Today, Patrick and (guest writer) Ben are discussing The Private Eye 2, originally released May 7th, 2013.
Patrick: I don’t like the board game Clue. However, there are some things that are supremely satisfying about it: that setting is incredible; those characters are iconic; pulling the cards out at the end to see if you had guessed everything correctly – that’s all good. But 98% of that game is simply gathering information, which ends up being far less engaging than if you were actually a detective solving Mr. Body’s murder in a creepy old mansion. If you were actually there, you’d get to know the suspects, form attachments with them, get a feel for the rooms, investigate the weapons. Clue lacks emotional investment – that’s my point. Now that The Private Eye’s central mystery has been established, Brian K. Vaughan eschews the information-gather phase in favor of a deeper look at his characters. Instead of answering questions about what happened, he answers the question of why the P.I. should care. Continue reading










