Spider-Gwen 9

spider-gwen 9

Today, Spencer and Ryan M. are discussing Spider-Gwen 9, originally released June 15th, 2016.

Spencer: There’s little I hate more than being forced or coerced into doing something. I don’t know about any of you, but I hate that feeling so much that sometimes, even if someone is trying to force me to do something I know I’ll like, I’ll oppose it almost simply out of spite. The only thing worse than someone trying to force you to do something is when life itself seemingly backs you into an inescapable corner, when a twist of fate seemingly decides the course of your life without your input whatsoever. In Spider-Gwen 9, Jason Latour, Robbi Rodriguez, and Rico Renzi examine how Gwen Stacy’s responded to the twist of fate that’s come to define her life, whether she wanted it to or not. Continue reading

Punisher 1

Alternating Currents: Punisher 1, Drew and Shelby

Today, Drew and Shelby are discussing Punisher 1, originally released May 4th, 2016.

Drew: The intro copy of Punisher 1 reminds us that “Frank Castle died with his family. Now there is only… The Punisher.” It’s a classic premise for a comic series — one that has been used long before and long after the Punisher’s debut (The Spirit and Spawn spring immediately to mind) — but not one that makes for the most compelling central character. Writer Becky Cloonan embraces the vaccuum of Frank’s personality, treating him in this issue more as a rarely-seen force of nature than a human being with real emotions. The result is something closer to Jaws than Kill Bill, but distancing us from Castle forces us to see his actions as truly monstrous, creating a much more unstable lead than could be achieved with a more empathetic approach. Continue reading

Spider-Gwen 3

spider-gwen 3

Today, Patrick and Taylor are discussing Spider-Gwen 3, originally released April 1st, 2015.

Patrick: Last week, Drew and I posited that Amazing Spider-Man 17 was about Peter Parking being a bad grown-up. So much of Peter’s identity is tied up in childish — specifically teenage — tropes, that the character has very little sense of agency. He’s reactive more than active. Peter doesn’t have a plan for when he arrives three hours late to his Aunt Mae’s birthday party because he was out fighting the Green Goblin, he just yammers and stammers until he’s ostracized everyone he loves. ASM 17 saw a push away from that attitude with the help of Peter’s sorta-girl-friend-but-not-really (look, Spider-Man got complicated for a while there), but no matter how many opportunities for growth our Spider-Man has enjoyed over his 50 year history, fresh Spider-Man analogues have to start back at square one. Of course, teenage drama might look a little different with the genders reversed. Spider-Gwen 3 ends up being a frustrating exploration of navigating the tough decisions as a teenage Spider-Woman. Continue reading

Spider-Gwen 1

spider-gwen 1

Today, Patrick and Spencer are discussing Spider-Gwen 1, originally released February 25th, 2015.

Patrick: If you had to name the most important quality for a superhero story to nail, what would it be? Action? Adventure? Humor? Relatability? Kind of depends on the character, doesn’t it? What I think ends up being most important across publishers and mediums is the story’s ability to express the fundamental nature of the character. If you’re telling a Batman story, it better be dark, grimey, and morally ambiguous. If you’re telling a Spider-Man story, it better be humorous, optimistic and dutiful. So how on earth would anyone write a Spider-Gwen story? The character barely exists beyond a small roll in the recent Spider-Verse event. Fans latched on to the character for a number of reasons (everyone misses Gwen Stacy), but the clearest virtue of the character is that she looks amazing. In lieu of a letter’s page, editor Nick Lowe thanks fans for worshiping the incredible design of Gwen’s costume, celebrating it through fan-art and cos-play. This obsession with image becomes the fundamental nature of stories in Gwen’s world, as Spider-Gwen turns the superficial into the substantial. Continue reading

Original Sin 8

Alternating Currents: Original Sin 8, Drew and PatrickToday, Drew and Patrick are discussing Original Sin 8, originally released September 3rd, 2014.

Drew: As the final chapter of a summer crossover event, Original Sin 8 has significantly more baggage than the average comic issue. In addition to wrapping up its own 8-issue maxi-series (9 if you count that zero issue), this issue is essentially charting of the trajectory of the Marvel Universe in the short term, setting up an array of new series and new volumes of old series that seem to fall out of the aftermath of this event. All that is to say that it’s easy for this conversation to turn into a discussion of Original Sin as a whole, or even how we feel about some of the lasting changes this issue presents. There’s certainly value in those conversations (and believe me, I’m going to talk about them a bit), but first, I want to examine whether or not this issue manages to be entertaining in its own right. Continue reading

Original Sin 5

original sin 5

Today, Drew and Spencer are discussing Original Sin 5, originally released July 2nd, 2014.

The Butler did it!

Traditional

Drew: As far as board game adaptations go, Clue actually does a pretty fantastic job of mimicking the experience of playing the game (it’s certainly closer than Battleship, and don’t even get me started on Twister). By the end of the movie, it really could be anyone, and the multiple endings play with that idea brilliantly. Of course, what’s truly clever is the way that those endings play with our expectations of parlor murder mysteries in general. Of course it could be anyone — that’s the whole point. Ultimately, the who, where, and what of the murder doesn’t matter so much as the why and how, which tend to be pulled out at the very last minute, anyway. Original Sin 5 subverts those explanations by showing us why Nick Fury killed all of those monsters and planets, but stopping just short of telling us who killed the Watcher. But hey, maybe it doesn’t matter! Continue reading

Thunderbolts 27

thunderbolts 27Today, Shelby and Drew are discussing Thunderbolts 26, originally released May 28th, 2014.

Shelby: It’s really hard to write about a new creative team on a title; how do you manage to discuss the book as a stand-alone piece without comparing it to the previous issues? It’s even harder when you liked the title before the change, because now you have to make sure you stay objective. If there are things I dislike about the new team, is it because I genuinely dislike it, or is it just because it’s different from how it used to be? I’m faced with this dilemma now as I consider the first issue of Thunderbolts without Charles Soule at the helm, and some of the decisions Ben Acker and Ben Blacker have made with this book definitely have me scratching my head.

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Original Sin 4

original sin 4

Today, Spencer and Patrick are discussing Original Sin 4, originally released June 18th, 2014.

Spencer: Original Sin is the funniest murder mystery I’ve ever experienced.

Okay, that might be a slight exaggeration (Clue certainly gives it a run for its money), but the fact remains that, in a genre not exactly known for being a laugh riot, Original Sin stands out as something strange and unique (and hilarious). Despite the deadly secrets, overwhelming paranoia, and occasional gore, Jason Aaron and Mike Deodato somehow manage to give us an issue with a laugh on pretty much every page, an issue that treats its subject matter with the utmost seriousness but that also has no problem embracing the sheer ridiculousness inherent to the medium. It’s a difficult balance to achieve, but Aaron and Deodato walk that tightrope masterfully. Continue reading

Original Sin 3

original sin 3

Today, Drew and Shelby are discussing Original Sin 3, originally released June 4th, 2014.

Someone shot and killed…a planet. I’m gonna need a minute to process that.

Moon Knight

Drew: The last time we talked about this series, I couldn’t get over how over-the-top comic book-y it is. And I mean that quite specifically: it’s not just epic or violent (as so many summer crossover events tend to be), it’s also whole-heartedly absurd, embracing all of the silliness that makes comics so much fun in the first place. Or, at least I thought that’s what this series was. Immediately after building to the line highlighted in the epigraph, this issue takes a sudden turn into the gory. The abruptness of the shift in tone makes it utterly shocking, but it may also rob this series of the frivolity that distinguished it from the likes of DC’s joyless gore-fests. Continue reading

Original Sin 2

original sin 2Today, Shelby and Drew are discussing Original Sin 2, originally released May 21st, 2014.

Shelby: Last issue, we discussed the merits of a superhero murder mystery. Patrick mentioned that the fluidity of the rules of the superhero world make for a much more fast and loose sort of mystery. It raises the question of how such a mystery can even exist; when you’ve got Emma Frost and Doctor Strange running around, how can you possibly know the answer to anything? I suppose that is was the Watcher’s function; despite the number of characters who have the capability of knowing everything, Uatu was the only one who actually did. The entity for whom there was no mystery is now the subject of a murder mystery of epic proportions. That fact is not lost on writer Jason Aaron, who decides to further upend the concept of the murder mystery by telling us who did it in the second chapter.

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