setting the Superbar pretty low at this point…

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Justice League 15

justice league 15 Throne

Today, Drew and Patrick are discussing Justice League 15, originally released December 26th, 2012, This issue is part of the Throne of Atlantis crossover event. Click here for complete ToA coverage.

throne div

Drew: Sitcoms and comics are notorious for featuring one- and two-dimensional characters. This isn’t the result of laziness on the writers’ parts — actually, it’s their desire to work indefinitely. Narratives that don’t go on indefinitely are free to give their characters actual character-defining arcs — that’s kind of the point — but those that have no defined endpoint must more or less tread water to avoid ending. This is why we know the status quo will always be restored. Sure, Bruce might stop brooding for a bit, or Hal might lose his ring, or Superman might die, but as long as people are willing to see their further adventures (and pay for them), they’re bound to return to their resting state. Individual titles focusing on those characters are free to bend the rules a bit, but cameos in other titles kind of rely on the platonic form of the heroes. Because Justice League essentially acts as a series of cameos, it is particularly invested in not giving these characters any sense of emotional arcs. Of course, that doesn’t stop Johns from trying to shoehorn those in from time to time, too.

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Justice League 14

Today, Mikyzptlk and Shelby are discussing Justice League 14, originally released November 21st, 2012, 

Mikyzptlk: My complaint with the first 12 issues of Justice League was that there was too much emphasis placed on the action and not enough on the characters. Being a fan of Geoff Johns for many years, I’ve seen what he can do with characters big and small and have read many tales of his that were rich with deep characterization. As year 2 of Justice League is starting to rev up, I’m happy to see Johns starting to focus more on his characterization. Even though this issue isn’t perfect, I’m glad to say that it’s less a Jerry Bruckheimer summer blockbuster and more of a return to what I come to expect from Johns.

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Green Lantern 14

Alternating Currents: Green Lantern 14, Mikyzptlk and DrewToday, Mikyzptlk and Drew are discussing Green Lantern 14, originally released November 7th, 2012. This issue is part of the Rise of the Third Army crossover event. Click here for complete Third Army coverage. 

Mikyzptlk: Simon Baz is so fucking real I JUST LOVE IT. He just seems like such an authentic character to me. I barely just met the guy but I’m already convinced of his motivations and his heroism. Much of this has to do with how well Baz’s background has been set up by the series writer, Geoff Johns.

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Justice League 13

Alternating Currents: Justice League 13, Drew and PatrickToday, Drew and Patrick are discussing Justice League 12, originally released October 17th, 2012.

Drew: We’ve talked a lot about the five year rule here at Retcon Punch, and while we certainly have our gripes with how it affects continuity, I think we all understand why they did it. Giving every character some past allows them to maintain certain aspects of their pre-relaunch history, but does so without committing to anything specific. This gives writers a great deal of flexibility, without shutting the door for any future writes. Having a mysterious past also allows writers to pull out unknown details to add emotional weight to the proceedings. Doing this runs the risk of coming off as clumsy or cheap, but in Justice League 13, Geoff Johns provides an excellent case study in how to pull it off. Continue reading

Green Lantern 0

Today, Patrick and Shelby are discussing Green Lantern 0, originally released September 5, 2012. Green Lantern 0 is part of the line-wide Zero Month.

Patrick: John Stewart was a member of the United States Marine Corps, but he’s never been trained in counter-insurgency. Kyle Rayner was an artist, but he’s never done freelance work designing a website. Hal Jordan was a test pilot and just like the early astronauts, he wowed the world with his bravery in the face of the unknown. Whatever the relaunch did accomplish, it utterly failed to update the Green Lanterns of 2814. None of them are creatures of the 21st century. And it is in that spirit that we meet the newest Green Lantern: a middle-eastern born American citizen, who grew up in a post-September 11th America and who was laid off when his Dearborn, Michigan automotive manufacturer shut down in the economic collapse. Simon Baz is interesting less because he’s new and more because he’s current.

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Justice League International Annual 1

Today, Peter and Patrick are discussing Justice League International Annual 1, originally released August 29th, 2012.

Peter: With any reboot, world-building is near the top of the priority list. If you’re starting from scratch, you have to start with something and move on from there. Justice League International is a series that has become central to the future of the Justice League family of books. While this Annual will be the last issue bearing the JLI banner, I doubt this is the last we will see of these characters, many of whom have other books to appear in. This is a glimpse of the future of the Justice League family, and even if you haven’t read the 12 issues of Justice League International, the Annual is definitely worth the read.

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Justice League 12

Today, Shelby and Patrick are discussing Justice League 12, originally released August 29th, 2012.

Shelby: “Is this the end of the tried-and-true Justice League?”

This is the question the world is facing at the end of Justice League 12, and the end of the Villain’s Journey arc. I was really struck by this line, because my question is “What tried-and-true Justice League?” My biggest complaint with the Justice League since the reboot is the lack of cohesion to the team. The team starts out rough, and five years later still can’t work together. We’ve discussed over and over how they are such a bad team, and now at the end of the arc, Geoff John’s point seems to be… they are a bad team. Maybe my question should be, “What was the point of reading this in the first place?”

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Justice League 11

Today, Shelby and Peter are discussing Justice League 11, originally released July 18th 2012.

Shelby: Losing a loved one is beyond difficult. It can be the most trying, emotional, painful experience we’ll ever know. Whether it’s a sudden death or a prolonged illness, the grief of loss is a heavy burden to bear. It’s one thing to forever carry the memory of a loved one with you, but something else entirely to carry that burden of grief, never letting go, never moving on. Justice League features a villain literally doing just that; Graves constantly carries with him the souls of his family, and his grief will not abate until he exacts his revenge. You would think with such a heavy and universally relatable idea, this issue would garner something stronger than “meh.”
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Justice League 10

Today, Patrick and (guest writer) Zach Kastner are discussing Justice League 10, originally released June 27th, 2012.

Patrick: Sometimes when I’m working on a project under deadline, I find myself pissing away precious minutes wasting time. Usually on the internet – that damn internet! And sometimes that time wastery yields something interesting: I get ideas for unrelated projects or I catch up with an old friend or I learn something. So it’s hard to classify that time as “wasted,” but it certainly makes it harder to cram in all the work it takes to finish that project in time. Naturally, the project suffers as a result. That’s kind of how a feel about Justice League 10.

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